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The left and right keys are almost the same, and the left button is slightly higher and can be ignored.
The left button is far away and the right button has a large range The bug is subject to the knife or axe (no armor is the same, if there is armor, look at the **armor correction after the switch) In addition, the final damage of the cut knife or axe bug is subject to the ** after the switch Open the slaughter blade is useless.
Vice**Not recommended Pistol micro charge and the like**Armor correction is high, but switching flash or smoke armor is 0 (they are not lethal**, so the armor correction is 0, it's just a simple cut bug, flash and smoke damage is still very high, but the follow-up firepower is not good, once it fails, it's over).
Finally, the pipeline decisively left-click (distance) CT building first-line day rear decisively right-click has a large range.
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The attack power is the same, don't believe that the left click is big. The range of the right button is large, and the left button is fast (the axe continuously attacks the left button and the right button is 1s, but the first right click takes 2s), and the axe shall prevail. Using Slaughter Poke has no effect, and bug damage is not considered melee damage.
There is a difference between different **, not only the difference between the main and secondary**, it depends on the armor correction, and the armor correction almost determines the damage of the bug; Thor's modifier is the lowest, almost not remembered, so it has the highest damage under the same circumstances as other factors, that is, the damage of the opponent with or without armor is the same; The correction of the grenade is the highest, reaching 50 percent, so the damage is halved if the opponent has enough armor, so try to cut the heavy sniper, the correction of the heavy sniper is generally very low, don't cut the shotgun, the shotgun has a 33% to 50% correction, and the sub** Lisha Eagle correction is lower than the golden red, so the damage of the sand eagle is higher than that of the golden red. In addition, the knockback and immobilization caused by bugs in biochemical mode are also determined by **, of course, like chainsaws, red lotus, which has 2 kinds of knockback** will be selected as their left-click knockback. The summary is that in addition to damage, any other characteristics are based on switching**.
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Subject to the armor modifier of Toggle**. The unarmored damage is the same, and the lower the armor modifier for switching guns, the higher the bug damage. The formula is axe chest damage morale 4 (4 times the headshot) (1 - the armor modifier of the switched **) (if the zombie has no armor, the armor correction is not considered), and if the zombie has a bug, the back of the zombie has a 3x bonus of the back of the close **.
Hitting 7 is invalid, because the damage is considered to be "hit" out of the gun, and 7 is ineffective against the gun.
The difference between the primary and secondary is only armor modifiers. The lowest armor modifier in the pistol is the Hydra (10%), while the Golden Red has 50%, and if you want to play the bug cut pistol, use the Mega Eye Lizard. 7. No effect.
The damage of the left and right keys of the axe is the same, and the range of the right button is larger, so it is recommended to slash the axe horizontally if you don't squat in the pipe.
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Yes, the attack range is the same, the power stack (the power of the gun) Slaughter Blade has no effect, and there is a difference between the main ** and the secondary ** The power is different.
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lz I'll tell you (biochemical) back alley After opening the mutual kill, there is a bug in front of a small doorway hole that can beat people to a high place Pinenosi CT spawn above the method as above Missile base CT spawn go a little forward Method ditto Field training camp Method ditto Fallen Land CT spawn sliding step Rose Manor CT spawn light on the wall on the left wall.
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1: The hammer bug is, the hammer bug is the use of the delay of the **, resulting in the display error, in fact, the damage is still close to the ** itself, the same is: the green dragon glaive knife, whirlwind axe, crazy flower dance.
2: There are many other bugs, such as the former teammate artifact - Tip Warrior, and the current teammate artifact - Dawn Dawn.
And the grenade bug, the hero grenade bug, and the delay bug that takes advantage of **, that is, 1 second before you become a zombie, send out a bullet, and then the bullet doesn't explode and you become a zombie, and the judgment damage is the damage of a zombie! Humans will die (grenades, Tip Warriors, and Hero grenades have been fixed, but Dawnbreak hasn't, so it's possible that today's maintenance will be fixed).
3: There are many other bugs, Red Lotus's charging bug, Long Yan's fire bomb headshot bug, card sky, retreat, card video, card stealth, card grenade, card biochemical grenade room, and resurrection in place. And so on and so forth.
There are a lot of CSOL bugs, and you need to find them slowly!
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Are you talking about the axe bug?
Hammers, axes, knives, single crazy flowers (double no) and all kinds of wild flowers.
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There are still bugs in the hammer, in addition, melee ** can be used as long as the attack has a delay effect, I hope it can help you.
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The Glaive Knife, the Axe, and the Dawn of Dawn all have bugs
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