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1. Troops. 1 sword and shield are not enough, at least 2w5, otherwise when you 2w volunteers rush up and step on the trap, they will be killed by g and arrow towers
2qq is definitely enough, but at least 2w will die immediately after the consumption rejection, and if you are afraid, use 2w5 scout instead.
3 bed crossbow is not enough, only 2000 crossbows, can not be beaten down at all, if it is generally the best to use 1w5 crossbow to compare insurance, otherwise if you don't destroy the arrow tower, when the cc hits the city wall, more or less will be reduced, maybe a reduction of about 50 at a time, but slowly accumulated, will accumulate a lot.
4. The spear should be at least 2w, otherwise the rolling wood will not be consumed.
5. Iron Riders must be at least 10,000 to consume the stones.
6 If you don't want to make iron horses and spears, you can also use light horses to consume stones and rolling logs, but the speed is slower, and there are more deaths, at least more than 10,000 deaths.
7. It is not enough to rush the car, because you have to occupy the county seat continuously without interruption (you must break the city wall, otherwise the city defense will be restored soon), so it is at least 7000, which is safer.
2. Strategy. 8 For the first time, plunder the county and wipe out the soldiers, but you don't have to be stupid to reconnoiter the county troops, because there are generally 2 5w monkeys waiting for you, and you can just use 1 QQ to spy on it (plunder to occupy it quickly, otherwise the soldiers will recover.) )
9 Hurry up and let the soldiers set off to fight the county seat, the remaining 4000cc, 2 3wcn, also set off, but there are still 3000cc, and then let the 3000cc be divided into 3 teams to set off to occupy, remember that the soldiers who occupied the first time and the soldiers who occupied the second time should rush to the county seat before the rest of the team, otherwise the remnants of the city defense will destroy your soldiers again.
10 As soon as the soldiers come back, let it go out again to occupy it, and take at least 900cc out at a time, otherwise it will be too bad to break the city wall, it will be miserable.
3. Command. 11 Go to occupy for the first time All the soldiers are still and destroy the remnants of the soldiers first, wait for the enemy soldiers to be destroyed, rush forward with the sword and shield, step on the trap, and when the trap is 8000 left, then let TQ or QQ advance, and consume the horses, rolling logs, and stones. When there are not many stones, rolling logs, traps, and horse rejections, then let the bow and arrow cover the bed crossbow to destroy the arrow tower, which is to let G keep moving forward, and the target of the arrow tower is attracted to G, reduce the crossbow **, if you are bringing some cannon fodder, the effect is better.
When the bed crossbow and G advance, the CC also moves forward and hits the city wall.
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It costs at least 3,000 to rush the car
cn 5000 bow or bow 5w cn 3500 scout.
It doesn't matter what else The garrison of this city is the least difficult You can refer to the popular county strategy.
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This is the county town that has been beaten, and your little strength should rest, and you will die before you reach the city wall.
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Give up, brother, just this little bit of strength, how is it enough.
2W Rebel 1W8 Monkey 5000cc CN7000 W TQ5000 G4W DD6000 It doesn't matter if you don't have TS.
The first highest-ranking general will go to a sweep g3w5 w tq2000 cn6000 and one other miscellaneous soldiers.
The second plunder 500tq takes the second brave general to go to the attention to the time when the second plunder is over, and the army of the second plunder is already waiting for battle.
And then there's the delay, and when all the soldiers come back, they start to occupy it.
As soon as you occupy the first Yonggao, you will bring 3WG 5000DD 3000TQ 4000CC CN7000 1W6 Monkey 2W Volunteers will bring points.
The operation of a occupation Because the soldiers have been basically cleared when they are swept cc, cn, g and farmers These miscellaneous soldiers advance g is set to hit the city wall cn can hit the arrow tower can be stopped Then cn shoots the tower g defense Clear the arrow tower The volunteers advance Consume the trap The monkey rushes to resist the horse After clearing dd and tq on the stone cc keeps advancing until the distance of about 600m from the city wall stops dd keeps moving top the city wall consumes stones and rolling wood The monkey keeps rushing Until the horse is consumed Once it is not exhausted Retreat and rush tq If you are not distressed, you can also rush the city wall Consume the stone When the stone is almost consumed, cc go forward and you can break the city wall in three turns.
Two occupation 2000g 100tq 1000cc two occupation must be in the waiting battle state when the first occupation is not finished, there can be no time to stop in the middle, and then set it to move forward.
Sanzhan 1000cc 200g keep moving forward The rest is meaningless It's just time-consuming It's okay to send the troops out It's best to make a cup of something and find someone to chat with or something Otherwise it will be very boring It's about 8 hours or so You can successfully occupy it.
The battle losses are about 2,000 in G, more than 5,000 in TQ and DD, and more than 5,000 in CC3600.
The only thing to note is that you can't stay between occupations, you have to enter a state of waiting for battle, you know.
It's almost like the monkey is going to hit the horse.
The monkey wants 1w 8000cc cn2w and then cannon fodder to fill the city defense, I am used to going to 1wtq to fill the city defense but at most 5,000 deaths You first use your 7wg to plunder once and then occupy it is 2wcn 3000cc 1wtq monkey is enough This is a war It is better to pick up that batch of plundering Plunder is the best to wait if you don't play When you occupy it, cn advances After the tower is destroyed, the monkey rushes forward and rejects the horse The rejection horse is gone, your tq or dd cq....If you go forward to consume the city defense, generally don't let the cc enter the city wall if the stone is not exhausted, and the stone can be smashed to the range, and stop at about 600. >>>More
At least 4500 (all kinds of technology should be high, at least 8), the archer is about 10w, and it is better to have more ballistas, there are fewer iron horses, the people are useless, there are fewer scouts, and the sword and shield are about the same as the spear. Bow 10w, gun and knife 3w each, iron cavalry 5000, chariot 4000, catapult is okay, 3w (volunteers are used to fill traps and reject horses). The rest of the classes are useless. >>>More
If you hit the system city, you can occupy it at least 19 times, account for 18 times of public grievances and 90 stops, and wait for the people's hearts to fall to 0 and occupy it again, but it's more risky, I usually account for 20 times, and the people's house 100 only stopped, 21 times the occupation was successful, if there is a resourceful general, calculate the time, and the number of occupations may be less.
If the technology is strong, you can attack it directly with a rushing car. To fight the county seat, you can first scout and find the county town with a small combat power to fight, which is very important. You can plunder first, and slowly finish the soldiers in the county, and in the end, there are not many soldiers left in the county, so you can rest assured that you will fight with a rushing car. >>>More
Defending the city is in the school field - defensive tactics - counter-plundering warfare and defending the city, if there are not many troops, they are afraid of being defeated by others. >>>More