World of Tanks, looking for a novice to veteran tank development process

Updated on Game 2024-05-17
2 answers
  1. Anonymous users2024-02-10

    The following is all personal experience.

    I'm 8k games, the average level of play, the efficiency is in the early 1000s, and the XVM is only 120, so I'm barely a veteran).

    1. [Familiar with the game data of common tanks] (mobility, protection, vision, penetration depth and damage, reload time, weaknesses).

    The most important thing is to be familiar with the weaknesses of the vehicle.

    You need to know how deep your car is penetrating and whether it can penetrate the armor of the target you want to shoot. The output directly affects the most important part of your credits and experience (from the point of view that you are a newbie and will not light up).

    It's best to have other data in mind. However, if you play too much, you will be able to have an intuitive impression of most of the attributes of common vehicles.

    2. [Familiar with the map] (common eye position, black gun position, offensive position, defensive position).

    You can only play more by yourself and see how others play, especially the position of the main line of the winning game. Since it's not clear which model you're focusing on, take a look at it yourself. The result of not being familiar with the map is that the open area is blacked to death, or the non-defense gun emplacements are blown to death.

    At least be familiar with the locations that various vehicles need to go to on various maps, and it is best to be specific to which stone can defend against conventional guns, and which ramp can protect against black guns on the opposite side.

    You'll continue to grow in this area as you fight as you fight. ]

    3. [All kinds of tips that are easy for novices to master].

    Different tanks have some more detailed playing methods, such as hand-to-hand combat in the 59 pressure gun line, reversing telescopic that can be used by many heavy tanks, German CQC, American iron head selling skills, and so on. These details are not difficult to learn, and they are basically knowledge that can be quickly grasped once you know them.

    If you do the first 3 points well, even if you don't reach the level of a veteran in terms of games, I believe you can reach the average of more than 5,000 players.

    If you want to go further. I only have some thoughts on that right now. I think the next step is to focus on cultivating awareness.

    Consciousness is mainly embodied in positioning. The master may not be much better than you, after all, this game does not require a high reaction speed, but the master can explode your average output of two streets per game if he moves well, and he can live to victory if he moves well and others to light up, and the medal is soft. So I think the biggest difference between a veteran and a master is awareness, and consciousness is mainly reflected in positioning.

    In general], I think that from novice to veteran, it is nothing more than familiarity with the game, including the familiarity with the map, vehicles, and details. And from veteran to master, what needs to be cultivated is awareness.

    Of course, the above is only a superficial personal opinion.

  2. Anonymous users2024-02-09

    There's no development process, just play more.

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