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1. Blood growth type: big tree, god, panda, legion, doomsday; Thick armor type: dragoon, axe, tree, beastmaster; Skill type: Necromantic Wyvern, Necromancer, Corpse King, Death Rider, omnipotent.
2: The above ones have outputs.
3. Novices are recommended to choose dragoons, axes, beastmasters, and the like.
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Centaur Big Tree Tide Dead Axe King.
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The one that can resist is undoubtedly the big horse, but the steelback is a good choice for novices, and the Vanguard challenge is a good choice to add a radiance It is an output-type tank
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1. Centaurs, well-deserved first tanks. There are control outputs. Unless the output is very high, it generally can't die. For newbies, just don't miss it.
2.Plagiarism th. 2. The presence of skills. The output is also good 3 skills . The reduction of armor and the control of the field are good.
3.Sven team battle transforms into a hammer and a roar. There is an output and is also very resistant, in short, there are many like mammoths or something. It's good for newbies to choose these heroes.
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Dragoon. The main point is dragon blood. The secondary point breathes fire out of the meat outfit and can't be played at all.
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Big Tree Almighty Dragoon Medusa!
Newbies recommend Big Tree and Almighty!
By the way, the dead ride is also a strong meat shield plus daddy!
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Centaur has 2 active skills, one control and one output. Ultimate, plus power. And there is also a skill for physical damage.
Needless to say, meat.
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Steel back, human horse, relatively easy to operate, but also very resistant.
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If you want to get MVP, you can't be too supportive in the first place. Some heroes are very powerful with rhythm, but they are not easy to grab heads, or they are easy to die, which will lead to not getting MVP. It's easy to kill people with rhythm.
It's not very easy to get an MVP. This version of fw is very strong, and it is right to brush money and bring rhythm. Killing mages is not easy to mend knives, and it is very brittle, so learn two more levels to light the lamp.
Kill the opposite core carry, learn two more levels of roar, and take away the skills of your teammates 1 2 3 4 directly. It's also easy for FW to grab heads. Lighting the lamp can be taken away when the opponent is fleeing, and you can use the ultimate move to grab someone's head when fighting.
From time to time, he will passively take away two of them silently, hiding his merit and fame.
I think the key to winning MVP is not what hero you choose, but your judgment of the whole situation. What kind of game out of what kind of equipment, what equipment you have out of how many waves of the group, and when the opposite side is against you, you go to brush one or two waves to brush out a new big piece, and then come out to fight, this is a virtuous circle. On the other hand, you take two lanes of troops and are taken away by the opponent, and then you are resurrected and you are taken away by the opponent after another wave or two despite your teammates, so this is a typical vicious circle.
As long as you can find a good rhythm, there are many tanks that can win MVP. To name a few, the Axe King, the Sea People, the Mammoth, the Corpse King, the Big Fishman...
As for why I think centaurs are not easy to use, it's because the ultimate CD is relatively long, and the cutting skills and escape skills are relatively few, and the second skill consumes blood to put 2 or 3 in a group and half blood, and it doesn't have a strong farm ability itself (the jungler is good, the problem is that you can keep your blood low in the jungle, but what should you do if you suddenly want to play a group?) And several examples of our bureau are all types that can farm and gank: the Sea Corpse King, the big fishman itself, has relatively stable attack power, not to mention the Mammoth Axe King.
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As a ruthless character, Axe has a higher appearance rate in Dota than any tank, especially his ability to press the lane in the early and mid stages, almost breaking the opponent's melee heroes. A is not a soldier to eat experience is a trivial matter, level 5 was pushed off a tower, level 10 was pushed off the second tower, that is the most depressing. Sometimes you really want to take care of the axe, but when you go up and knock him, you don't want to taunt him, three times or two turns, at least you lose your arm and leg, or at worst you directly behead the public.
As a tank with its own characteristics, Axe's taunt replaces the dizziness of ordinary tanks (ignoring the Black Emperor is really annoying), and the subtext "shoot at me" brought to us by the counterattack storm completely exerts the tank spirit to the extreme.
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Personally, I think that now, Centaur is definitely a meat that meets your conditions, there is output and control in the early stage, but now it has been changed, and the ultimate is not as good as before, but it is still a tank worth paying attention to.
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At the same level, if you have a low score, Doom, Night Demon, are okay, and Axe King can too. There are only a few of them that have a certain burst and output in the meat tons. If you can fight a DPS-type mammoth, the Corpse King can do it, but you need to understand the hero more deeply.
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FW, light the lamp, make the opposing melee hero collapse sling silk shoes jump knife, ashes vanguard shield.
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If you're talking about tanks, Axe is pretty good, and it doesn't require any high handling.
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Centaurs, now centaurs are considered early and mid-stage heroes. The phase jumped out of various single kills.
The stable point is a mammoth, just been and the corpse king.
These three can be played from the No. 1 position to the No. 5 position.
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Daredevil, Pit Viper, Soul Guard.
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Tide. Centaur. Axe. Corpse King.
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Dota basically says meat bar just back, axe king, old tree, you can do it.
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BB Pig Axe King Centaur Panda White Bull Absolutely sharp You can try it.
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Captain Axe can grab people's heads and be strong.
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