Do I have to be employed in game animation and architecture to learn 3DMax? It s so tangled???

Updated on educate 2024-05-19
8 answers
  1. Anonymous users2024-02-11

    If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).

    Among the training institutions in the field of "animation production technology", [Wang's Education] is the leader in China, and it has not joined the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.

  2. Anonymous users2024-02-10

    You can also go to the advertising industry, such as interior design that requires 3D graphics, or some animation advertising.

    You can also go to the TV station, for example, some historical programs are presented in 3D.

    You can also go to film and television post-production, TV series or movie special effects.

    It is recommended to learn Maya after learning 3D.

  3. Anonymous users2024-02-09

    Is it difficult to learn 3DMAX game modeling? Do you recommend learning game modeling?

    First of all, if you want to learn game modeling, then I recommend that you start with 3DMAX, and after getting familiar with the software, you can make simple props, about one or two, or whatever. Then start the scene, which is more considered, so put it in the back. Probably just practice two or three on your own.

    Then it's time to paint the texture. Textures require an art foundation, of course, if you don't have an art foundation, it's just a lot of time and slow to master. It will not affect your learning.

    Only theoretical knowledge and not practical memory will not be deepened, but will only slowly fade. Once the functional tools can be proficient in operation, then you will begin to develop your own ideas in modeling, modeling industry tools are dead, but the ideas are alive, each model different people have different styles, different ideas to make, but the results will not be too different. So remember.

    The general development direction of the game market is the combination of hand-drawn and second-generation generations. Speaking of the new term hand-drawn next-generation, it first emerged from Overwatch. Later, the direction of the game's development also changed to the next generation of hand-drawing.

    So if you want to be a game modeler. First of all, try to use, many people because they are not used to the drawing board and are used to using the pen so they have been resistant to using the hand-drawn tablet, do not dare to try, in fact, the hand-drawn tablet is not difficult to use, but at first it will seem unfamiliar, your knowledge of the pen on the corresponding position of the computer screen is not very clear, so the early drawing will be more difficult, but after a day or two and then after you have thoroughly mastered the use of the software, you can enter the next generation of learning, frank talk liquid when you reach this level, The required software is Zbrush and SubstancePainter.

    If you are a 3D novice, then you can take a look, the 3DMax, Zbrush and SubstancePainter mentioned above all have professional ** courses, which are very suitable for novices.

  4. Anonymous users2024-02-08

    Animation design Wang Chun is mainly divided into two-dimensional direction and three-dimensional direction, such as two-dimensional direction has higher requirements for hand-drawing ability, three-dimensional direction is character and scene modeling, Mengbi mainly learns Maya, 3DMAX and other modeling software, of course, the two directions will generally learn basic sketching, basic color and other difficult instructions.

  5. Anonymous users2024-02-07

    3DMAX Game Modeling Fluid is good and certainly worth learning. Learn 3D modelingRecommend Perfect World Education's 3D modeling offline training courses, Perfect World Education has its own talent training base, and graduates can prepare for rock to work in Perfect World. [You can go to their official website to see Perfect World's own talent training base].

    There are two main reasons for this, the first point is that 3D modeling technology is really powerful, and it has begun to be involved in all walks of life, the rise of domestic animation, and the visualization of the effect of the home improvement industry have proved the value of 3D modeling technology. On the other hand, the times are developing, and the future must be the era of 3D digitalization and the vigorous development of artificial intelligence. So, learning 3D modeling early has more benefits than disadvantages.

    The most intuitive point is that with the blessing of skills, it is also required for future positions, in addition, for many enterprises that are very noisy, after gradually getting in touch with the efficiency brought by 3D technology, they have also begun to recruit 3D modeling talents. Like many companies have used Style3D modeling software, but also use their namesake ** collaboration platform, now a style does not need to be repeatedly proofed, there is a problem ** modification, view the style 3D display, the final sample is often once or twice been, the efficiency is improved, the cost is also reduced.

  6. Anonymous users2024-02-06

    Phase 1:

    If you want to do a good job in architectural animation, you must first understand what animation is, what is the principle of animation, and then you need to know how animation is made and what is its production process.

    The second stage: scene production is the highlight of the whole animation production, and the delicacy of the picture depends on the work of scene production, starting from the scene arrangement with the script; Animations such as growth animations, time passing, etc.; to configure plants, as well as plant plug-ins forest&plan for detailed explanation plus application; And the actual production of daytime scenes.

