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I started playing orange games around 13 or 14 years ago, and the first game I played was Marriage of the Crossing and I was immediately attracted to this type of game. Then I found the Orange Light Game Maker, and their advertising slogan was ten minutes to get started. I didn't know until I made it!
**Ten minutes to get started! I can only type and put the background in the vertical painting.,I gave up without making two clicks.。 In this way, I made one game after another, and I always gave up angrily when I couldn't achieve the desired effect.
It has been done one after another until this year. Have you ever felt the inspiration? It's the kind of thing that is super uncomfortable if you don't write it down right away.
I used to write **, but now I'm making orange light games. Nowadays, I have learned a lot of skills, such as making UI, cutout, vertical drawing movement, scene movement, numerical operation, suspension bubbles, ** options, and plot jumps. I've been studying lately, so keep up the good work.
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First of all, you must have an orange light game production tool, and then, it's the almighty Photoshop (I use Photoshop CS6) [You never know how powerful PS is, basically everything is done with PS] PS is used to buckle vertical painting, and there is also a software, which is very niche, but the font made is super good-looking - pixlr express PC version can make super literary splash ink fonts (and the filters inside are particularly good-looking) adobe Audition (Adobe Audition is used to edit audio and sound effects, in fact, it is not recommended to use AU, because it is too difficult to get started, and it takes up too much computer memory, in fact, in my opinion, as long as PS gets started, it will win [funny face].
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As a beginner game maker, I can deeply feel that there is a long way to go. The game is to participate in the 2016C4 competition.,The game passed the review very quickly.,The first two days because it's a new work.,The popularity rose quickly.,But it didn't take long to hide.,I didn't pull a ticket.,I didn't recommend it to my friends around me.,Because I always want to change it more perfectly.,And then recommend it to your classmates.。 At first, the idea was great.,Review-editing-signing.,But it's really hard to do.,In fact, I also know that I should promote my game to my friends more to increase the popularity of the game.,But I always want to be alone to prepare good things first.,Show the best side of the work to your friends.,And then it's a dilemma.。
The current plan is to improve the quality of the game first, and then update it regularly so that it doesn't disappoint the original gamers. As for the poor popularity, don't worry about it for now, follow your original intention first! Alas, crouch down and hug yourself, and continue to try.
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I started playing games after I entered college, and I've been doing games for half a year now. At present, a short story made by mobile phones that has been completed and another long story that has been updated with a lot of effort is being released. The data is sluggish.
But I still summed up a few lessons: mobile phone production (light orange) is not easy to fire, and it can't be made if it is fired. The road ahead is long, and as a newcomer, I can only practice my writing more and stay up more.
Write an outline. (Important, because you have to have a clear plan for the big picture to get the pace of the story.) Participate in production activities.
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I started playing Orange Light about 15 years ago, and at that time I thought this form of game was special. So I played it on and off until now, and finally came up with the idea of creating a game on my own. **After the software, I found that it was easy to get started with making games, but it was more difficult to achieve refinement.
In addition, I only have a small talent for text, but I am relatively lacking in art and drawing, so all the materials are in the material library, and the game after doing this is found to be far from what I imagined.
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UI import thief trouble. As a grassroots amateur artist, I deeply realized this, what is called hand cramps when exporting buttons, what is called accidentally all the wrong folders, extremely crazy ......But it doesn't seem to be easier to import buttons......Also, can you make a larger interface for the free move button? Every time I move the button, I accidentally shake my hand and have to adjust the coordinates.,After adjusting the button, I have to click on the preview to see if I'm crooked.。
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The first game has already been released and is still on the way to completion. However, perhaps because of the quality of the game and the lack of publicity, the popularity has been relatively sluggish. But for me, it's fun to be able to release a game.
There's still a lot to learn. At the moment, all I can do is perfect the script and then learn some new skills.
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It's very simple.,There are tutorials in the orange light.,Take a look.,Of course, I'm talking about a simple production project.,It's rare to spend more time pondering.,In short, as long as you work hard, you will be able to do it well.。
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I used to mix intangible cultural heritage, but now I found that the second dimension also lasted for a day, so I took the time to make a Japanese vertical painting game, but there was not much reaction to the result. Maybe I don't have the foundation of the original book.
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Here's how Orange Light makes the game:
1. First open the Orange Light Game Maker, if you don't have a tool, you can open the Orange Light official website first, and click on the Maker**. Log in to Orange Light, sign up for one if you don't. After opening, click "New", enter the name of the game you want to do, note that it can't be "My Game" or the like, the game resolution on the right can be selected by yourself, usually 960*540.
2. After the project is established, it is shown in the following figure. Right-click on the story tree name to create a new story and rename it. The library can select the materials you need, Ctrl+Q or click on the tool - convert to advanced mode to convert to advanced mode.
<>4. Game settings - the game general design can change the game font, font size, color, etc. You can also make dynamic diagrams. The game menu can be a menu that comes with the UI or a menu that you can make yourself.
5. Here is the interface in the material library, where you can change your favorite UI.
6. The background, vertical painting or something can be directly dragged to the desired position. The black box in the display text is the name of the speaker, and the red box can be used to adjust the name color. If it's just a narrative and no speakers, don't worry about it here. The green box adjusts the effect of the text.
That's how Orange Light makes a game.
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Orange Light is a company dedicated to homemade games, and has produced many games that are loved by players. So, how does Orange Light make its own game?
First of all, Orange Light will conduct market research to understand the needs and market trends of players, and determine the game type, theme and other aspects based on this principle. Secondly, Orange Light will carry out game planning, determine the core gameplay, storyline, character settings, etc. of the game, and formulate a detailed game plan.
