How about the Three Kingdoms Kill 5, how about the Three Kingdoms

Updated on Game 2024-05-05
13 answers
  1. Anonymous users2024-02-09

    Now there are fewer cards in the vertical and horizontal card pool, and new cards will be released in April, which will change the disadvantages of strong archers in the past, and the idea of group shooting is more extensive, and the new glove cards given by the core package are just to let players get familiar with playing one or two experimental experiences, not necessarily according to his deck to play, but to form cards according to personal needs and preferences.

    Then it says that the second hand can't pay for resources, it's not like that, it's the first turn, the first player draws a card, the turn can't be improved, and then, the next player can't pay resources on the first turn. Because the first turn is a big nerf for the first player, it is necessary for the second player to not pay the cost on this turn as a balance point.

    Each player's turn counts as one turn, rather than two people taking turns to count one turn at a time, so everything is normal after the first player's turn is over.

  2. Anonymous users2024-02-08

    I think it's good.

    Your analysis also makes sense.

    But I still haven't read the instructions.

  3. Anonymous users2024-02-07

    Don't you know it directly, this is actually similar to Three Kingdoms, but it's a bit like Magic, so let's make do with it.

  4. Anonymous users2024-02-06

    What is that... A new version.

  5. Anonymous users2024-02-05

    Ask the third uncle of the southern faction to talk about all the works of stealing the pen and hiding the sea flowers (scattered in the air like the old nine gates, the year of the Shaodou clan, the juvenile field, the iron clothes are cold...).) mailbox.

  6. Anonymous users2024-02-04

    Commander Awakening System

    Before awakening: The initial state of the main general is unawakened, and every time you activate an active skill, you will get a "martial soul". When the number of "Martial Souls" reaches the required number of Awakenings, during your maintenance phase, you can turn over the main cards and consider them to be Awakenings.

    Awakened: (Can) immediately activate Trigger Awakening. Then use the awakened master skill to play the game.

    After awakening: All skills used consume "Martial Spirits" instead of paying resources. And after activating the skill, it does not increase the "Martial Soul".

    When the main general takes damage, it will be offset with "Martial Soul" first. (When the number of "Martial Souls" is 0, turn over the generals card and return to the unawakened state; You can awaken as many times as you like. Damage Type Normal Damage:

    A type of damage that generally refers to damage inflicted by skills or troops, which can be prevented and reduced. Often, this is referred to simply as injury. Direct Damage:

    A type of injury that generally refers to injuries that cannot be prevented. (Anything that doesn't mention "direct damage" in the card description can't cause, prevent, reduce, or negate direct damage.) Proper use of counters

    Damage Counters: Placed on troop cards to represent the amount of damage taken by that troop. (Direct damage also uses the same damage counters).

    When the damage counter on a unit has a life on that unit, that unit dies. Logo counters: including officially provided "custom counters" (any pattern), "coins" or "props", etc., placed on cards to represent different states and effects according to players' needs and preferences.

    In the same game, the counters of the same concept used by the troops and generals you control must be the same.

    When a card leaves play, remove all counters from the card. Martial Soul: It is a necessary condition for the awakening of the Awakened Commander (the awakening value is located in the upper left corner of the front of the Awakening Commander card), and it is also the cost of using active skills after awakening.

    Temporary Life: A temporary piece of armor that needs to be represented by a marked counter, and when damage is taken, it is preferentially offset by temporary life; Temporary health cannot be restored.

    Temporary life does not negate direct damage.

    Usage Differentiation: Usage: When mentioning "(direct) damage", "temporary life", or "placing (x) so-and-so counters" in the game, they must be represented by the relevant counters and cannot be ignored or combined with other counters.

    Counters are not used if you don't use effects such as "+1 Power (until end of turn)" or "+1 Power Health" due to the impact of a skill (e.g., Outcast, Infantry Ten). Search

    Usually refers to searching for a specific card in an area (Library, Graveyard, Exile).

    If the target of the search is the library, your library will need to be shuffled after the search.

    If you specify a card of a certain type, attribute, or belonging to a specific search, you need to reveal it after you search.

  7. Anonymous users2024-02-03

    1.Library Area:

    The area where players place their library. In preparation for the game, players shuffle their library and place it face down in this section.

    Hand Cap: 7 cards by default, discard your hand to the cap as soon as your hand exceeds the cap during the game.

    2.Battlefield Zone:

    Most of the hands must be on the battlefield for them to have an effect.

    Troops can only attack or take damage if they enter the battlefield.