    The third stage: lighting is the soul of the picture, the shape of the building and the scenery depends on the light to depict, how to use the light to simulate the production of the Nikkei scene, dusk scene; Night scenes, sticker techniques; production method of traffic flow; Theory and technology of artificial light source lighting; Make a night scene.

    The fourth stage: the change of the four seasons such as spring, summer, autumn, and winter is a common expression technique in architectural animation, which captures the characteristics of each season. For example, the use of particles to achieve the effect of petals flying; Analyze and actually make a spring scene; Rainscape rendering: use particles to achieve raindrops, and water2 plug-in to achieve ripple effect; Analyze and actually make a summer scene.

    Fallen leaves, as well as autumn materials; Analyze and actually make an autumn scene. Falling snowflakes and snow: using particles to achieve falling snowflakes, making snowflakes and snow materials, how to use them to make snow models; Analyze and actually make an autumn scene.

    The fifth stage: VR renderer is the mainstream renderer in the current architectural performance industry, the basic knowledge of VR animation rendering: the preservation and revocation of image resistance tooth luminous maps and light maps, the basic knowledge of rendering moving objects, and synthesis technology; VR scene production: detailed explanation of VRAY** technology; Apply vray** configuration scene (car, street lamp, stationary person); Combine FOREST and VR** to make realistic plants; Vray Replacement Technology.

    Stage 6. After making all the scenes and editing, finally learn the premier output technology, the small Japanese output technology; AE primary, AE basic color correction techniques; The use of AE's built-in filters; AE third-party filters; Intro and outro production. Complete a full animation.

    For beginners in architectural expression and architectural animation, I recommend enrolling in classes.

    Zhidiandao education architectural performance、Architectural animation is not bad.,Students are learning.,Great progress.,The works are good.。

  7. Anonymous users2024-02-05

    To learn 3DMAX, you must first learn basic modeling, this is the foundation, no matter which direction you develop, you must learn basic modeling, and the foundation must be grasped. After the basic skills are solid, you can develop in other directions, and determine your future employment direction according to the technical direction you choose. The technical directions are as follows:

    1 Modeling, continue to learn more advanced architectural modeling technology, this type of modeling technology content is slightly lower, but you need to be able to understand the drawings, build the best model in the shortest possible time, and easy to modify, especially the model can not only be used for renderings, but also for architectural animation, which is slightly more technical than the model used for pure renderings. Generally speaking, in addition to mastering 3DMAX, you also need to master some basic CAD operations. In the future, you can work in various rendering companies, design institutes, and exhibition companies.

    2 Rendering, when you can build a basic building or interior model, you can learn lighting, materials, rendering knowledge, rendering is divided into 2 categories, I just talk about the rendering of indoor and outdoor renderings in point 2. In addition to learning professional skills, you also need to observe the physical objects around you. For example, if you observe it in your daily life, you will notice that the outdoor light is strong during the day (lighting knowledge), stainless steel has strong reflections and blurred reflections (material knowledge), and so on.

    In terms of rendering, the renderer Vray is generally chosen. In the future, you can go to various rendering companies or decoration companies, as well as design institutes and exhibition companies. Rendering and modeling are often inseparable.

    3 Special effects, which require learning 3DMAX animation techniques, as well as knowledge of particle systems (including space warps), materials and lighting, and rendering. There is a difference between the rendering aspect and point 2. After that, you also need to learn a variety of special effects application software, such as common AE, CB and other special effects production software, which cooperate with 3DMAX to be more efficient.

    There are many companies that need special effects animation, and all kinds of animation companies and advertising companies need them.

    4 Animation, the scope of animation techniques is relatively broad, and can be divided into character animation, architectural animation, special effects animation (point 3) and so on. Character animation requires learning various rigging techniques of 3DMAX, as well as some plugins. Companies that need character animation are generally 3D animation companies.

    Architectural animation contains the above 123 points, but as long as you know a little, you can get a job, because a good architectural animation is done by several people working together. Companies that need architectural animation include renderings companies, some exhibition companies, design institutes, and so on.

  8. Anonymous users2024-02-04

    It's best to learn them all, and the so-called skills are not pressing. 3DMAX lessons are available online and you can look them up online.

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