Next, Orange Light will carry out art design and create various graphics materials required in the game, including scenes, characters, props, etc. At the same time, Orange Light will also work on sound effects to create the various sound effects and soundtracks required in the game.
Then, Orange Light will carry out program development, complete the programming of the game according to the game plan and art design, and realize various functions and details of the game. This stage requires a professional development team and technical staff to ensure the quality and stability of the game.
Finally, Orange Light will conduct testing and optimization, conduct comprehensive testing and debugging of the game, ensure the compatibility and stability of the game, and optimize and improve it based on player feedback.
To sum up, the process of Orange Light's self-made game is an all-round and systematic process, which requires multiple links such as market research, game planning, art design, sound effect production, and delayed development, testing and optimization of celery code elevation mode, involving talents and technologies in multiple professional fields. That's why Orange Light can produce so many great games.
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Question 1: How to set up the interface of the game to make an orange light game Put the made cover in the background folder Click on the game settings above Click on the cover "....Choose your own cover and click OK successfully.
Find the ** you want to set, if not, it means that you didn't put the file in the corresponding folder, click to open the folder, and copy the file to this folder.
After that, click on the ** option, select the circled section, and you will see the button that has been set.
Question 3: How to make a ??? of multiple options in Orange Light Games With that value, you only need to do it twice somewhere, for example, A is Shen Qianluo, B is Ye Lin, you can set Shen Qianluo 1, or Ye Lin 1 to do the condition divergence at that time.
Import the materials you need to create into the appropriate folder.
Click on the game settings, find the custom button in the **Options column, select**, and the button will be generated
Click on the ** option in the plot text column at the bottom of the game screen and select the crafting button.
Move the button to where you want it.
Well, that's it in general
Question 5: How does Orange Light Game Produce jump to the plot according to the options? The small plot is good here.
Larger use of plot jumps.
Hope Question 6: How to make a game selection box in an orange light game This is a problem with UI, this can be seen to see the UI tutorial of the post bar or something, as for what software to use, the simplest is the Meitu Xiuxiu, which is more recommended for novices, and the operation is more complicated, but if you want to have a better effect, use PS.
Question 7: How to set the attribute of adding only one item in the production of Orange Light Game Add attributes:
Under the Maker, click on "Game Flow".
Then click "Numeric Operation" (if it's the first time you set the property, there won't be that """).
Then set up these three places and you're good to go.
Question 8: How to change the box in the production of Orange Light Game? Game Settings, Dialog, Reselect the selection box again.
Thank you
Question 9: How to insert options into Orange Light Game? There is a text option below the production, and when clicked, a box appears (there are options.
1. Option 2). Click on option 1, select the content below, and when you are done, click on option 2 to write the content as well. If there are more than two options, there is a "click here to add a new option" in the middle, and one more option will appear after clicking, written as above. If you still don't understand, let's ask again.
Question 10: How to insert options into the Orange Light game? There is a text option below the production, and when clicked, a box appears (there are options.
1. Option 2). Click on option 1, select the content below, and when you are done, click on option 2 to write the content as well. If there are more than two options, there is a "click here to add a new option" in the middle, and one more option will appear after clicking, written as above. If you still don't understand, let's ask again.
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Question 2: How to make orange light game production software software with a computer I'll check it for you, you can try "Fire Source Project", Tencent at the entertainment conference, Dan called the finale project officially announced ** A rpg shooting game with a science fiction theme of Chi Feng, developed by Yingpei Games. Fire Source Project is a third-person role-playing shooter game based on the theme of science fiction, players can choose different classes in the game, obtain sci-fi equipment full of future imagination, with personalized skills and talent configurations, and adventure, battle and growth with fire source warriors in the open world.
Question 5: Do I have to make an Orange Light game on a computer? No, it works on a tablet.
Question 6: Does the Orange Light game have to be made on the computer Yes, at present, the Orange Light game can only be made on the computer side, and there is no software to make the Orange Light game on the mobile phone.
Question 7: How to make it on the mobile phone version of the orange light game computer version can be made on the mobile phone, but the use is a little smaller, but it is very convenient, there is a computer version** up he is troublesome but can be used by clicking on it, and the other is actually now on the computer can also be like the production tool on the mobile phone, but you have to enter that**, a little troublesome, the orange light game center forum questions go to the area to have that**, the above two are used on the computer, the following is the use of mobile phones, to**orange light game production tool latest version.
Question 8: Can Orange Light games only be made with computers? As far as I know, yes. The tools and materials needed to make a game can only be accommodated on a computer.
Question 9: Do I need to finish making an orange light game on a computer before it is released? Or can you continue to update after the release?
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First of all, whether it is making animation or comics, in the past, everyone had to have a certain foundation in drawing and computer software.
But now that the mobile Internet is maturing, many people in the hall are trying to make complex things simpler.
The following two are the application software that can be found on the market and have complete functions that do not require drawing skills or programming foundation.
Orange Light Game] The originator of DIY game production, users can use orange light production tools to make their own interactive reading works without programming.
Funny] is probably the only software that can make animations on mobile. Users can freely create their own unique 3D animations through the built-in device.
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There are a lot of orange light games, not much else, my favorite "Handsome Guy, I'm Coming", this is my favorite game.
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It's okay to make the call interface a high-level UI alone.,What I don't understand from your problem description is that you collect this item to also make a UI? ......I guess it shouldn't be, it should be a plot trigger, right? So I'm going to move on to ......[Actually, it's this product on the computer that doesn't have orange light and I'm too lazy to do a tutorial] 1、Establish a value in the logical value,Used to indicate whether you have the item,For example, I use the number 006 to indicate whether I should have this item,Then its corresponding value is v[006],I use 0 to indicate that there is no such item (the game initialization default is 0),Use ......Indicates the number of owned. >>>More