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Necromancy opens buses and buffs are all mentally reducing.。。。 The hammer of the judgment rider was high again, and the undead prince was also punished.
The late 6-cornered abyss is nothing more than the Silver Light Regiment, MJ, the old part of Kahlert and 4 tiger men.
MJ and Callert are easy to fight, just don't get bitten by zombies or killed by satellite cannons.
It is not a big problem for the tiger people to fight one by one, and there is a lot of necromancy, and the consumption will pass.
One of the silver light groups is ready to be resurrected... Both the prince and the man are seconds, unless they are controlled to death at the beginning, the stiffness and sweeping are too disgusting, and there are all kinds of invincibility and grasping skills, so be patient or take your time in the corner.
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The first one depends on the skill, in the past, I used to deal with 4 uncles at level 35 with a Devil May Cry, and although I died once, I still won.
Counter skills? It's about the same as the King's Relic Fire Guard, right? If you let the summon hit him and fight back against the summon, you won't be hurt yourself.
Also, if you don't want to be seconds, don't use the trick of stiffening for a long time, and ......The monsters in the abyss are not weak, and the necromantic defense is not high, so don't be beaten on purpose.
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Hiding in a corner when encountering Uncle Knight, they will have a 30-second cooldown after hitting the sledgehammer three times, and no cooldown for the first three times. Their eggshells have no cooldown, and can only be attacked with magic (of course, keep running, unless you have millions of magic defenses) or physical attacks to blow their eggshells up. Uncle Blue Fist is best to fight, and use long-range attacks to consume him.
Don't use other skills to drive the force, just drive the bus and the prince. The law drives the flat push, and beware of the white tiger's balls.
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1、Hundred ghosts nocturnal brush picture plus 5,PK can be topped up。 Because the first laughing monster in the group is not very powerful, it can be used to fix the monster. Necromancy's Wrath is maxed up, and it can suck more and faster life, and it can also slow down the speed of monsters, and the effect lasts for 10 seconds.
2. The necromancers generally rarely fight, and they all summon princes and buses. If you want to fight yourself, don't be afraid, how much does it cost to repair **! 1w is not used either. I'm also a necromancy, 60. I will repair ** every time I finish fighting, I don't believe that you can't even accept this money.
3. Affected, not only affected by ** magic attacks, but also affected by intelligence, so the higher the intelligence of the necromancy, the better. You can supplement your intelligence by taking medicine and adding ancient memories to increase your intelligence, and increase your beast's attack power.
I'm a level 60 necromancer, so you don't even believe it. The points I have are all found in DNF, believe me.
It's been a hard fight, so give it points!
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