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No matter what LR is, it's all Crit" hasty and proficient, right? When did this garbage attribute of Haste compare to a critical hit?
The benefit of aiming flow haste and mastery is only a little bit different, and haste is a little better than mastery, mainly depending on the technique.
Agility must be the first attribute, and a full hit of 961 is also a must, and then reforge all the ones that can be reforged into critical hits, and then reforge the remaining excess hits into haste, and reforge the remaining mastery into haste.
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It's crit and haste.,Proficient in all don't.,The main aim and stability.,Aim reading at least 2 seconds.,It depends on how you rush to pile up.,Theoretically, the higher the better, when you reach the threshold, it's not necessary, unless you can make your aim less than a second.,Agility" Crit "Rapid", Ann this priority, try to choose equipment for rapid crit or hit rapid.
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To put it simply, it is agile, hit, crit = haste, proficient (as long as it is the lowest), the crit = haste referred to here is understood in this way, for example, when you reforge a small amount of crit attribute is haste, you can improve your skill release time, then decisively reforge crit for haste, at this time haste "crit". When you reforge too much of the Critical Hit attribute for Haste and it doesn't make your skill release time increase, then it doesn't make sense to lose too much Crit Reforge Haste, and Crit Rush is at this time. However, if you play Aim Stream, your Haste level must meet Steady Seconds and Aim Seconds with the Steady buff on.
Another small detail is that when you hover the mouse on the icon, it will show that the release time of the skill is not what we said, ahhh When the last digit of your decimal point is greater than or equal to 5, the first digit will be rounded. For example, if your stability is displayed in seconds, then when it is actually released, it is seconds.
If you want to increase the Stability release time, you need to reforge a lot of Haste attributes to make the Stability display in seconds, so that the Solid release time can be seconds, so that the Reforged Rush will be very cost-effective. Therefore, the attributes of haste and crit should be reforged depending on the situation, and cannot be reforged without brains. I don't know if it's right or not, please correct.
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There is currently no Ruby Sanctuary, so the graduation equipment at the ICC level is roughly as follows:
4t10 Head + Shoulders + Chest + Hands.
25icc Ice Dragon Necklace.
The cloak was changed for the cold ice brand.
25ICC No. 3 gunboat wrist.
25ICC No. 5 rotten gut belt.
25icc Dick Women's Pant Northern Light.
10HICC No. 5 Rotten Gut Shoes or 264 Shoes Made of Leather 25ICC Green Dragon Ring + Ember Judgment Ring.
25ICC Will + 10 HIC's Whisperer's Fangs**: 25 LK Armor Piercing Handle + 25 LK Phenanthus Crossbow.
The above are all average, and those who have graduated from HICC are the same, but the level is higher than the above.
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Needless to say, 4t10.
Legs with h25 people dick.
The bracer is the third oldest of the H25 people.
The belt is h25 people rotten intestines.
The shoes are leather-made rock boots.
Ring H25 Green Dragon and Prestige Ring.
SP is the second secret word of the H10 people and the will of the H25 people Grim Reaper.
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The first is definitely a hit!! This is true for all professions. Since there is a plus 3% hit in the LR shooting talent, you only need to reach 5% of the panel hit, you must know that even the hit rate will be a miss when hitting the boss.
The second is armor piercing, but let me tell you, double injuries are definitely not as good as ancient times, you should go and be less agile yourself.
Third, agility, there's nothing to say Under some team buffs such as the king's blessing, 1 agility = 2ap, I am now full of buff agility 1000+
Finally, about the rush, this controversy is too big, but the LR who came from the most awesome era of my Beastmaster tells you that this version of LR has nothing to pursue for the rush, and the benefits of armor breaking are much greater than the rush, so you don't have to pursue the rush.
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After WLK is opened, the LR output macro that BLZ previously supported is no longer working, and there will be a problem with the loop, resulting in only flat shooting in the end, without skills.
But you don't have to worry about this.,LR output method is very simple.,It's not perfunctory here.,It's nothing more than a CD skill + a stable gap to make up.,If you play more, you'll control the skill CD, and the output cycle will be more stable.,The higher the DPS.,What's more important is to play some boss's copy awareness.,For example, LKP3 needs LR frost trap to slow down Wal's time,P24 ice ball control, etc.。
In terms of equipment, survival hunters have much higher agility gains than armor piercing due to various factors, and these factors are 1Talents, various plus agility. 2.
The main dps**** shot is magic damage, ignoring armor, but benefiting from attack strength = =, which has nothing to do with magic strength.
As the name suggests, Shooting Hunter is mostly physical damage, depending on the boss armor, except for a small part such as the additional damage of the Spike and Chimera, etc., so the highest benefit of the Shooting Hunter is the armor-piercing attribute, and the income from other attributes is about the same, and the attack agility is slightly higher.
PS: These are all based on the conditions under which the hit meets the criteria. 8% hit. Equipment 5% + talent 3%, but sometimes talent 3% is not full, because there are still a lot of hit loads. Consider as appropriate.
To sum up, considering that the current version is easy to break full, there are a lot of armor piercing provided by the later equipment, so when the equipment is ready, it's all about playing shooting lr = = survival is very little.
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Don't look at me I only gave a**,The information here is so detailed that you are absolutely satisfied:From equipment、Techniques、Talent、Glyphs、Macro settings、Learn the above professional good、DPS limit output、What gems are inserted、What magic is subordinate,Food、Mixture、Potion,All covered。 Detailed down to every aspect of the top hunters.
Shoot to survive. You're going to love this, it's Warcraft's best resource.
