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It's relatively powerful, the only drawback is that there is no group attack skill, and it is not suitable for clearing small monsters. Handle the output cycle, keep the red beads and dot throughout the whole process, give priority to the red beads when the explosion is gone, and the black beads can also explode when they are full, and the output is still very considerable. The output of Darkherd is mainly the DOT under the red beads.
If you have less blue, you can destroy the masochism and return to the blue.,The damage absorbed by the shield under the current version can also be returned to the blue.,Simply using the vampire's embrace without a shield can also slowly replenish the blood.。
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The output of the dark herd in the dungeon is still violent, and after the equipment attributes reach the standard, the techniques are appropriately connected, and there is no problem in rushing the list. Contact to monitor skills using the power plugin.
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And the output of the words of the Dark Pastor stops strong, too.
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AM is just as good as it is in the current boss fight. In the early stage, let other DPS give super, but it doesn't matter, stable output is a feature of AM, the longer the boss battle, the higher the DPS of AM.
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The boss of the single body, the damage of the dark herd is not as good as that of the mage, thief, and hunter, and the T12 4 attributes of the dark herd have been cut by 10%.
But in the multi-objective battle, the advantage of Darkherd is very obvious, for example, tonight our union fought 25 Deathwing frenzy, and the top five output accounted for 3 Darkherd, and the mage who was also an orange staff was only ranked 3rd.
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When the MS output is not the strongest, in fact, the level of output still depends on your own skills and mastery of the boss battle process.
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am pretty powerful.。。。 We'll be hurt in one am.
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The output is still very powerful.
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As a priest who started playing in the open beta, I don't have any hope for a priest.
Judging from the changes to the ** profession of the Warcraft development team that took over later, the assimilation scene of all ** professions after level 80 is very serious, for example, the assimilation of dispel (all professions are given defensive dispels), draw blue and be cut, big dispel is cut, offensive ability is cut, improve the priest's mobility ability (fading), and the final result is that the priest positions the priest as a pure**, which is very different from the ** profession of half of the priest's positioning in the 70s** and half of the dps, not that it can't be done, It seems to me that the playability of the priest is greatly reduced.
This change also brings one of the biggest problems, that is, the problem of the amount and the blue return mechanism, the original 70 level of the priest's blood lifting ability is the worst of all the **professions, that is obvious to all, but relying on group control, double dispersal and blue and other skills can occupy a place in the **, but after level 80, especially in the current situation of level 90, after removing the priest's most distinctive things, the ability to raise blood is still so weak, and what is even funnier is that it is empty blue after a few brushes! I remember the opening of JJC in the version, I felt like I read it a few times, and I put on the shield twice, and then I could basically wait for death.
The Crabs must be aware of this problem.,As a last resort.,If you want to innovate unsuccessfully.,You have to change some of the settings of your predecessors back.,For example, change back to the blue mechanic.,30% damage reduction is back.,But overall,Compared to other professions,This version of the priest is still at the bottom.,I can only say that.,Positioning the priest as a pure **,It's a big failure.。
If you don't make big changes, the pastor still has no play.
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The meaning is unclear, the priest was originally developed as a decent **, and he has never been too weak or too strong. As a DPS, it has always been a very good multi-objective output class, although generally speaking, the stake is not very good. Overall, with this version of the set support, the Priest is slightly stronger than the Precepts.
However, each of these two talents has its own merits and a suitable boss.
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Dark herd, I haven't changed much, almost.
Shenmu, I haven't changed much, almost.
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ms is the same as doubts, especially for people like me who don't know how to play jlm, and they are even more confused.
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This mainly depends on how well the player plays, that is, it depends on the person. at the same level.
PK: (The priest counts the shadow talent, but the milk talent doesn't need to go.) )
The thief is greater than the warlock, and the priest is greater than the priest.
Battlefield: The Dark Shepherd is very powerful in the battlefield, the thief's ability to steal flags and harass is good, and the warlock presses the blood line to create pressure. In short, the division of labor is different, and there is no matter which is more important.
Arena: This also depends on the combination configuration, different configurations are different. But if you want to talk about popularity, all three are about the same.
Of course, the warlock is in the thighs. Shusa Match can be used with all classes except QS and LR.
