CrossFire how ghost jump and super jump and 2 rush jumps

Updated on Game 2024-05-25
8 answers
  1. Anonymous users2024-02-11

    Jump into the air first, which is the W key, press the crouch key at the highest point, which is the Ctrl key (crouch all the way down), and then press the space bar every time you hit the ground. That's pretty much it, the watchtower owner gives the best.

  2. Anonymous users2024-02-10

    There are several kinds of ghost jumps, but I will only jump out again after the first jump, and when you are about to land (before you fall to the bottom), you can just continue to pay attention to the rhythm!! You can find a friend to play with and let him watch when you practice, when you are practicing, the foot will not move, and it feels like you are jumping farther and higher than usual! Super jumping is very troublesome, and I feel that I basically don't need it!

    As long as the 2nd level jump and the 3rd level jump are enough, there are some not very high places, you can go up with the ghost jump I said above (for example, the team transport ship on the left side of the iron box that leads directly to the enemy's house has to squat after jumping) There are also some slightly higher [Biochemical pyramid is the highest, that is below the wellhead] w+s jump basically three times to go up! It's like a double jump! You can go and see it here!!

  3. Anonymous users2024-02-09

    Just know the super jump, W and S hold together, and then crouch and jump, of course, you have to get close to the box... Ghost jump seems to be holding down shift and squatting in any direction.,Anyway, that's how I jump.,I don't know if it's right.。

  4. Anonymous users2024-02-08

    Hold down Ctrl and press Space

  5. Anonymous users2024-02-07

    Ghost jump: squatting (keep pressing), s (keep pressing) + space, press the space again at the moment of landing, this is a backward jump, and generally jump very far after the third jump of the successful ghost jump. That's how to jump.,Ghost jumping needs more practice to be able to be inconspicuous all the time.,Many people don't know how to jump even if they don't know how to jump.,Because you don't master the rhythm.,The rhythm is not easy to say (in the same way,You can jump after the ghost can also jump in front of the ghost.,It's more difficult to jump in front of the ghost.,When the ghost jumps up, you just need to stay put.,And the front ghost jump needs to run.,The method is the same as changing the "s" in the back ghost jump to "w".,The advantage is that you can always observe the front.,In order to wait for the opportunity to move.).

    Super Jump: First close to the box or other target you want to jump, w+s (hold the two keys at the same time, you can't let go), look up with the mouse (it's best to wait a few seconds before proceeding to the next step), space + squat (the technique is to squat immediately when you feel like you jump to the highest point), keep repeating space + squat, until you feel yourself jumping into the air and getting stuck, then go forward and jump again to go up the box, the advantage is that you can jump on a very high box, the most common and practical place is the square stone at the highest point of the biochemical pyramid.

    As for the secondary jump you said, I'm not sure if it's not, I have a jump called "even jump", which is also jumping the box, but there is no super jump to jump high, even jumping: leave the box for a distance (assuming four meters away from the box), run and rush over, and press the space when you run to two meters away from the box, then you are jumping forward, and when you are at the highest point (that is, when you are about to reach the box), you can jump on the box. It is important to note that it is difficult to master the distance of the jump.

    The advantage of continuous jumping is that it is fast and can jump on places that normal jumps can't be climbed, but some boxes can't jump even anymore, and you need to use super jumps to go up.

    Please don't use super jumps and combo jumps to jump beyond the limits of human beings, and then run to scold me if you can't jump.

    After seeing the above three jumps, you must want to try it in the game, right? Please don't worry, you can only say that you know how to jump after watching these three jumps, but you may not necessarily jump, it is recommended that you go to watch some online ** tutorials first, so that you will have a more intuitive understanding.

    In addition, teach you a way to practice super jumping, super jumping is used to jump very high places, if you are not familiar with super jumping and go directly to jump high places are more difficult, it is recommended that novices jump some relatively short boxes, and then go to high jump boxes after being proficient.