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In addition, its practical macro is completely different from manual, and it is recommended to output it manually after familiarizing yourself with the process.
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The output of survival is very complicated, so there is no fixed cycle.,Generally, which skill is cooled down, it's used in the CD.,If multiple skills are cooled at the same time, it's judged according to the skill priority.,The priority is**Shooting"Aiming and shooting"Black Arrow"Viper Nail Thorn"Stable,There is also a pause between each **shot when the loaded gun live ammunition effect is triggered.,If you play too fast, the dot damage will be refreshed.,It's a waste of dps.。 Talent.
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Monomer skill priority; Kill Shooting-**Shooting-Black Arrow-Arcane Shooting Viper Nail Piercing Hand Hanging One after the Black Arrow should not break.,If there is a concentration value, the concentration value will be leaked according to the skill priority.,If there is no concentration value, the cobra strike.。
The only variable in survival is the loaded gun, the treatment method depends on the situation, the concentration value is greater than 50 on the explosion-Austria-explosion-explosion. If it is less than 50, it will explode-cobra-burst-explode, and you must not shoot three times in a row, you will lose the number of dots.
20% HP down, very close to the target (within 15 yards) to fire two kill shots in a row, if far away, kill-interspersed skills-kill. Because the effect of the Kill Shot Glyph is that it triggers as long as the Kill Shot hits the target and the target does not die. The public CD is not effective for this, so like the DS second is very close to the boss and will not get stuck in the blind spot of the target, you can even fire two kill shots in a row in a public CD, but this situation is rare, and in general, the kill shot can play another skill from the time it is shot to the time it hits the target and is judged to take effect, so the DPS will be increased by interspersed with skills.
AOE (greater than or equal to three) First trap thrower and other monsters gather to throw the **trap over,And then two multiple shots,No centralized system to read the cobra with a lot of blood,Set off with a loaded gun and only two free ** shots,As long as the number of monsters is greater than or equal to three,The concentration value is only used to play multiple shots。 If it is less, it will be played according to the single output method.
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Starting Hands ** - Black Arrow - Viper. **Well, use the medium indirect cobra to ensure that the buf of the poisonous snake continues, and use the loaded gun to trigger the live ammunition**, and use the arcane leak when the concentration value is large.
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The old 7 can't watch dps
Add too much, and sometimes you need to stop and something.
If you want to look at it, you can only look at the DPS of the tendon
In addition, survival is indeed a little higher than shooting under the same circumstances.
And the instantaneous burst of shooting is higher than survival, but the sustained small burst is not as good as survival.
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The dps of the old 7 is not important, you have to look at his output list, whether the multiple weights are relatively large.
Or you only compare the tendons which of you fights more.
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DS old 7 look at what dps, it's meaningless, the tendon can be knocked out, it's over, it's only meaningful to compare the old five.
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I want to see DPS to see the second and fifth.
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The high-end refers to the operation and awareness, and the equipment you have the money to buy in the G group.
But operation and awareness can't be bought.
And the big picture.
When to output and when to run.
Do you need to help your teammates block skills?,T is it a ** fake death or a disturbance to deter and resist if you just blindly covet high-level equipment.,And then you will only stand on a stake and smoke the boss.,There is no difference between such a hunter and a button elf.。 When you encounter a boss who needs to run or improvise, you are a team killer.
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The view on the first floor is very correct. The difference between high-end and low-end is more different than that of high-end LR, which will spontaneously study and understand, and low-end LR will only ask how to do it, not why to do it. For the current survival hunting, because there is no fixed output loop, it is easier to separate the high-end LR and the low-end LR...
I've seen a lot of LRs asking me for advice at the piling place just asking me how to drive high, but not asking me why.
Equipment matching is also very important for the improvement of DPS, and different talents must be matched with corresponding equipment to be able to play higher.
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Just let the public cd not stop.,Concentrate enough not to break.,The equipment is all liked, you should know.,High-end and low-end only exist in the understanding of this profession.。
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First, there is a large overflow of hits, 3% of the talent is not a hit, 8% of the panel is enough, 400 is too high, and the overflowing hits are completely useless, and it is a pure waste of equipment value.
Second, the hunter's ** is very important, 232** is too bad Third, shooting hunters requires a fierce team to break the armor, to reach full breaking, 1400, you only have 400, not suitable for shooting hunters, survival hunters are a good choice when there is no armor breaking.
Fourth, the technique, familiar with the boss battle process, network environment, etc.
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Is the hit high?,If the talent is clicked on the strengthening spike.,The attributes of the 2t9 suit are very good.。
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There are too many hits overflowing, so if you bring a brand of jewelry, go and change it.
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I'm sorry it's too much.,Recommend watching**.,Generation of patches and generation of gods.。 See how long you want to play. 70-80-85 is not the same at all, yours is generally used for PK, and it is 70 calendar points, and 80 is not good.
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Let me be patient with you.
Shooting hunters can't beat warriors, knights. Survival hunters can't fight **, ss, fs. This quote is definitely a matter of experience, and you will understand it after playing for a while.
In fact, whether it is zc, jjc, or hunter is quite good, especially zc, the power is very obvious, and you can basically kill the top three. Hunters in JJC remember to save their lives, because in JJC, when you see hunters, they must be the objects of siege, X chess, shooting is not with the fighters, survival is not with the ** fight, so that you will not lose, a profession can not be perfect, there will be drawbacks.
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I don't even know if you're in TF or Guof.
Hello LZ, I recommend KD2 for you because of your requirements >>>More