World of Tanks newbie questions, how to play World of Tanks newbies???

Updated on Game 2024-02-28
8 answers
  1. Anonymous users2024-02-06

    After looking at your car, there is no American one, so don't talk about it. The -7 of the Su series in the heavy tank is a very good car, and if you want to develop the heavy tank, you can go down the Su system. TD this is hard to say, it is very distinctive, let's talk about the current version, the German level 10 is the most powerful.

    The U.S. defense is the best. The Soviet system is the best to maneuver. I don't know how to say it, but it's good, there are three rounds of magazines.

    If you go down in 12t, Chacha is very strong now.

    You have a gold car, and although you earn less, you have a lot of money when you hit the top car. There was a lot of global experience at that time. Take your time, you can finish a line first.

  2. Anonymous users2024-02-05

    TD recommends that you have 2 series, one American system, to the T30 development, the American system TD has a turret, the mobility is also very good, the power is great, and it is very cool to play, to level 10 TD, the frontal armor is very hard, and the American 10 heavy tank T110E5 armor is the same as the armor, but it is much more powerful.

    One is the French system of the French system TD has a fast rate of fire, to the back of the frontal armor is hard, the jumping rate is very high, the speed is the fastest in the TD, to level 10 TD is a burst gun, 3 bursts.

    D system, I advise you to give up, forget it, there is no day out, and the back is the era of high mobility Mouse E100 E100 is suddenly meat.

    Artillery: If you want to play, you can play the high-mobility 261 Chadilon 155 is used to playing 261's and will never lose money (the one who loses money just doesn't adapt to its play).

    If you are a heavy tank, i7 and t100e5 are all ways to play with ten thousand essential oils, very good and powerful, not pure d powder, don't play d heavy tan.

    Since you've bought all the gold cars, you have to buy high-end, and it's very fast to make money.

  3. Anonymous users2024-02-04

    KV220 is 30w in a game, 50w is played well, and 5w is earned if you lose, you can use this to make money.

    The lion is the scenery, don't try to make money from him.

    The IS route is personally recommended to play -4, with few weaknesses, [-7 The biggest weakness is the headlights] The master basically uses -4, because the technology is good, one can top 2 -7, the blood is thick, although the firepower is slightly weaker than -7, but it is not much weaker, like two sides to fire a cannon and hang on one side, one side of the firepower is stronger, and the blood of a few percent is basically equal to not winning.

  4. Anonymous users2024-02-03

    TD let's go to the S system. After 85b, the back ones are not much pitted. It's normal to be difficult to play, more than 400 games belong to the kindergarten level, and even if you play 10,000 games, it is impossible to say that you can play every game well.

  5. Anonymous users2024-02-02

    World of Tanks novices are best to practice a heavy line first, and the heavy medium S series is the best to get started, you can try the IS-7 line.

  6. Anonymous users2024-02-01

    Hello, novices recommend playing with S series cars, first briefly understand the performance of the vehicle, find out their own positioning, and then choose the direction of research and development;

    The light tank is mainly based on reconnaissance, and you should be familiar with each map, so you can practice the best silent lighting in the training mode;

    After being proficient, you can learn to swing the angle, and use the advantage of the body to cause the angle of the shell to bounce off, which is the so-called manual ricochet;

    Zhongtan is mainly based on wandering support, and generally has a heavy tank in front to resist artillery, and it is good to learn to hit weak points and go forward or go around the back;

    TD is dominated by black guns, hiding is the most necessary, followed by firepower output;

    The ultra-high lethality of artillery, long-distance heavy fire support in the rear, and the effective counter-artillery in a room with many artillery are also the master's gameplay, the key to victory or defeat;

    That's roughly these, more detailed needs you to find your own positioning, communicate with the high players, and you can play well, there is no strongest tank, only the strongest player, this sentence still has some truth.

  7. Anonymous users2024-01-31

    Listen to people's advice and eat well.

    No matter which department you play, you must specialize in one line, and you must avoid multi-line development, otherwise you will be very tired, and the upgrade will be very slow, wasting time, experience, and credits.

    Or choose from the "old three", that is, Su Meide. Novices recommend going to the Soviet system, the Soviet car has a high fault tolerance, most of them are small cars anti-artillery, with the most fierce firepower of the same level, reliable armor, strong entertainment, and the MT line is the most classic.

    It's not that the other departments are not fun, when you go up, you will naturally have a general understanding of the chariots of each department, and it will not be too late to practice when the time comes.

    I currently have more than 11,000 games, and I have not developed the American C series, and I only play the Soviet MT and TD lines; French artillery, MT line.

    The Y series HT line and the German series have all played.

    Happy gaming!

  8. Anonymous users2024-01-30

    Su system-7 that heavy Tan line、Specifically, you go to the upgrade roadmap to take a look。 When you struggle to level 8-3 on this line, you will know how to go down there, and as for why you are walking this way, it is because this line has no holes all the way.

    Don't go to the light tan line for a while, wait until you have more than 5,000 battles, know the eye position of each map, and have battlefield awareness.

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