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There are enough of these soldiers.
Capturing a normal county only requires plundering and occupying an infinite occupancy.
If the distance is close, 4000 punches are enough!
The first time to plunder, with 1wg + 5000tq + cannon fodder one for each is enough! You can beat it with your eyes closed.
Let's just say the first occupation.,Your cn is too little.,You can only overlord G.,The first occupation has to use 7WG+5000TQ+Scout+2000cc+1300CN+cannon fodder, and one will definitely be able to fight! It's more dead point g.,It's estimated that you're going to die about w! It is much easier to use TQ to clean up the city defense than to use any sword, shield and spearman!
Cleaning up a city defense loss will not exceed 3000tq, and can be cleaned very clean, much better than using tens of thousands of cannon fodder, I don't know what they think, a tq and a d or a q compared to the cost of a little expensive, but the construction time of 3000tq is shorter than tens of thousands of d, and the resources consumed are much less! But remember, you must wait for the scout to rush away the rejection before you can let TQ advance, otherwise it will fall short, and TQ is still more afraid of rejection! When fighting, let cc stop at a distance of 250+ from the city wall, that is, the battlefield distance is 350+, and probably drag it to the round.
When you occupy for the first time, the second team is about to set off, and the second team only needs to plunder back g+2000tq+1000cc+1000 scouts enough, the same as the first time, because the county will repair 200t and 699 rejection horses and about 400 gravel and 500 or so rolling logs, similarly, after eliminating the soldiers, the scouts will advance, and after the rejection of horses is consumed, tq will advance, cc will stop at the battlefield distance of 350+, and then move forward when the consumption is almost gone.
At the same time as the second occupation, it is time for the team that occupied the first time to come back, spread out the troops, and go out to 3 teams at a time, each team 1000cc + 5000g + 1000tq, and then keep taking turns like this.
Every 6 minutes, the people's morale is lowered, and the county has 90 people's hearts, that is, it takes 9 hours of hard work to occupy the county!
Remember! I can't break it in the middle! Break once, even if it's only for a few seconds, and it will restore 1 3 city defenses in an instant, and it will be full in 20 minutes!
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Before the occupation, it's best to plunder the times, your bed crossbow is too little, at least 6000+ rush, and there is also less 6000+ The others are all horses.
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Rushing knives are rarely prepared, and it is a little tiring to fight.
If it's me, prepare at least 8,000 knives, at least 2w
The 1st plunder of the 2W Iron Rider was done.
The 1st Capture Monkey 2w Grab All Knives 2w 6W Bow All bed crossbows (1,003 are useless at all) 2,000 rushes.
2 occupations to keep up with 8,000 monkeys, 1w iron riders, 2w bows, 2,000 rushing cars.
After 3 times, you can 1w bow 1000 punch car and 100 others just keep up.
pc you have too little to prepare for the rush.
Minimum 8 thousand. There are also few knives.
It is best to get a bow of at least 2w to get 10w.
It's easy to fight as I say.
The first plunder.
2w iron ride done.
1st occupation.
Monkey 1w grab 2w knife 8w bow 4000 punch car.
2nd occupation.
5,000 monkeys, 1w grab, 3w bow, all bed crossbows, 4,000 rushes.
Drag on and wait for the first way back.
3rd occupation.
5,000 knives, 5,000 robs, 1,000 monkeys, 2w bows, 1,000 punches.
After 3 times. You can go to 1w bow 1000 punch car and others like 100-1000 casually.
This will allow at least 5 or 6 teams to be sent together.
Safe and time-saving.
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cc is more good Volunteers have little effect on resisting city defense.
The first time 8w g 1w gun to occupy Don't let your soldiers not move Let the county and charge the county town.
d guns qq tq yb are all hung up and the result is a tie tie occupied.
Round 2 tq go 1 group loot it's time to clean up the county's ranged troops, and the remaining 1w should be plundered by group 2.
The third round, 9000 monkeys (personal experience, monkeys go too much, it's not good to hit and reject horses) 7w g 2 w d 1300cn 2800 cc 2w guns to go (its practical 2w guns can't be used, but the 10-level school field eats military flags, you can send troops, anyway, it's redundant, in case the cannon fodder is not enough).
Fourth round 6000 guns 1200 cc 6000 g go for it.
Don't break in the middle When you plunder in the second round, wait until the 3rd round to go to the next county town You control the number of rounds yourself 2 rounds can take turns 40 rounds for 20 minutes!!
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It's best to use the soldier brush first and then use the iron horse, the iron horse attack is high, the defense is high, and the advantage, the iron horse sweep is too much of a loss.
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Rush less to save the use of the generals to be better Don't venture into 1300 at first It's not much When you rush through the wall, you rush back backwards.
