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Necro Vengeance 80 version of the brush belongs to the 3rd line profession seems to be.
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I'm the same as the one upstairs.,I've only played necromancer and haven't played revenge.,Necromancy is a percentage profession.,But for the 80 version,It's a solid injury.,Analyze the necromancer.,The 80 version canceled the magic skill that the necromancer relied on to survive.,For this reason, the number of people who play necromancy will be reduced by a batch.,The result is:The equipment is cheaper.,High strength is less.。 Civilians and well-off necromancers have an otherworldly flat chop set is a calf, if there is no one, it is scum, the first condition for the formation of the necromancer is the flat chopping set, but the flat chop set all depends on the face, I have played the old otherworld for 2 years, or a jacket is missing, it can be seen that the difficulty of collecting the flat chop set, the necromancer after the formation is not bad, but 80 canceled a knife flow, and the necromancer is about to start to be released in the heap, so, the attributes of the 80 necromancer need to be heaped are:
Magic attack, dark power, release. The first two are to determine the skill damage of the necromancy,The latter is to determine the survival of the necromancy,80Without a knife,The necromancer will take the route of **,**Focus on release,The lower the release**The value is,If you want to play the necromancer, take advantage of the 70 version to start a 40 pink Mani divine beast necklace is very necessary,10% of the release,It will be the 80 version of the necklace with a flat chopping necromantic hand,Ring black pearl,Alvin chooses one, The bracelet can be 80 when it is 80 with 80 false purple (double release 1 magic explosion) Necromancer's field control ability is very good.,There are 2 bondage skills.,There's a deceleration skill.,There's a skill to suppress up.,It's all a group.,80% of the necromancer's field control ability comes from BB Nicholas.,Nicholas itself has 3 4 field control skills.,Count up to 7 necromancy's field control skills.,Powerful field control and ** continuous output,2 powerful colorless skills are lost before the active awakening**,Passive awakening is a divine skill., The 70 version is that when Barak fights the enemy, there is a great chance that the enemy will attack himself and his teammates with 1 damage (PK field is also effective, once with a mad battle PK, Barak hit him a few times, hit his mountain collapse and slash, a total of 7 drops of blood, laughing pee) 80 version of passive awakening is to reduce double defense, and higher damage is good. If you have perseverance, you can play necromancer very well.,It's a must to collect flat chopping sets in the other world every day.,I believe you can play well.,Hope (pure hand-played).
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I've played revenge.,Brushing civilian equipment is very painful.,Xiaokang hasn't tried it.,Necromantic brushing didn't say.,It's very powerful.,And I've heard that level 80 necromancer awakening is powerful.,Necromantic moves have also been improved.,So I personally think it's still necromancy.。
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I've only played revenge, I haven't played necromancy, revenge is a percentage class, there is a lot of room for improvement, and I can save money to play a solid damage class,
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Necromancers can't afford to play, and slightly better equipment for revenge is OK
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On the strength of the brush,I'm biased towards the necromancy.,But in the case of having to cut the set.,The equipment of the two is relatively cheap.,But because revenge is heavy armor.,The investment may be more.,The main thing to look at is the landlord yourself.,If you have economic strength,Revenge is terrible.,Necromancy is relatively suitable for civilians.。 It's going to be very comfortable to brush up the picture. Revenge requires a little action.
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Necrons are fun. Revenge actually hasn't played it, and it doesn't seem like a good thing to look at a friend's number.
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Of course, this depends on personal preference. But I think let's play revenge... The name is nice again, and the attack is good, and the combo is also gorgeous.
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Necromantic PK combos can be connected a lot, and the speed is also fast, and the equipment is cheap for other classes. Revenge is rarely played. It is advisable to play Necromancy.
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In terms of brush strength, I'm biased towards the necromancy, but I have to go out of the case.
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Each is good in its own way. Necromancy is the first choice for lazy people. Summoning is fine, too. Revenge is violent and bloody.
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At the moment, both of these classes are weak classes for farming.
Necromancy is a little better.
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The current version is all scum.,Revenge is recommended.,Necromancy's skills are too tangled.,Solid damage and percentages are available.。
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Dead soul, if you can brush the picture with the daddy, then it's cool.
