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Heroes with control like Zhuang Zhou should take the team cooperation route, control the enemy, and let teammates output, which is the right way to play.
Zhuang Zhou's outfit strategy:
Early Core Equipment: Shadow Ninja's Foot, Ice Grip.
Analysis: In the early stage, Zhuang Zhou first made the Shadow Ninja's Foot, increasing its movement speed and improving his support ability. At the same time, the physical defense effect provided by Shadow Ninja's Foot is very suitable for fighting against strong physical output heroes in the early stage.
Secondly, make the grip of ice marks, increase the cooling reduction, mana, physical defense and health, so that Zhuang Zhou's endurance and combat ability are greatly enhanced, and at the same time, the passive skill of the equipment can make Zhuang Zhou create a deceleration area after the general attack, so as to stick to the enemy hero, greatly improve Zhuang Zhou's control ability, and create output space for friendly heroes.
Mid-term Core Equipment: Witch's Cloak, Bad Omen.
Analysis: Zhuang Zhou, as a front-row hero, must absorb a high amount of damage for his teammates. And the damage of mages in the middle and late stages is very considerable, so Zhuang Zhou has to make a witch cloak to improve his ability to fight against enemy mage-type heroes.
In addition, when Zhuang Zhou fights against archer heroes such as Marco Polo, who rely on attack speed, this equipment can reduce the attack speed and movement speed of enemy heroes, thus achieving the effect of restraint.
Late-stage core equipment: Wolf Crest, Eye of the Immortal Bird.
Analysis: In the later stage, Zhuang Zhou needs to cooperate with his teammates to kill the enemy's lone hero, and the active effect provided by the equipment of the Wolf Emblem can increase the movement speed and damage output of teammates in the range for a short time, which is very suitable for Zhuang Zhou to cooperate with his teammates to catch the opponent's lone hero, forming a 5v4 favorable situation. In addition, this equipment can also help teammates quickly get out of the battlefield, and deciding when to activate the active effect of this equipment is the key to playing Zhuang Zhou well.
In the later stage, adding an Eye of an Immortal Bird can not only improve one's ability to fight against mages, but also increase one's own ** effect, so that the effect of ** spell will be greatly improved.
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The specific order of half-flesh damage is as follows: Shadow Ninja's Foot, Snow Mountain Shield, Night Armor, Book of Blood, Phantom Mask, Arctic Storm, Anti-Injury Thorn Armor, Eternal Night Guardian, Mask of Pain, Bloodthirsty Book, and Sage's Protection.
This set of outfits can not only ensure the frankness of Zhuang Zhou, but also ensure the output of Zhuang Zhou.
The reason why Zhuang Zhou came out first was because Zhuang Zhou came out with his own control, and the sexual price of the boots of resistance was not high. And the damage of the general mage in the early stage is not high, so there is no need to go out. Snow Mountain Shield, Night Armor, Book of Blood, Phantom Mask.
The next 4 small pieces are because Zhuang Zhou's ability to make money is not high.
In order to quickly obtain the cooldown time that Zhuang Zhou urgently needs in the early and middle periods, and ensure that you can directly join the group in the early and middle stages. It's very cost-effective to transition with small pieces. Arctic Storm, Anti-Wound Thorn Armor, Eternal Night Guardian.
These three large defensive outfits are to ensure Zhuang Zhou's frankness. Zhuang Zhou's output mainly relies on the second skill sticky, but the second skill needs to be stacked several times, and only the survival time of Zhuang Zhou can ensure that it can be output normally. So you must do the defense first, and then talk about the output.
Mask of pain, book of bloodlust. These two pieces are the core equipment for Zhuang Zhou's damage, especially the Pain Mask, which can't add blood and reduce cooldown, and the passive can deal damage to heroes by percentage, which is indispensable for Zhuang Zhou, who is not wearing a high law, if he hits the output. The protection of the sage belongs to the late stage equipment, which is necessary for everyone, and it is generally impossible to hit that time.
If you want to come out of the Wizard's Shelter (Resurrection Armor), you only need to sell the Shadow Ninja's Foot, and keep the other equipment.
Precautions: 1. The timing of the ultimate move is accurate and absorbed.