Thieves have a high appearance rate, and many top-to-top combinations are indispensable to thieves. Coupled with the outstanding performance of the Hero Bottle Trinket and the Orange Dagger, the Thief who originally had slightly worse damage can also do quite IMBA damage.
Needless to say, although it has been cut quite a bit in terms of **, the excellent offensive and defensive support features are still among the best. Dark Pastoral has quite a burst for you. But a short leg is a permanent wound.
That's basically it, hope.
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Whether it's a battlefield or an arena, the priest says the word for survival, the priest, the thief, the warlock, and the thief is very good on the battlefield or in the arena!
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Well, 3v3 warlocks are strong, and the battlefield is of course dz.
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I use a Warlock, and I think Warlock is pretty good
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First of all, you have to ** what are the characteristics of the two talents, and then choose according to the needs of the team.
The Commandments are mainly focused on reducing the team's damage and predicting damage reduction, such as early shielding, and rapid health raising, when the health of the whole group is low, the Commandments will be weaker, but the Commandments are better at preventing large areas of damage than the Priest.
The shepherd is mainly to improve the team's safety blood line, such as the team inevitably suffers a lot of damage, at this time, the advantage of the shepherd as an explosive team ** will be obvious, ring + you + 2 quick prayer, can quickly improve the team's blood line, and the holy hymn as wow's strongest group brush skill (no one), only 3 minutes cd under the talent of the shepherd, and the amount of ** increased by 100%, basically as long as this skill is read, there will be no dead people in the team at all.
To put it simply, the precept is to let your blood drop less, and the priest is that when your blood falls, I will help you add it.
Different bosses have their own talents, and it's hard to say which one is better.
If you have a precept, you can pray for a card, get a good shield, have less blood and 2 quick or penance, ensure the 3 layers of gifts on the tank when you are free, and then brush the shield and then the prayer when you are brushing.
The words of the priest, the card cd prays, the tank is under great pressure to cut the vein chakra, the card cd loses the number of the tank's body, with a strong blood, the group brush 2 fast + prayer, cut the chakra, the crowd loses you, the card cd loses the ring.
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Depending on the situation, it is better for long-lasting battles, and it is better for priests who need to deal with large amounts.
For example, it is better to play the first h and the third child, but the second child is easier to brush the priest, but in general, it depends on your habits.
The main thing to brush is to be quiet, strong**, small**, to recover, to heal, to pray that the precepts are shields, to be strong**, to small**, to restore and heal.
If you brush the group, the priest is blessed **Prayer **Ring Healing Prayer The precept is**Prayer Healing Prayer Reducing the number of obstacles.
In contrast, the priest has higher requirements for the control of blue, requiring a greater proportion of players to be effective** ** Various means.
The precepts require less control of blue, and the technique is simpler, but it requires the player to have a deeper understanding of the battle, and it is necessary to predict the direction of damage in battle.
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The key attribute of the precept ms is intelligence The rest depends on how you fight If you are playing the gold group to grab the ** amount at the high end of the talent points and equipment should pay attention to the gold group does not look at the absorption, only looks at the ** amount Generally, the shield is only used to return to the blue So the absorption of the shield is not important So at this time, the attribute is mainly stacked with crit and then haste At the same time, pay attention to the proficiency of FB Before the boss amplification skill Pre-read ** skill Good to grab ** amount at the first time Generally proficient 10-11 Crit more than 20% Rush 1780 or more Spirit Keep it at 2200 Blue control is mainly spiritual infusion Mind focus Focus on the will Back to the blue with a broken shield Archangel Shadow Demon and Sacred Hymn Card CD Card Pre-reading** The first time to grab ** amount is the key If you want to greatly suppress the milk ride, give T set of shields + lose recovery + healing prayer + pain suppression Other teammates lose recovery and**prayer Penance and fast** for people who have lost a lot of blood Add blood on the move with Holy Nova and recovery and healing prayers and lose shields If the speed is high, you can stop and read a quick in 7-9 seconds** I think this book If you play the precepts MS well, it's quite nb the key is familiarity.
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Both. Each boss has its own benefits. God M has a recovery stream, ** an introduction stream. But it's mainly the Holy Word + Ring.
Unfamiliar with the precepts. Brush t God m with Sacred Words: Quiet.
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pve I use the priest, pvp uses the precepts, it doesn't matter, as long as it's not a dead person, it's OK
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Now everyone says that God is good.
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