  6. Anonymous users2024-02-06

    CF Ghost Jump (1 5 generations).

    Generation. In fact, this jump is the most common, simple, and basic jump in ghost mode, and it is the basis for other jumps!

    Hold down [Squat] + [S] + [Jump] - this is the most basic one-step jump!

    Press and hold [Squat] + [S] + [Jump] + [S] + [Jump] + [S] + [Jump] ......

    Note: Except for the first time, the [jump] here is the [instant] press of the re-landing! )

    Generation. To put it bluntly, the 2nd generation is actually an enhanced version of the 1st generation's continuous jump! It's a little farther than the 1st generation jump, and it's not easy to show! This is the 2nd generation, and it is the most practical now.

    Jump: Press and hold [Squat] + [S] + [Jump] (Note: I personally think that the most important thing in the 2nd generation is the time difference between [S] and [Jump], because in this jump, the interval between [S] + [Jump] is, and the [S] press [Jump] immediately after pressing it) The others are the same as the 1st generation.

    Generation. The 3rd generation jump, I personally think it is the best way to disrupt the CT listening breathing!

    Advanced Jump: A total of two jumps are required. The first jump is normal, the first time it hits the ground, and the second jump is pressed and squatted. (Before the first landing, it is necessary to paste it to the box, and the key is to find the moment when it just lands, and practice to the next second).

  7. Anonymous users2024-02-05

    After the 2nd generation jump (s space jump) s (press the long point slightly and press it farther and farther, but be careful not to be too long, otherwise it will be displayed on the ground).

    Space s Space ......

    Other ghost mode.

    Ghost Jump can make CT invisible to you.

    Let me tell you about my experience.

    It is very important to take off well, and if the jump is not obvious, it means that the problem behind it is not big.

    The CTRL key is held down in the ghost jump, and the S space is not visible after the ghost jump (the connection is good, and it needs to be practiced more).

    After the 1st generation jumps, press Space ......By inertia is getting slower and slower.

    If you don't jump well, you can use this trick to pick up 2 or 3 generations, and you can also observe 4 weeks in the middle of 1 generation).

    After the start of the 2nd generation s (slightly longer when pressed) space space s space repeatedly.

    The jump is much farther than the 1st generation, but be careful that the s time should not be too long, otherwise it will become a movement after landing, which will be obvious).

    After the 3rd generation CF revision, the 3rd generation has become very simple, and there is no frequency limit.

    It can basically be understood as 2 generations.

    After the 2nd generation lands, the timing of the space should be good, then you will find that even if you don't press s, it will slide out a long way.

    Beginners are still good with it, and there is a distance of 2 generations if the 3 generations can't come out).

    And then the 3rd generation can also jump straight and sideways, in short, it feels good and jumps far no matter what.

    Some people understand it as 4 generations and 5 generations.

    4 generations, I said 4 generations, 3 to 4

    After the 3rd generation became proficient, the mouse turned down, and the camera turned 180 degrees to jump forward.

    At this time, it is easier to kill, of course, the sensitivity of the ghost's mouse should be turned up.

    There is also a kind of 4th generation is to run forward and then jump up and press the squat space, which is simple but generally used when there is no CT next to it).

    Generation 5 is the direction of the forward jump.

    I don't know what other people online think.

    But ghost jumping relies on inertia, and on the whole, the 5th generation is the cooperation of the previous generations.

    On the way to the 3rd or 4th generation, use the 1st or 2nd generation to connect in a different direction.

    Ghost Jump proficiency is key.

    It is recommended to play this picture of the Underground Research Institute.

    Ghost Jump Play completely.

    Tips in the 3rd generation practice, the feeling of the 3rd generation can be practiced like this. The underground research institute exited through the door near Point A and jumped straight down.

    The feeling of not shedding blood is right. Other high places can also be this just by the way)

  8. Anonymous users2024-02-04

    Find a friend to play with, or see someone standing by the wall, jump on top of him and press G to press the spacebar!

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