    3.Cemetery Area:

    The player's fold fold. When a hand or library is discarded, a troop card is wiped out on the battlefield, or a bag card is used, it enters the graveyard face up. Any player can view the cards in the graveyard at any time. Each player has their own graveyard.

    4.Exile:

    The area where the card that is "exiled" by a specific effect is placed (which can be thought of as another type of graveyard). Exiled cards are placed face up, and generally cannot be reused or returned to the hand. Only a handful of abilities can affect cards in exile.

    5.Generals and Generals HP Zone:

    The area where the Commander Card and the Commander Blood Tool are placed.

    6.Resource Area:

    The area where the resource is placed. By paying the region's resources, recruit the team to lose core, use trick cards, and activate skills.

    Resource cards in the resource area can be paid for vertically, and can't be scalped again. At the end of the round, unpaid resources remain vertical, and paid resources remain tapped.

  8. Anonymous users2024-02-02

    This kind of thing is the most boring thing to ask others to recommend generals, because even if you ask, you won't have a clear answer.

    If you want strength, of course, it is "Lu Su, Xun Yu, step trainer." Of course, you have to calculate the money yourself, so even if you have a few more dollars, you can use it next time, and you will definitely rush the second time when you recharge it for the first time. If you ask which military general specifically, I will work with you**, before you don't have a suitable idea to start, it is better to play Liu Bei, Diao Chan.

    Thank you, I hope you understand that financial management is your own thing, and the game is also played by yourself.

  9. Anonymous users2024-02-01

    Yuan Shu, Tai Shici, Xun Yu, Cao Pi, etc. are all cost-effective generals, Liu Xie, cloth trainers, etc. are all very high win rates, give the landlord a list:

    Fire Packs: Tai Shi Ci (1200), Xun Yu (1600).

    Lin Bao: Cao Pi (1600), Jia Xu (2200), Lu Su (2200, high level requirements).

    Shanbao: Zhang Jaw (2698), Erzhang (2998), Jiang Wei (2798), Zuo Ci (19800), in general, there are no weak generals in Shanbao.

    First general: Chen Gong (2698), Cao Zhi (2998), Ling Tong (2598), Fa Zheng (1000), Xu Shu (1200).

    SP: Liu Xie (3098), Yuan Shu (1600), SP Jia Xu (2200, and Lin Bao Jia Xu choose one of them).

    If it were me, I would open the cloth trainer, Liu Xie, Jia Xu, and Yuan Shu.

    The above is only a personal suggestion, please consider the landlord at his own discretion.

    Finally, I wish the landlord a happy game.

  10. Anonymous users2024-01-31

    It depends on your character, **There are military generals classified, like the best auxiliary is Lu Su Xun Yu and Zhang Zhao (Yin Liangshu can also buy Xun Yu is to save for a long time), the outbreak has Yuan Shu, and the heads-up is powerful Xun You (the eight-person field is slightly weak), Zhong Hui, Zhang Chunhua, SP Zhao Yun (very powerful, suitable for all identities, but it is more brainless to use) Dian Wei ......

  11. Anonymous users2024-01-30

    SP Zhao Yun is relatively good, mainly because it is very buggy

  12. Anonymous users2024-01-29

    The cheap Fa Zheng is good, as long as 1000, and the expensive Jia Xu, Zhang Hong, Zhang Zhao, Sun Ce, and Xun Yu are not bad.

  13. Anonymous users2024-01-28

    I recommend you to buy SP Zhao Yun, SP Diao Chan, Lu Su, these are all very good.

Related questions
17 answers2024-05-05

Cao Zhi. The Three Kingdoms kill the mid-to-upper military generals in the intensity.,Luoying skills pick up rags.、AK、Lion、Nioh、Gossip or something.、And a bunch of grass and flowers to kill something.、It's disgusting to cooperate with two pieces.、Cao Pi's main game's divine loyalty.,Tie Suo plus attribute turned over wine killing.,You can counterattack at a critical moment.、It is recommended that the master can be opened.、The playability is not bad.。 Hope, pure hand-hitting, thank you.

9 answers2024-05-05

Discord The object needs 2 men to be able to kill who to kill first who is ordering the one who does not kill Use a discord to ask for a card A round can only be used once Closed Moon is the end of a round There can be a card.

9 answers2024-05-05

After six rounds full health; 6-Blood Cap hand.

7 answers2024-05-05

Hello! Hand hit....If you still have questions, please feel free to ask > >>>More

9 answers2024-05-05

Jiang Wei continued to awaken, and after being resurrected, he had stargazing skills, and after Jia Xu was resurrected, he could not use Flurry again. >>>More