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I don't know what the problem is, and if you encounter this kind of problem, you should debug to know the cause.
I'm also an i7 2600, using a 32-bit win7 system, but the graphics card is better than yours, and I also use 3DMAX2010 32-bit.
You reopen an empty scene, first use the current parameters, then make a box, only turn on the skylight, and then render to see if there is a problem, if there is no problem, it means that the software itself is fine, or the problem is very small. If there's still a problem, it's a software problem.
Then see if there is a problem with your parameters, you can go to the Internet to see other people's parameters and adjust accordingly.
If it's okay, it may be caused by your scene being too big, you can press 7 on the keyboard to see how many points and faces there are in the scene, more than 1 million, there is a possibility of a problem.
If you can't solve the problem, use 64-bit, which makes better use of memory.
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Your problem is that your CPU is not good Memory 4G is about the same But if the reflectivity of the whole scene is very high then brother you can only turn off automatically all the time Believe it or not, don't believe it, I'll teach you to test You change the dynamic memory limit to 50 If it's still automatically turned off, you don't need to believe me Haha If it's not automatically turned off, hurry up and find me.
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This is not a problem with the configuration.,It's a problem that you have a model called in the picture.,You try to delete the model that may have problems and try it.,If it doesn't work, go to the Internet** plug-in "local strong"。。 I've had this problem before...
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It may be caused by improper operation.
Workflow. 1. Create or open a scene [2].
2. Specify the vray renderer.
3. Set the material.
4. Set the renderer tab as a parameter in the test phase
Change the Image Sampler to Fixed Mode, turn the anti-aliasing factor down, and turn off Material Reflections, Refractions, and Default Lights.
Tick GI to adjust the "First Reflection" to Lrradiance Map mode
Adjust the min rate and max rate to -6 and -5, and adjust the "secondary reflection" to QMC or Light Cache to reduce subdivision.
5. Arrange the corresponding lights according to the scene.
Start with the skylight and gradually increase the light, in the general order: skylight--- sunlight--- artificial decorative light--- fill light.
If the ambient light is not ideal, you can adjust the skylight intensity appropriately or increase the dark multiplier in the exposure mode until it is suitable.
Turn on Reflections and Refractions to adjust the main material.
6. Adjust the lighting and materials of the scene again according to the actual situation.
7. Render and save the photon file.
Set to save the photon file.
Adjust the lrradiance map (light map mode), min rate (minimum sample) and max rate (maximum sample) to -5, -1 or -5, -2 or higher, and at the same time turn the subdivision value of [quasi-Monte Carlo algorithm] or [light buffer mode] to high, and officially run the small image and save the photon file.
8. Formal rendering.
1) Increase the anti-jumbo level, 2) Set the size of the plot, 3) Call the photon file to render the larger image.
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1. Confirm whether the GPU driver is normal, and make sure that the GPU is compatible with Vray rendering.
2. Confirm whether the vray plug-in is installed correctly, most of the time you only need to drag the vray folder into the plug-in folder, and at the same time confirm whether the files in the plug-in folder are complete and have not been deleted or damaged.
3. Check the environment variables of vray, sometimes vray will not automatically set the environment variables, so you need to manually add the path of vray so that the program can.
Enough to find the vray directory.
4. It is important to confirm whether the vray renderer is installed correctly, because the vray renderer contains the vray rendering engine, under normal circumstances, you can install vray to the default position, or you can choose to change the location.
5. Confirm whether the computer resources are sufficient, vray rendering is more memory-consuming, if the computer memory is insufficient, it will cause the phenomenon that vray rendering does not respond.
6. Check whether the scene is set correctly, especially the light and material, to ensure that there are no errors or missing in the scene, and pay attention to check whether the distance units in the object, light and material are correct.
7. Upgrade the vray software, some vray versions may encounter some problems, it is best to update the vray version.
8. If the above measures do not solve the problem, it may be that there is a bug in Vray, and it is recommended to use the Vray client to report it to ensure that it can be obtained.
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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
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VR is a way of rendering in 3D and is a kind of plug-in. The light and shadow performance is better.
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This anomaly is usually caused by insufficient memory. This anomaly is likely to occur when the amount of data in the current scenario exceeds the amount of data that the computer's memory can handle. The total amount of data in the current scene is the sum of the number of model faces, the number of lights, the sample values, and so on.
You open your 3DMax archive and press 7 on your keyboard to see if there are 3 values in the top left corner, and what is the top number, which is the total number of faces of the model in your scene. Generally speaking, if your computer is an XP system, or your amount of RAM does not reach more than 4G. Then the top value should not exceed 900,000 as much as possible, and the number of lights should not exceed 30 as much as possible, and this kind of anomaly is unlikely to occur in this range.
You delete most of the models and lights in your scene, and only keep a small part, for example, the number of faces of the model is reduced to less than 500,000, and the number of lights is only a few, and then try to see if it can be rendered. If it can be rendered, it means that it is indeed caused by a large amount of data in the scene.
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