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1 Spell Penetration is to reduce the opponent's magic resistance, so that your magic damage is closer to the real damage, and the increased penetration is added to the magic damage of the skill, if the skill itself is physical damage, it does not enjoy the bonus! 2. Armor penetration counts towards normal attack and physical attack skills! 3. There is no such thing as a crit in a mage's magic!
You can use a critical hit in physics, but you can add it to a normal attack! 4 Only when attacking the defense tower, the mage's general skills will enjoy a certain magic bonus! Doesn't work when attacking heroes!
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1 Magic piercing refers to skill penetration rather than normal attacks.
2 Armor refers to the penetration of your normal attacks.
3 Mages can use critical hits, but that refers to your normal attacks (what other critical hits does the mage play).
4 is a physical damage skill does not count.
Hope acceptance.
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1 Spell Penetration is Skill Penetration.
2. Armor penetration is the penetration of normal attacks.
3Look at the heroes Some hero skills can be critical, and it should be a skill physical can be critical.
4 still depends on the hero, some can be strong, and some can only be in physical attack.
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1.Spell Penetration is the damage that has magic damage in all abilities, and can cause Spell Penetration, regardless of normal attacks.
2.Armor Penetration is related to the damage dealt by all physical attacks, including the Mage's normal attacks, and if the skill deals magic damage, then the armor penetration is ineffective.
3.Critical hits can only be physical attacks that cause critical hits, such as mage's normal attacks, and skills that deal magic damage cannot be critical hits.
4.Or this sentence Critical hits are only related to physical attacks, so if the skill is dealing magic damage, it can't be critical, so it can only be a physical attack.
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1. Spell penetration refers to the penetration of all spell damage, not necessarily ordinary attacks or skill attacks. For example, someone buys Green Claw, so their normal attacks will contain spell damage and physical damage, and the spell damage will use your spell to penetrate. For another example, some characters' skills produce physical damage, so his spell penetration is useless.
You point to the skill with the mouse, and there is a number of damage on it, if it's green, it's spell damage, and if it's red, it's physical damage)
2. Armor penetration is the same as the explanation of spell penetration in the previous question. However, if you don't have any equipment, basically all heroes (because some heroes' passive skills will add magic damage to normal attacks) have normal attacks that are physical damage, which can be applied to armor penetration. In the same way, some characters' skills deal physical damage, which also applies to armor penetration.
3 and 4 together: League of Legends' critical hits only have physical critical hits, and in the same way, only physical damage (including normal attacks and skill attacks) is applied
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1.Skill penetration.
2.Normal Attack Pierce.
3.Normal attacks are critical hits, and skills will not have critical hits, so mages don't make critical hits.
4.Gad is spell damage.
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1 is skill penetration 2 It's useless for a mage to have armor to penetrate, mages rely on skill output 3 It's impossible to use critical hits 4 Mages rely on strength and mage penetration, buy these runes.
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1.Looking at the skill introduction, spell penetration only affects magic damage.
2.Armor Piercing affects normal attack damage and abilities that deal physical damage.
3.Skills don't have critical hits, unless stated, such as Q4 of the Ocean CalamitySame as above, skills do not have critical hits, only normal attacks have critical hits.
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You can go to Mumu and don't cry to see it, my League of Legends problems are all solved after reading it.
If you don't know the address, Mumu doesn't cry.
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It's very simple algorithm, it's addition and subtraction, but it's just applicable to fixed spell penetration, compared to if you have 10 spell penetration, the opponent has 30 points of magic resistance, then for you he is 20 points of magic resistance.
If it's magic piercing and spell penetration, then subtract 10 magic resistance and then 35%, and 30 magic resistance is 13 magic resistance for you.
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Calculate the percentage first, then calculate the fix.
For example, if the opponent has 200 magic resistance, and you have 40 fixed magic wear and 40 magic resistance, then he only has 80 magic resistance for you.
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Ignore the target's magic resistance, directly reduce it, first count 100%, then count it as a fixed one.
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Spell Penetration Percentage Calculation: Magic Resistance Actual Resistance (Magic Resistance Percentage of Spell Penetration).
The above is the percentage penetration such as the magic piercing staff or talent rune] spell penetration calculation: magic resistance actual value magic resistance spell penetration value [the above is spell penetration such as wearing shoes and masks].
Practical example: The opponent has 100 magic resistance, I have the method to wear shoes, masks, and staffs, then 100-30 [law to wear shoes + mask 30 fixed method to wear]=70 in the calculation of 40 percent [40% penetration of the magic staff] and finally = 42
When using only the best attribute runes, the highest spell penetration is.
There is no upper limit to lol armor penetration.
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The first level W, and then the main E and the secondary Q have a big point and a big one.
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