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This is not right ... I send you: Zhiyang (25, 55) Liangzhou Jiuquan County Hechi (35, 45) Liangzhou Jiuquan County Poqiang (5, 65) Liangzhou Jiuquan County Lingju (15, 55) Liangzhou Jiuquan County Gu County (25, 45) Liangzhou Jiuquan County Xianqin (35, 35) Liangzhou Jiuquan County Haokan (5, 55) Liangzhou Jiuquan County Shanglu (15, 45) Liangzhou Jiuquan County Pingxiang (25, 35) Liangzhou Jiuquan County Warriors (35, 25) Liangzhou Jiuquan County Wudu (5, 45) Liangzhou Jiuquan County Langan (15, 35) Luoyang, Jiuquan County, Liangzhou (25, 25), Baishi, Jiuquan County, Liangzhou (35, 15), Daxia, Jiuquan County, Liangzhou (35, 5), Jiuquan County, Liangzhou.
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Poor and crazy? Don't levy such a high tax, I personally think that 40% is the most, how much the people's will depends on the tax, the higher the tax, the lower the people's will, and vice versa...
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First come once, appease, pray for blessings, increase the people's morale by 25 points, the people's morale is high, the population will decrease, and then it is to increase the dinla, 4 times an hour.
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There are 6666 arrow towers in the most general 10-level county, if you go to the bow and arrow, there is no more than 50,000 at all, not to mention that the various technologies in the county are level 10, if your technology can't compare, the bow can't reach the arrow tower, but the arrow tower can shoot your bow, you can only go up and shoot each other, not to mention a lot of death, and you may not be able to beat it.
It is best to go to the county seat to go to the ballista or throw stones (the resources and technology requirements of making stones themselves are high). If you send fewer troops, you can't take it, and if you send more troops, you can't bring it because of the limitation on the number of generals and soldiers, so the crossbow and stone throwing with low number and high efficiency have become the first choice, and people with enough general conditions don't use bows.
It is necessary to plunder first and then occupy. Because the difference between the county town and other player cities and the Yellow Turban City is that the city defense and military strength are all instantly restored to a higher level.
The purpose of plundering a few times first is to kill all the defenders. Later, when you go to occupy it, you only need to defend the city. Whether it is plundering or occupying, a team of soldiers must take turns to line up for battle, and there can be no time interval, otherwise the recovery will be too fast, and the more you fight, the more difficult it will be to fight (for example, if a certain army is not successfully taken, then the 6,666 arrow towers of the city defense will become 7,888, and once again it will become more than 10,000, and it will not be able to fight at all).
When you send out troops, you need to bring some spearmen and knives to make cannon fodder, which can be used to hit traps, reject horses and roll logs and stones.
If your technology (mainly projectile) is too low, you can't go, or by the time your bow or equipment reaches range, they'll have already shot a lot of your soldiers for a few turns.
You can bring a bow when plundering (killing soldiers), and you must have a large number of crossbows and rushing carts and cannon fodder when capturing (breaking a city).
A single occupation can reduce the morale of the people in the city by 5 points (but it will take 30 minutes to achieve it), and when the popularity is 0, the last occupation can take the city (provided that your title is enough for the doctor and the number of cities under your name has not reached the limit).
The process and requirements of attacking the county town are very complicated and the time is also long, and it generally requires 5 to 9 hours of continuous combat.
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Troop distribution 6 to 7w g 2 to 3wyb cn monkey 2w dd8000 bar cc6000+ other low-level troops each 50 yb fill trap g hey jt dd top stone monkey hit the horse cn seconds jt first step dispatch all ranged soldiers one cannon fodder each plunder all the troops second step 4wg 2wyb 8000dd monkey 5000dd cc3000 monkey consume horse yb trap g top tower let cn first second jt before this one use qq or tq or 1wg The third step of plundering again minimizes the strength of the county: 5000g 5000cn 2000cc yb 6000 dd 6000 divided occupation.
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Bow and arrow 70,000 or 2w bow plus 1wcn, cc6000 is enough, if there are more, it will be easier. It mainly depends on your general and the increase or decrease of the county town guard.
It's almost like the monkey is going to hit the horse.
The monkey wants 1w 8000cc cn2w and then cannon fodder to fill the city defense, I am used to going to 1wtq to fill the city defense but at most 5,000 deaths You first use your 7wg to plunder once and then occupy it is 2wcn 3000cc 1wtq monkey is enough This is a war It is better to pick up that batch of plundering Plunder is the best to wait if you don't play When you occupy it, cn advances After the tower is destroyed, the monkey rushes forward and rejects the horse The rejection horse is gone, your tq or dd cq....If you go forward to consume the city defense, generally don't let the cc enter the city wall if the stone is not exhausted, and the stone can be smashed to the range, and stop at about 600. >>>More
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