In Zhuang Zhou's team battle, as a French tank and auxiliary, it is relatively backward in the position, but in front of the crispy skin in the back row, it can not only absorb a lot of damage from the opposite side, but also protect the back row in time. Generally, when the opponent rushes into the back row in close combat, use skill 1 and skill 2 to keep slowing down and kiting them, widening the distance between them and the back row, and giving them a strong output environment.
2. Out of the sticky and disgusting Fatan flow, the back row passively breaks into the enemy's ultimate move home.
If Zhuang Zhou is out of Fatanliu, he can enter the back row when we still have meat, and he will definitely become the primary target of attack, but after his own set of skills, not only the damage is very small, but he also allows the enemy to slow down and escape quickly, and his teammates can quickly attack at this time, and he can circle around the enemy.
3. It should be noted that Zhuang Zhou's speed is very fast, and Angela's three skills can't hit any of them, so if you play the mage's flow, pay attention to the position, Zhuang Zhou is very good. Just want the first shoe. In this way, the line is not cowardly, and the non-directional skills are basically missed.
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In fact, some players in the battle are both meaty and have high damage because they have a high economy, and the damage and flesh of both sides are not related to the economy in the economic situation, so they must not only be able to load, but also be good at playing economy.
The following gives the early, mid, and late loadouts of the hero Zhuang Zhou in the game:
1. Early stage: Honor of the Guard: Increase Zhuang Zhou's HP and movement speed.
Ninja's Foot: Increases physical defense and reduces basic attack damage taken.
2. Mid-term: Frost Staff: It can increase the maximum life, increase the spell attack, make Zhuang Zhou's skill damage higher, and when the skill hits the enemy, it will have a 20% slowdown effect for 2 seconds.
Ominous Sign: Adds physical defense and maximum health, and its passive effect is: when attacked, it will reduce the attacker's attack speed by 30% and movement speed by 15%, and has a certain restraint effect on physical heroes.
3. Late stage: Overlord Reload: Increase the maximum life and recovery ability of the high amount, so that Zhuang Zhou's survivability is stronger.
Witch's Cloak: Increases Zhuang Zhou's spell defense and maximum health, and passively provides a shield that can withstand high spell damage.
Zhuang Zhou skills introduction and use skills:
1. Passive Skill: Zhuang Zhou has a certain chance to enter the dream world when he is damaged, and the damage reduction lasts for 2 seconds. This skill increases Zhuang Zhou's survival rate and ensures that his control skill is thrown.
2. One skill: Zhuang Zhou conjured a butterfly and flew forward, dealing spell damage to enemies in the path and reducing their movement speed for 2 seconds.
This skill can be used to control enemy heroes, because this skill is not a directional skill, so the technical requirements are relatively high, and if you use it well, you can create a chance to kill yourself or your teammates.
3. Second skill: Zhuang Zhou's butterfly in his dream flapped its wings, causing spell damage to the enemies around him, and slightly reducing their movement speed for 5 seconds, and the slowdown effect can be stacked 5 times.
This skill can also control enemy heroes, but unlike the Butterfly Skill, it hits 100% as long as the enemy is around you. Cooperate with the output teammates, and the opponent's remnant hero will die!
4. Three skills: Zhuang Zhou's Illusion Dream protects nearby allies from all damage and effects, and increases movement speed for 2 seconds.
Use it flexibly, which can not only facilitate teammates to escape, but also allow teammates to kill each other, and observe the enemy's position before losing skills.
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Choose Zhuang Zhouzhong's skill 2, have cooldown equipment, have a pain mask, and can choose to stack damage, which can increase damage.
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You have to play the meat outfit to hit the output damage very high, and it has been improved, and Zhuang Zhou is a very good support.
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The two pieces of equipment, Bulletin Belt Armor and Red Agate, are very powerful, and can play a good auxiliary role in dividing lead, so you must add these two equipment when you are fighting.
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Ninja's Foot, Arctic Storm, Mask of Pain, Witch's Cloak, Red Lotus Cloak, Anti-Wound Thorn Armor.
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Let's share it with you, I hope it can help you.
First of all, in terms of the line, the early stage is still stable development, because the skills are not hard controlled, it is easy to suffer from the next road fight, don't wave before you reach the fourth level, unless there is a jungler to squat. Secondly, in terms of skills, Zhuang Zhou's skill damage is still very high, and I personally recommend that the main upgrade 2 skills can often hit unexpected outputs.
