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There is no upper limit to lol armor penetration.
Armor penetration is when the attacker with armor penetration uses a physical attack to deal damage to you, minus the corresponding armor, and there is no armor on the line, but the armor cannot become negative except for the black cutter. The conversion is also very simple, you hover over the armor value to see how much damage you take is reduced. For example, the opponent's 5 armor reduces damage by 10%.
Your armor penetration is 2, and the opposite side becomes 3 armor. Armor 3 reduces damage by 6%, which means that your armor penetration of 2 increases your damage by 4%.
Black cut +10, full 5 stacks passive, +50%.
Dreaming Spirit: +20
Talent +8%, Whisper +35%.
Common. 43%, plus the black cut passive is 93%, but the percentage is capped at 60%.
The formula is to calculate the percentage penetration first, and then the fixed penetration.
If a person's armor is 100, -60%, there are 40 leftThen subtract the 30 of the Ghost of the Dream and the Black Cut (the objects of these two equipment can be stacked.,It's a bug.,I don't know if it's fixed.。 There was 10 o'clock left in the end.
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Hello: The current S2 version is still limited in the calculation of nail piercing and then calculating the percentage of nail piercing.
It's 110 A, first count 10 minus A, and then calculate 40% of the whispers. Finally, A is 60 points.
There is no upper limit to simple armor wearing, as long as you have it, you can reduce it until the other party does not have armor.
This is even more noticeable in the S3 version.
S3 counts 40% of the whisper, then minus armor. It's very likely that it will be reduced to a negative number in the end.
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There is no upper limit, but armor cannot be negative, except for the Black Cutter. It's also very easy to convert, and if you hover over your armor, you'll see how much damage you take is reduced. For example, the opponent's 5 armor reduces damage by 10%.
And your armor penetration is 2The opposite side becomes 3 armor. 3 armor reduces damage by 6%, which means that your 2's armor penetration increases your damage by 4%.
In League of Legends games, the benefits of armor penetration far outweigh the attack power in terms of damage to heroes. The runes of attack power are reflected in the replenishment of jungler heroes and adc heroes.
Game introduction: League of Legends is also committed to promoting the development of global e-sports, in addition to linking the development of professional leagues in various regions and building an e-sports system, it will also hold three world-class events every year: "Mid-Season Championship", "Global Finals" and "All Star All-Star Game", which have won the love of hundreds of millions of players and formed their own unique e-sports culture.
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There is no upper limit. This is calculated as your physical damage minus his armor is the actual damage you deal to him.
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The maximum limit of armor penetration.
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There is no upper limit to the percentage of lol armor penetration.
1.Armor Penetration: refers to the quantitative consideration of the attributes (e.g., **) of the injured party relative to the armor of the injured party during the calculation of the damage of one being (which may or may not be the player) against another existence in the game.
2.The effect of armor penetration: The meaning of armor penetration in lol is to reduce the armor value of the target you attack in disguise, thereby increasing your physical damage output, which is very effective against enemies with high armor in League of Legends; On the other hand, if the opponent's armor itself is not high, the benefit of armor penetration may not be as obvious as the attack power.
3..Formula for calculating armor penetration:
Armor Penetration Percentage Calculation: Armor Actual Armor Value (Armor Value Armor Penetration Percentage) Armor Penetration Calculation: Armor Actual Armor Value Armor Penetration Value.
For example, if the opponent has 130 armor, you have 30 armor penetration + 40% armor penetration, and the result is that the opponent has (130-30)*60%=60 armor.
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There are only 2 pieces of equipment that provide a percentage of armor penetration, one for the Piercing Bow and one for the Black Cutter.
If you don't use a specific hero, such as the Prince, Monkey, Zhao Xin, and the Captain, heroes with a percentage of armor reduction.
Then the Piercing Bow will give you 35% extra armor penetration, note the extra armor that the target hero gets from equipment, runes, and talents.
The Black Cutter reduces the target's armor by up to 24%.
The highest armor piercing value in lol should be the captain's e, ignoring 40% of armor.
There is also 7% of talent points
These armor piercings are multiplicatively superimposed. At most, it should be Ignore Armor plus 35% bonus Armor, plus your Fixed Piercing. Hope.
