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What is the mess Just press the squat + s and don't let go Just press the space bar The main thing to master the rhythm CF is to practice more.
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Press and hold [Squat] + [S] + [Jump] + [S] + [Jump] + [S] + [S] + [Jump] ...
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1. Ghost Jump needs to hold a handful of Fufu**, and then hold down the Ctrl Shift key without letting go.
2. Press and hold the space bar (jump key) and the arrow key at the same time, such as pressing the W key to move forward.
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The first floor has been pasted for many years, and I haven't looked at the problem, and people ask how to jump forward. Text: It's very simple, run a few steps forward, jump it, press the squatting arrow button in the air, and jump at the moment of landing (that is, even jumping) and press to jump when you land.
There is also any generation of ghost jumps with the above methods can also be used to jump to the place where you started, you will not change direction when you turn around, and you want to turn around by pressing the direction button.
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The CF ghost jumping tutorial key techniques are as follows:
Computer model: ASUS A456U.
Computer system: win10.
Software: cf.
1. The best ghost jump is to just hold a handful of husband **, and then hold down the Ctrl+Shift key (keep holding down and not letting go).
2. Press and hold the Ctrl+Shift key at the same time, and hold down the space bar (jump key) and arrow keys (press and release both keys at the same time).
3. Ctrl+Shift key has been held down without release, and the space bar and arrow keys must also be held down and released at the same time.
4. If you don't skip, then you follow this jump"1Run Forward (W) 2Space (jump) 3
Turn back 4Press and hold S (back) 5Hold down Ctrl (crouch) 6
Press the space bar (jump) the moment you hit the ground 7The moment you hit the ground, press the space bar again (jump)".
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Timing when you go back and press the spacebar.
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Ctrl+s in a rhythmic space. ok?
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Press ctel+s+space and ctel+s press don't put it.
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No matter how detailed it is, it's flashy....Because there are only three keys in total. It's simple.
Jump backwards, hold down s and ctrl, then press jump, and then press jump again the moment you land quickly, and then jump at the moment you land.
Jump forward. Jump out of the first step, press and hold W and CTRL in the air, press and jump the moment before landing, and then jump in the moment before landing.
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, the most practical ghost jump 3 generations.
The 3rd generation is also called Lingbing Jump.
1.Hold down the Ctrl+Shift key (hold it down without letting go).
2.While holding down the Ctrl+Shift key, hold down the space bar (jump key) and arrow keys (press and release both keys at the same time).
3.Keep repeating the operation, and it is Lingbing jumping.
Note: The key has been held down and not released, and the space bar and arrow keys must also be held and released at the same time.
2.Practitioners need to practice continuously to strengthen the coordination and flexibility of movements, so as to press and relax at the same time.
1.Press Ctrl first to keep it loose, then gently press S, then press Jump. Remember to tap. Just take a little back again. This will not be explicit.
2.Jump up and press s in the air. Release the s before landing, otherwise this will be explicit.
I play slivers, and every time I kill ghosts, they say I'm ghost-jumping. How did you beat me to death? Obviously, I didn't jump well, and I can see that I didn't jump well, so I trouble myself to take a good look.
There are also breathing masters who are not afraid of ordinary ghost jumps)
3.The longer you press S in the air, the farther you jump (this is the acceleration jump), and the moment you land, you are pressing S to jump, press S. Continuously, (this is a jump).
4.Once you've practiced the acceleration jump and the jump, then you can enter the expert ghost jump that does not breathe.
5.You all know that there is a frequency of breathing. Use the breath interval to quickly get to the side of the strip and kill it with an accelerated jump and a continuous jump.
6.Well, the above is the ghost jump content, it's very simple.
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Ghost jump buttons. D-pad Space Ctrl (crouch).
Ghost mode.
Ghost Jump can make CT invisible to you.
Let me tell you about my experience.
It is very important to take off well, and if the jump is not obvious, it means that the problem behind it is not big.
The CTRL key is held down in the ghost jump, and the S space is not visible after the ghost jump (the connection is good, and it needs to be practiced more).
1 generation. After taking off, press Space ......By inertia is getting slower and slower.
