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Once you've made a game that has been recommended, you can become a contracted author.
Once you become a contracted author, the income from your game can be converted into bonuses, which is your income.
The top, the author of "The Marriage of the Crossing", has a quarterly dividend of nearly 3w.
The worse ones are one or two thousand, one or two thousand, one or two hundred, ......
In any case, to get the income, you must be a contracted author, and the contracted author must have received a referral ......
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Among the training institutions in the field of "game design and game production", [Wang's Education] is the leader in China, and it does not have a branch campus, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.
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First of all, making ends meet is simply the norm for Orange Light signed authors. The platform's low age and low spending power are a problem, as is Orangelight's own contract.
To put it simply, the income of the orange light author mainly comes from the player's recharge money and flowers to the game, which is settled monthly. The orange light contract stipulates that the monthly game dividend is less than 100 will not be sent to the author, and the dividend distribution ratio of the full 100 was originally five to five, but now it is four to six (orange light sixty percent), and the traffic fee for players to run the game must be borne by the author and deducted from the dividend. The total income after deducting the traffic fee is the income of your game, in addition, the dividends of the game you make are not superimposed, that is to say, if you make five games, these five games earn ninety-nine yuan from the player, and the game you make adds up to 495 income, but because the income of a single game is less than 100, so you don't have a penny this month, and all the income goes to Orange Light.
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Well,To put it simply,The main income of the author of Chenguang is to charge the player.,Send money to settle every month.,But because the income of a single game is less than 100,So you don't have a penny this month.,Everything goes to the city.。
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The creative industry is seriously polarized, because the threshold for creation is not high, participation is easy, and success depends largely on talent, and hard work can only have small achievements, not big achievements. But you should think about it, and the chances of becoming a small shrimp for a few dollars a month will be greater.
In addition, it is worth mentioning that the terms of Orange Light are indeed overbearing, the author has no copyright, Orange Light can theoretically modify and remove the game at will, and theoretically the author has no right to set the price freely or remove his own game. Of course, Orange Light generally doesn't really take the contract to pit the author. Whether this is acceptable depends on the individual, after all, Orange Light provides a better platform.
So in general, not profitable.
If it's a player, then you definitely can't make money, it's an ordinary author, you can't make money even if you receive flowers, but you don't have to pay for traffic fees out of your own pocket. Only by becoming a contracted author can you get dividends with flowers, etc., but the traffic fee is paid by the contracted author out of his own pocket.
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Orange Games is a well-known game operator in China, mainly engaged in game development, operation and publishing. Since its establishment, Orange Light Games has been committed to providing players with excellent game products and a good gaming experience, while also pursuing revenue growth.
So what about how much Orange Light Games earns?
First of all, the revenue of key lead code orange light games** mainly includes game sales revenue, advertising revenue and virtual object guessing product sales revenue. Among them, game sales revenue is the main income**, including game recharge, in-game prop purchase, etc. Advertising revenue mainly comes from in-game advertising, while virtual item sales revenue refers to the sales of virtual goods in the game.
Secondly, the revenue growth of Orange Light Games is mainly affected by the game market. At present, the game market is highly competitive, and various game manufacturers and operators are competing for market share. Therefore, Orange Games needs to strengthen game R&D and operation, continuously launch new products, improve user satisfaction, increase user stickiness and retention rate, so as to ensure stable revenue growth.
Thirdly, the revenue growth of Orange Light Games is closely related to the growth of user scale. Orange Games needs to expand the scale of users through various channels, such as advertising, offline promotion, etc. At the same time, Orange Games also needs to understand user needs through market research and user feedback, continuously improve products and services, and improve user retention and repurchase rates.
Finally, Orange Games' revenue growth also needs to consider policy risks and market volatility. At present, the supervision of the game industry has been strengthened, and the game content and operation mode have been regulated and controlled. Therefore, Orange Games needs to comply with relevant regulations and requirements to avoid policy risks.
At the same time, there is also a risk of volatility in the game market, and Orange Games needs to pay close attention to market changes and adjust its strategy in a timely manner to meet market demand.
In general, the revenue growth of Orange Light Games needs to consider many factors, including market competition, user scale, product quality, service quality, policy risks and market fluctuations. Only through continuous innovation and optimization can we achieve revenue growth and market share improvement on the premise of meeting user needs.
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