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Passerby Hero A hero who harasses teammates a little 4 Punishment experience Jungler, until the level is high enough Net the opponent to follow up with flickering, all the clones teleport to each other next to others to cause aoe damage Quite boring Bullying will not make up the knife line and can't suppress your rookie.
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It is recommended not to use it.,It's not good to be scolded to death.,The 2nd floor has the ability to write it yourself.,What is the copy.。
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Hero Abbreviation:
Meepo: Meepo, dog's head, dog's head.
Living in the Black Forest, the god Meepo, who was originally worshipped by the alien race of Hermani, is a mischievous little earth spirit. He especially likes to trap his enemies alive in the cracks of the rocks and then crucify them to despair with his heavy shovel. The most powerful ability of the earth diviner to make the enemy's head bigger is that he can still separate another self, and each doppelganger is the same as the original real body.
So whoever is unfortunate enough to provoke him may be in trouble 4 times as much as usual.
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The later stage is not strong... It's just that his late stage is someone else's middle stage, and his middle stage is someone else's early stage, prosthetic legs, jumping knives, and not willing to be his holy weapons, and everything else is the icing on the cake.
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The geodiviner is a hero who needs to be manipulated, and his own physique is too fragile, and the geodiviner will die if he dies 1, so it is easy to become the target of instant killing, and it is not very common in passerby battles, because the requirements for operation are very high. The diviner can play money online while farming, so that he can quickly improve his experience, and he can play money on both lines. So, it's the first hero to reach level 16.
Level 16 is a leap forward for a geodiviner. First of all, the net of 1 skill can be unlimited (if the 4 brothers are released one after another), and then the power of his active skill flicker is also considerable, and the 3 skill of the geodiviner also has a slowing effect, so it can be said that as long as the opponent enters this net, it is difficult to leave alive. In fact, the operation requirements of the diviner are not very high, and you can use the tab key to switch the diviner one by one.
The operation of the diviner is a netter, continuous flickering skills, playing more money in the early stage, and quickly increasing the level. The gank of the Terina Keb Master is also very good, but I think the key is to quickly increase the number of brothers by increasing the number of experience and gold. As for playing money, I think it's better to have 2 brothers in the line; 3 brothers, 2 farms, 1 ** suck experience; If there are 4 brothers, the other 1 can wander around and catch people (very demanding operation).
Generally, the main upgrade is to cast a net, and flicker, and there are big moves and big moves. Outfit route The geodiviner is actually full of fixed loads, and all the equipment adds up to Macon, prosthetic legs, vampire sacrifices, jumping knives, assaults, and flutes With these equipment, then keep the money to buy it. Fool to the front with a geodiviner on the front line, then jump the knife and continue to join the battlefield and become a hero who will always be on the battlefield.
In fact, the biggest difficulty is to control the geodiviner not to die, he is not particularly demanding for money, but he is very demanding for experience.
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The Ground Patch Master is a very strong and weak hero at the same time. The stepmaster needs a certain amount of operation, and generally the APM can instantly reach 180 people who return to the oak to play, of course, it must be delicate. After all, if you die one, you die.
The skill upgrade order is 3122 big 2, then 1 and big last 3. The level 1 to 3 skill is actually the same as the effect of the level 1 halo of the void cow, which is to have an advantage in mending the knife. The level of the master has very high requirements for level experience, and the level master without a level is the real dog head, and after having a level, it is a god cult.
You can have double-line experience, but you have to be delicate, otherwise it's not good to hang up when you don't pay attention. If the Ground Master meets the other party with AOE, it is better to shrink, because AOE is the thing that the Ground Master is most afraid of, and then it is the kind that can be killed in seconds at a high burst. The leap of the ground master is at level 7 to level 9.,At this time, you must pay attention to your experience.,The head can not be but the experience must be obtained.,After level 11,,It's basically the bull x1.。
At this time, if you play well, the opponent will be more than 8 points at most, and if you don't play well, the opponent may have a person who is almost level 10 or has been level 10. If it really doesn't work, then don't play that trembling branch hero, or just endure the humiliation and practice hard. The sublimation of the Ground Walker is in the version that modifies the prosthetic leg to have an attribute bonus, and it is very important for the Stepmaster to have an additional 190 HP after the power prosthetic leg.