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Necrons are much better than revenge, and revenge is extinct on the streets at the moment.
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None good ==
But if you have to say one, it's necromancy.
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You can play them all, early necromancy, late revenge.
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Necromancy, revenge sewers, necromantic but relatively powerful, although unpopular.
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Necromantic stepmother's revenge 85 version later became an orphan.
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It's true that the attribute follows, but now the dark strength is still able to card.
For example, under normal circumstances, you have 50 points of dark strength, and the spider silk array adds 30 points of dark strength, then you open the bus after opening the spider silk array, and the damage judgment is calculated according to the 80 points of dark strength, and then even if the spider silk array eliminates the attribute and changes back to 50 dark strength, or triggers some buff dark strength and adds 100 points to become 180 points of dark strength, the damage judgment of the bus is still calculated according to 80 points of dark strength.
This is the dark strength of the bus.,Calculated according to the attribute enhancement value when the skill is released.,As for the attack power or something.,Those are already moving.,Even if the bonus effect disappears, the tyrant's intellectual attack, etc., will also be reduced.。
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The bus attack is followed, and the 70 revision has already been followed.
It's useless to pile up buffs before driving the bus.
There's nothing to explain about this.,The version is different.,60 years ago, the bus attack didn't follow.,Desperately pile up buffs before opening the bus.,It's always been a high attack after opening.,Until the bus disappears.。
At that time, the attack speed of the bus depended on the attack speed of the character rather than the release, and many people chose to take a dagger after driving the bus and cut it quickly.
The version is different, that's all.
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Card dark strong, for example, when you card the bus, get the dark strong to 66 (the gate of time and space that converts the dark strong powder), wait for ten seconds to pass, even if you have zero dark strength, the damage with the bus flat cut is still calculated by the 66 dark strong bus flat cut damage, at this time how you add or subtract the dark strength, the bus damage is unchanged, so when the bus is opened, the prince opens the spider silk, and there is the powder of the dark resistance charm to run over and be hit by the monster to trigger the effect and then open the bus, of course, the dark strength of the card is only effective for the bus, and other skills are still moving.
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Necrons are easy to bug.,Enter the map to summon the prince to open the spider web.,And then open the bus.,The attack power of the bus will be maintained until it disappears.,For example, your attack power is 3000.,Open the spider web will have a bonus.,Become 4000.,The strength of the bus will be at four thousand.,And when the bus disappears, use the skill of the bus.,Even if the bus disappears, the skill will be finished.,I hope to adopt.。
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You like Lelouch too. Colleagues. Oh, let's get down to business. Your understanding is partially correct, and I guess it's not a problem for you to brush the map. However, the Tyrant attack will not decrease for the time being (this should be a bug).
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You're pretty much right, but it's not an attack, it's a dark power.
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Revenge: When you reach level 73, you go to the Dark Holy War, and when you open the map, you will find that you are the boss.
Necromancy: The ** attack of +10 in the late stage is obviously much higher, and Nicholas Ra's hatred is okay, and the attack power is almost, after all, you have to rely on your own output.
Both are intellectual streams, and there's nothing fun or nothing to be fun about.
I think it's fun to attack high---
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It feels like the Avengers are more bullish.
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It's still more handsome to revenge, and it's turned into a bunker.
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Necromancy can summon Nicholas and Tyrants, and Revenge Awakening can turn into werewolves.
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Revenge combos are handsome and deal high damage with a scythe.
Awakening is a Thousand Souls Sacrifice that requires Balak to be summoned. The front is like the black hole of the element, and the back is like the blood of the red-eyed demon domain. It's a copycat of these two skills.
If you want to play well, you have to spend money, and the more you spend, the more powerful you are.
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Festive set! Cheap and buy a holiday set, one At that time, there were activity consumption coupons, give it to a choice, the entry ticket of the puppet, the two attributes are much stronger than high fashion, and the whole fashion has an effect, and the brush is very powerful Three There are more things attached to the festival than usual, and a title can be exchanged for a lot of things, all kinds of enchanted orbs. It feels good to wear!!