Third, in terms of team battles, it is mainly aimed at the opponent's heroes with hard control, especially range control, and timely respond to amplified moves to protect the output of the back row. In the S21 season, the Yellow Knife Stream was popular for a while. Zhuang Zhou, the hero, also has a place in the confrontation road.
The idea of confrontation is mainly based on development, take the river crab in 30 seconds, and after clearing the line, you can go to the opposite wild area to take a turn, and turn it around.
Quickly improve your economy, some heroes on the opposite side may be more difficult in the early stage, but most of the heroes on the line are at ease, after all, every hero has a hero who is restrained, which is normal. So what we need to understand is that Zhuang Zhou's strong period is in the medium term. Because we brought punishment, it was also a jungle knife, unlike the auxiliary with ** out of the shield, which has a strong protection ability.
At this time, when you meet one or two people, you can basically scold casually. Under normal circumstances, Zhuang Zhou, who is against the road, does not have three or four people who really can't catch it.
After the Extreme Cold Storm and the Blood Book, Zhuang Zhou's strong period was fully reflected. Each hero has its own strong period, so once we understand it, we can play this hero better. About Zhuang Zhou, the hero If you don't understand, you can ask me at any time, and I will reply to you as soon as I see it!
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Shield of Inspiration, Ninja's Foot, Arctic Storm, Witch's Cloak, Overlord Reload, Ominous Omen.
Because it is to assist Zhuang Zhou, the first thing to choose is the shield of inspiration, because Zhuang Zhou himself has good skill attributes, and he is not afraid of controlling skills, so when moving equipment selection, the foot of the shadow ninja will improve his physical defense and reduce only the stage damage, improve his physical damage bearing ability, and then you can reasonably choose the corresponding defensive equipment according to the specific situation.
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Shield of Inspiration, Foot of Shadow Ninja, Arctic Storm of the Mountain Bridge, Witch's Cloak, Overlord Reload, Ominous Omen.
Because it is to assist Zhuang Zhou, the first thing to choose is the shield of inspiration, because Zhuang Zhou himself has good skill attributes, and he is not afraid of controlling skills, so when moving equipment selection, the foot of the shadow ninja will improve his physical defense and damage reduction, improve his physical damage bearing ability, and then you can reasonably choose the corresponding defensive equipment according to the specific situation. Feast.
Zhuang Zhou inscription collocation: harmony + void + nightmare.
Because the main role of assisting Zhuang Zhou is support, so first of all, support is the main role, and the blue inscription carries the harmony, which can well improve the blood volume of Zhuang Zhou in the early stage, ensure the sufficiency of Zhuang Zhou's blood volume in the early stage, and help teammates enter the enemy's wild area to understand the enemy's jungle movements.
The green inscription is still dominated by tank inscriptions, carrying the void, which can provide Zhuang Zhou with a 375 HP bonus and a 6% skill cooldown reduction for only the first stage, ensuring Zhuang Zhou's openness in the early stage, and preparing for teammates to bear injuries, and the red inscription chooses Nightmare to improve his spell attack and spell penetration.
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Glory of the Guard, Ninja Boots, Freezing Storm, Witch Cloak, Overlord Reload, Mask of Pain
Zhuang Zhou himself is not afraid of control, and he chooses the foot of the shadow ninja who can reduce the damage.
Wings of Salvation Boots of Resistance Cloak of the Red Lotus Witch's Cloak Ominous Signs Arctic Storm.
The Red Lotus Cloak has a good ability to clear the line, and Zhuang Zhou, who has more means of decontrol, can safely sort out the line and relieve his teammates' worries.
Zhuang Zhou inscription recommendation:
Red 10* Nightmare.
Green 10* heart eye.
Blue 10* reincarnation.
Zhuang Zhou is not only a tank that can only be assisted, but its passive combination of two skills stacks four layers of passives, which can hit ** damage. Zhuang Zhou wears an output inscription to improve the ability of spell attack, spell concealment and blood sucking, and spell penetration, so that Zhuang Zhou can also have a strong output ability in the early stage and establish an advantage for the team.
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