In terms of equipment, it is a power-shaped prosthetic leg + every bite + sacrifice + flute + flying shoes + jumping knife. If you can't do flying shoes + prosthetic legs, you can have a group attack, but to be honest, the effect is very average. The jumping knife is used for raids, and most heroes can be killed in an instant, and the strength growth is almost good.
The use of flying shoes: throw the F1 prosthetic leg on the ground, F2 fly to one way (F3 fly to the other) F1 picks up the prosthetic leg, and then follows the two ways to flicker past, level 4 flickers two, basically a wave of ice. Then F1 is almost on the ground and the prosthetic leg F4 flies, picks the prosthetic leg, and then flickers over.
That's how it was played. As for the groundmaster killing, as long as it's not ston, aoe or something is particularly multi-second, basically didn't run. You need to practice the specific operation by yourself.
When you are in the jungle, remember to be careful, we use the ground to get a jungler, first cast a net around to get a safe vision and then go over to fight monsters.
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Choosing the divination,You have to be prepared to be pressed,Personally, I think the ability of the ground Bu group to mock is no less than the summoning of the musket,Go out with more food and drink,It's best not to bare the temple,Bring a Qingshou guardian ring on it.,Try to go in the middle.,Dibu urgently needs the level.,It's okay if you go to the side.,It's obscene and mixed.,Return to the middle as soon as possible.。 Remember, Dibu is not short of money, all it lacks is rank!
You can not pay money in the early stage, but you can't afford not to upgrade! Don't go to mend the knife if you're crushed.,It's enough to mix some experience.,Someone to 6 will go to gank.,I'm very opposed.,2 puppy sheds are bad for banquet heads.,Added up to less than half the tide of the tide.,Killing ability.。 It's not that you don't kill anymore, you can kill if you can, but the focus is still on leveling, and after reaching 6, your goal is to reach level 11!
Online money mixed experience,Go to the jungler if you don't have a place online.,I personally recommend the main promotion flicker.,Because level 4 flickering 2 times can basically take away a wave of soldiers.,It's also very helpful for the jungler.,When you get to 11,,The opposite side should be at the level.,That's when your time is up! After reaching level 11, you have to drive the rhythm of gank, basically every time you kill people, you can upgrade to 1 level, so that you can reach level 16 soon, in the period from level 11 to level 16, you have to kill as much as possible, suppress the growth of the opponent's heroes, and accumulate advantages for yourself, and in the real late stage, the killing ability of the earth is not as good as before, but the infinite net and 80% deceleration are definitely a nightmare for everyone! In the later stage of the team battle, the infinite net man, staring at the crispy mage on the opposite side is a violent beating, and the skills are left after the team battle, leading the whole team to victory! .
Dibu is a mid-to-late stage Yinglian Yinxiong, no matter how big the disadvantage is in the early stage, you have to endure it, and it's not too late to take revenge when your level is high! The explosiveness and survivability of flickering should not be underestimated!
Wow, that's challenging! If you play well, you can't do it.
Experiments have proven that fooling oneself causes two injuries. >>>More
Half a month is definitely a novice.,I've been playing for nearly 4 months.,The win rate in the novice area of Haofang is still below 35%.,As for the ground and the shadow demon,Each has its own merits.,I can't say which one is better to use.,Only which one is used well.。 Shadow Fiend has a high attack when the replenishment is smooth, and the ultimate is used properly, and the damage is also very strong. As for Dibu, after the scepter is released, 5 bullfrogs, put one in the base, and the remaining 4 go out to fight, which one has no blood to come back and replace it. >>>More
Dog head, first of all, if the opposite side is not a strong line king, such as lich, lion and other more cheap heroes are in the single, to 6 speed doppelganger to another way to mix the line. It should be clear why you went to another line to mix the line. In the middle lane, you take an HERO's exp. >>>More
Summoning me will not. Dibu has played.,Anyway, first shoes and then Macon and then sacrifice.,Level 6 with killing.,Level 11 fights rosan.,Chase people to kill.,Later, it depends on everyone's development.。。。