CSOL now plays competitive knife fights with Whirlwind Axes

Updated on Game 2024-05-01
4 answers
  1. Anonymous users2024-02-08

    Hahahaha, that's interesting, I'm a spiral axe holder, and I don't wear body armor + helmet, and I don't wear body armor + helmet, and I have a light hit of 125 and a heavy hit of 175, and a light hit that is worn 85, and a heavy hit of 105 That's it. My brother and I experimented with drops (with zombies and humans).

  2. Anonymous users2024-02-07

    I know the attack power of the whirlwind.

    75 light hits to the first 100 heavy hits Helmet and armor Full blood Soul Destroyer Saw Blade may not be able to kill him in seconds, but Whirlwind can definitely kill him in seconds!! Don't listen to the nonsense of the guy below And the whirlwind has a long attack range It's easy to use it to farm the title of perfectionist or cataclysm Hey, the brother downstairs Don't talk nonsense anymore No whirlwind Don't be foolish Our team has practiced it lz give points!!

  3. Anonymous users2024-02-06

    Could it be that all the players who know about the game are rookie level players?

    The Whirlwind Axe should not be aimed at the head.

    The damage is the same as around 85

    Chop off the head 340 competition to use the left button, the right button is very wasted, the distance from the left button is slightly higher than the right button and faster than the right button.

  4. Anonymous users2024-02-05

    **Performance: Knife speed 1 second, knife (light knife) 2 seconds, knife (heavy knife) knife retraction speed second (light knife) second (heavy knife).

    Effective Distance 2m (Light Knife Single Attack) 2m (Heavy Knife Area Attack) Damage Details: Competitive Mode Team Mode Individual Mode Head (Light Knife) 238 (including body armor and helmet) Chest (light knife) 59 (including body armor and helmet) Back (light knife) 208 (including body armor and helmet) Head (heavy knife) 197 (including body armor and helmet) Chest (heavy knife) 49 (including body armor and helmet) Back (heavy knife) 147 (including body armor and helmet) Precautions: Because there is a buffer time for both light and heavy knives, it is necessary to pay attention to grasp the time!

    Biochemical Mode Biochemical Mode 2 Biochemical Mode 3 "Normal State" Head (Light Knife) 4000 (including body armor and helmet) Head (Heavy Knife) 3800 (including body armor and helmet) Chest (Light Knife) 1000 (including body armor and helmet) Chest (heavy knife) 500 (including body armor and helmet) Back (Light Knife) 2800 (including body armor and helmet) Back (Heavy Knife) 1800 (including body armor and helmet) "Critical Strike Status" Head (Light Knife) 15000 or more (ignoring armor) Head (Heavy Knife) 15000 or more (Ignores Armor) Chest (Light Knife) 15000 or more (Ignores Armor) Chest (Heavy Knife) 15000 or more (Ignores Armor) Back (Light Knife) 15000 or more (Ignores Armor) Back (Heavy Knife) 15000 or more (Ignores Armor) Note: The effective attack distance of zombies is 2m, and the attack distance after rampage is 3m, so you can only sneak attack! Alloy Wars is not easy to get accurate stats because it increases as the player levels up.

    Here's a rough rundown: Ranger: 3 knives Man (light knife) 5 Knife Man (heavy knife) Defender:

    5 knives (light knives) 7 knives (heavy knives).

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