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Armor penetration theoretically has no upper limit, but due to the setting of the equipment attribute mechanism, the attribute of percentage armor penetration is the only passive and cannot be stacked, so it is not counted as the percentage armor penetration that comes with a specific hero skill, and the maximum can only come from the Dominica Lord's greeting or mortal reminder passive: the 35% armor penetration provided by the last whisper.
Fixed armor penetration is generally stackable, such as Sakura Knife, Black Cut, Mamotius's Devouring (Great Drink Demon Knife), and Curtain Blade's passive armor penetration.
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There is no upper limit to the penetration percentage itself, but it is impossible to reach 100%, so can we get infinitely close to 100%, the answer is no. Because while there is no upper limit to the penetration itself, the equipment with the penetration effect is limited, and it is the only passive. It is impossible to go to infinite superposition penetration.
At present, the physical penetration effect is black cut and whispering, plus the talent, the rune, the maximum penetration effect can only reach about 45%, and the actual outfit and rune cannot reach such a high, because you can't produce fully penetrating equipment and runes with full penetration. It doesn't make sense.
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League of Legends Armor Max Limit Test:
1 Noshou E skill point is full with 25 armor penetration, and the character attribute page is 25 2 armor-piercing bow attribute 45
3 Nuo hand out an armor-piercing bow to point full e skills to view character attributes armor penetration 45 Summary: The upper limit of armor penetration is 45
However, there is no upper limit to the armor penetration of non-percentage armor such as Ghost Dream and Black Cut, and the Assassin recommends a number of equipment similar to Humor Black Cut, and the actual data is expected.
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There is no upper limit, but the algorithm is the sum of the maximum value of the monomer multiplied by the accumulation rather than the sum, for example, the guillotine has a whisper 40% + talent 10% + max level e25% is [40%*(1+25%)] 1+10%) 55%, just like Zelas's spell penetration, it is (40*; If it were calculated by adding it up, these two heroes would have been against the sky a long time ago, and the penetration of up to eighty percent could basically directly wear the tank into armorless, and Zelas would not have to sit on the cold bench for so long.
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There is no upper limit to the percentage armor penetration.
Actually, this is useless, the priority of armor penetration is: fixed armor piercing (now lethal) Black Cut's armor piercing Whisper and No's passive.
That is to say, there are 150 armor on the opposite side, and 50 points are brought by itself.
You have 50 points of solid piercing, the opposite side is 100 points of armor in front of you, and the black cut is minus 30, leaving 70; Whispering ignores 45% and is left.
But isn't it idle to wear five outfits?
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No upper limit! But keep in mind that the only passive is not stackable. Talent + Last Whisper = 50.
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No cap, but up to 50% Whisper + Talent.
Zelas turret + magic staff can reach 70%)
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The percentage of armor-piercing ones is only Whisper and Black Cut, and the fixed armor-piercing ones are Runes, Dreams, Curtain Blades, Demon Drinkers, and Serrated Daggers.
Two whispers you can only get 45 extra armor penetration, as it is the only passive, and the black cut weakens the total armor. To give you a bit of science, the order in which armor is weakened is calculated is as follows: Total Armor Penetration, Extra Armor Traditional, Fixed Armor Penetration.
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The game official does not set an upper limit on the armor penetration percentage, and generally it is enough to give a greeting from the Dominic Lord when the opposite side is meaty, and too many armor piercing will cause the lack of advantages in other aspects.
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Now Whisper is weakened, 35% + Black Cut Full Layer 30% + Talent + Runes Some heroes can reach 100%.
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Skill (Galen's E) + Black Cut + Whisper is a percentage.
There are also some physical penetration runes, fixed numerical physical penetration equipment.
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There are only two large pieces of armor penetration equipment in League of Legends: 1Ghost of Dreams 2A final whisper.
Dreaming Spirit +10 Piercing.
Last Whisper +35 Piercing (Passive Only).
The maximum amount of equipment that can be provided is 85
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There is no limit to the number of points for armor penetration. I don't think there's a lot of equipment added to armor penetration.
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Infinite stacks, the same as attack speed and lifesteal.
There are two types of armor penetration: fixed armor penetration and percentage armor penetration. Fixed armor penetration has a different priority than percentage armor penetration, which is higher than percentage armor penetration, i.e., when calculating armor penetration, the server will prioritize fixed armor before calculating percentage armor penetration. (If there is no fixed armor penetration or percentage armor penetration, skip the calculation). >>>More
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