If you don't jump well, you can use this trick to pick up 2 or 3 generations, and you can also observe 4 weeks in the middle of 1 generation).
2 generations. After the jump s (slightly longer when pressed) space space s space repeatedly.
The jump is much farther than the 1st generation, but be careful that the s time should not be too long, otherwise it will become a movement after landing, which will be obvious).
3 generations. After the CF revision, the 3rd generation has become very simple, and there is no frequency limit.
It can basically be understood as 2 generations.
After the 2nd generation lands, the timing of the space should be good, then you will find that even if you don't press s, it will slide out a long way.
Beginners are still good with it, and there is a distance of 2 generations if the 3 generations can't come out).
And then the 3rd generation can also jump straight and sideways, in short, it feels good and jumps far no matter what.
Some people understand it as 4 generations and 5 generations.
4 generations. I'm talking about 4 generations that are 3 to 4
After the 3rd generation became proficient, the mouse turned down, and the camera turned 180 degrees to jump forward.
At this time, it is easier to kill, of course, the sensitivity of the ghost's mouse should be turned up.
There is also a kind of 4th generation is to run forward and then jump up and press the squat space, which is simple but generally used when there is no CT next to it).
Generation 5 is the direction of the forward jump.
I don't know what other people online think.
But ghost jumping relies on inertia, and on the whole, the 5th generation is the cooperation of the previous generations.
On the way to the 3rd or 4th generation, use the 1st or 2nd generation to connect in a different direction.
Ghost Jump proficiency is key.
It is recommended to play this picture of the Underground Research Institute.
Ghost Jump Play completely.
Tips in the 3rd generation practice, the feeling of the 3rd generation can be practiced like this. The underground research institute exited through the door near Point A and jumped straight down.
The feeling of not shedding blood is right. Other high places can also be this just by the way)
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Ctrl+S "Or" w+space,Remember to keep squatting.,Otherwise, you'll be seen.,You can also jump continuously.,But it depends on the time of the landing of Ha.,Look.。。。
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Ctrl (keep pressing) and then S and the Space bar are pressed regularly When you jump once, press S + Space the moment you land.
It depends on your skills You play for a long time and slowly you will practice the basics first, ctrl + s + space, and after you are proficient, you can also practice long-range ghost jumps and anti-squat ghost jumps.
— A CF player.
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Press the squat to jump backwards first, and jump when you land, that's fine, remember to squat.
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Ghost jumping buttons.
There are 6 types of ghost jumps.
Don't call it if you don't know, it's out of 6 generations)
1.After crouching, the CF ghost ghost jumps, that is, when the lurker moves, the defender can't see it. Ghost Jump is divided into 1-5 generations.
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Jump after crouching.
The moment before landing (that is, when you are about to land), press the jump jump and press it after you finish pressing, and then repeat it (squatting and pressing all the time) cirt (keep pressing) + jump jump + s jump + s
I'll tell you the whole thing.
The first generation will not be said.,The second generation is to hold down and squat.,Then jump back.,After jump.,After jump.。。 The previous 3rd generation is the same as the 2nd generation, but during the re-jump, turn the mouse to make the camera forward, and then just press the space bar to change to skip forward. The 4th generation is to run forward, hold down and squat in the air, press the space bar when you land, and press the space bar every time you want to land, without pressing the arrow buttons. >>>More
Just use the mouse, no other needs to be needed.
Ghost jump is divided into three generations: [Generation]: Hold down Ctrl and don't let go, press S and then press space, release S at the same time, press space again at the moment of landing, and then press S again, and then repeat the jump after jumping. . . >>>More
As for the ghost jump, it is to use the principle that when squatting and moving a little will not be in force, first press "s" (after, because after pressing can be the longest time and not current, proficient in which direction can also, it is easy to exist) and then quickly catch the jump, press "s" in the air, let go before landing, jump instantaneously when landing, and then back, jump, back, jump... This is the second generation of ghost jumping, "S+space" lands and then "S+space", that is the generation. It's slow, and it's easy to leak... >>>More
There are 2 generations of ghost jumps, the first generation is a jump and stops once, and the second generation is a continuous jump. >>>More