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Hello landlord. While there is no harmony now, it is recommended to be able to brush 2 ** boxes in 5 minutes now, and you can imagine how many you can brush in a day. yy3704 seconds monster software is non-toxic and unblocked, you must be in the yy3704 channel and then brush with friends to be more efficient.
Hope it helps you hope thank you!
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Big brother who asked, are you rubbish? How simple is the ruins of the giants, and it's super easy to clear the level!! You still want bugs?!
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1 to 12 close at the end of the carriage guard, 13 to the 2nd floor, 16 to stay with bullets, and then gather to the 2nd floor and wait for 17 to climb, all gather to have a large piece of blue, 18 stay with bullets, hit 19 climb, to 28 and then stay with bullets to climb the building, hit 29 big rats, 30 climb the building to lead the small ones to the top, 3 people jump into the ground to fight bosss
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Sorry, the giant abandoned in a short time can't find a bug, rely on the strength of your own fight.
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Nodus; The seventeenth and nineteenth levels beware of spiders and snake girls, bosses
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CF's Giant City,There's a bug at the back of the car.,And the bridge that's there.,But it's still a long time.,The bridge can only be stuck once.,There are more cards.,Error**,The card at the rear of the car is still hard.,Even if it's stuck in, it can't move.,Can't add bullets.,When it comes to the boss.,His satellite positioning.,Can also hit you (I have experience)It's really better to fight.,Find a few that will cooperate.,Maybe you can also brush the crystal.,In the bug,**You may not be able to brush - -
It's better to fight the bug well.
Here are some of the experiences I told you:
1. Let's talk about integrals first. This diagram should not be much difficult for players who are used to playing challenges, and generally players with good awareness do not need resurrection coins to clear the level (of course, it is difficult to say whether the difficulty will be adjusted in the future). If the 2 limited-time bonus matches are completed and the points are well distributed, 4 people can easily hit 1 crystal and 3 ** boxes!
It is recommended to play with 3 friends and take turns to get the crystals.
2. I am talking about the playing style of 2 time-limited bonus games. The first extra point match is after the end of level 19, and it seems that 40 super-short dwarfs (o, here it is recommended that all people concentrate on the vicinity of the reload, so that they can all be attracted together, and teammates can also cover each other. ** It is recommended to use machine guns all because frequent rifle reloading is a waste of time, having RPK and Christmas M249 is the best.
The second extra point came after 28 levels. Here it is recommended that everyone leave 1-2 people in 28 levels not to kill, and wait for everyone to add bullets and stand in a good position before killing. This time it was the Dark King Kong with a long tongue, the number of which I can't remember exactly, it seems to be 30.
The place where the station is the highest part of the spiral there is a single-plank bridge with a traffic light, and all the people stand at one end of the single-plank bridge, and when the monsters line up to cross the single-plank bridge, they aim at the head and shoot, generally 2 shots a. If this place is not defended, let the monster run away, and it will be a little troublesome to fight.
3. It is recommended not to regard Vulcan Gatling as a "savior", and the machine gun in his hand is a weapon to kill the enemy. Because Vulcan Gatling is fixed, and it is not a 360-degree shot, there are shooting dead spots. Secondly, those who have played Gatling know that it is difficult to hit the target if the trajectory is far away, Gatling is set on the 2nd floor, far away from the strange place, unless it is shot, it is difficult to hit.
Of course, this is a personal opinion, and I hope that someone will contribute to the use of Vulcan Gatling's style of play.
4. Finish the boss play. There are two ways for the titan to attack: one is to collide, but the rocket artillery on the body, to deal with the collision is to hit from a certain distance, and when you see you rushing over, you just jump away; Against rocket artillery, it is about 2 seconds or so after it locates the target, and the ground marker turns red.
I don't know how to get stuck in the monster yet, because the Titan will fly on the wall, which is a bit speechless.
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It seems that there is no place card, and they are all played by strength.
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Get stuck from the light at the entrance of the carriage on the first floor.
But it doesn't mean much, it's easy to be fried.
Step - From the third floor (i.e. in front of the carriage where the second Vulcan is located), back down to the edge of the slip and press the space bar again, and the person will slide down and have a chance to get stuck on the light, but it is better to hit it yourself.
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Yes! On the corners, slowly stuck, and you're good to go.
Now there is a way to get empty,First of all, you want to ** Sogou input method,You can search from the inside**,Ruthless and fast。 Then in the process of the game, first of all, you have to tune to the Sogou input method to type fast, and then jump down from a height, and then in the process of the air, you quickly click the next car enter "because press enter your typing line will come out,You can type" and then quickly click "shiift+ctrl+m" to get stuck in the air. When stuck in the air, your screen is finalized, and finally play with friends, friends see that there is no danger such as ghosts on the ground around you, because you can't see the surrounding situation, you can lift the card empty, stuck in the air during the process can not jam the gun, can not see what others say, but if you are a person, the ghost can not catch you, if you are a ghost, you can be stuck in the air, people can take a gun to knock you down and spend blood, the ghost I am talking about is a ghost, I am used to calling it like this.
If there are many giants, any move will lose blood, and to fight the Hulk, you have to take an O-shaped route and circle it to fight. Or get away and use the terrain to avoid (e.g., jumping from a building into a puddle).
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