DNF Sanda plus Commentary. Who adds points to a DNF Sanda PK?

Updated on Game 2024-05-28
5 answers
  1. Anonymous users2024-02-11

    Add a point, just add a point to your current HF mainstream, which is also currently used by Blue Storm.

    Physical skills: full back fall (yes, full) out of force, full of King Kong shattered, full of steel bars, broken neck 2 thoughts: full doppelganger, 1 thunder back fall.

    Berserk: crouching.

    Sanda: Full hook (forced lower section (strong), full broken bones, full collapse fist, full rising dragon, 1 lightning, 1 shadow, forced whirlwind, forced iron mountain, full inch full (mandatory), forced forward kick, buff, full weakness, hegemony, softening (fashion tops choose soft), I didn't write the preposition of some skills, just point to the pre-requirement.

    Universal: Unyielding, 1 Leaping, Squatting.

    EX: Strength 3, Stamina 3, Hit 3, Basic Mastery 3, Enhanced Back Fall 3, Evasion 3, Others at will.

    You can ask me specifically, 527547207qq

    Pure hand-to-hand, in addition, in fact, Valkyrie was severely weakened in version 70, but it is still a first-line profession in PK (LS lightning is not canceling invincibility, but canceling the invincibility bonus time after the skill judgment ends, and in most cases it has little impact). The problem is in the current PK field environment, the PKC delay after the 70 revision is huge, it is universal, and it is the same in the game, and TX has not given a reasonable explanation. It is extremely unsuitable for a profession like Valkyrie, which requires extremely high precision operation!!

  2. Anonymous users2024-02-10

    This method of adding points tends to PK, but the brush is not weak, in fact, Sanda will be very strong even if it is pure PK plus point brushing, and there is no problem if the operation is good. The operation of the Sanda brush does not consume blue, and the speed of the brush is faster than that of the red eye.

  3. Anonymous users2024-02-09

    First of all, I would like to state that this is a personal play.

    First of all, we must first know that Sanda is an instantaneous high damage, too many air attacks will only make Sanda fall into a desperate situation (because of high damage, easy to protect), the most royal way of Sanda is to push the flow, to make good use of all kinds of kicks, neither let the enemy float in the air, nor let the enemy to the end, otherwise it will not be connected.

    Since it is a flat push stream, the uppercut does not have to be learned.

    So: uppercut +5 (out force), pre-skill.

    Forward kick +1 useless skill, kick through our gorgeous combo.

    The lower kick is blind +10 (out of force), and the combo is a transfer hub, with a short CD and fast speed. (Examples of combos are shown below).

    The back drop +1 system sends.

    Overlord armor + full, the physical defense of the bonus after full is very strong! And it's still a hegemon!

    Strong punch + full, we push the flow of sanda, what we want is high hard and straight, high attack! (strong punch plus hard straight, physical attack).

    Collapse Fist +5 (out forced), Crash Fist level 5 hard stun attack is strong enough!

    Broken bones + full, powerful, with a slowing effect, isn't this exactly our magic skill of pushing the flow of sanda?

    Iron Mountain relies on +1, this trick is really useless for flat pushing, and it flies as soon as it hits, so it's good to escape!

    Whirlwind leg +1 or don't add, this trick is really useless, if you want to be powerful or not, if you want to dominate the body, you don't have a hegemonic body, and the speed is slow, it's a waste of points!

    Wind Chase +5 front, no force, waste wood skills I don't understand the number of radical interpretation.

    Smooth muscles +1 or nothing, I don't think it's really useful. We're brushing! It's not PK again, it's really useless!

    Shenglong Fist +1, I dare to say that this is the most useless colorless skill of GF! Although the power is okay, the lack of hegemony is the biggest weakness, and +1 is highly recommended

    Inch fist + full! Sanda's No. 1 strong skill! After completing the study, it is not impossible to cooperate with strong punches, and the damage is 3-4w!

    Lightning Dance + Full, Sanda Divine Skill! Weak explanation. Everyone on earth knows it!

    Shadow Chain Kick +1, I've thought about it for a long time, and I'm choosing Inch Fist and Shadow! But I still choose inch boxing, because the cost performance of the shadow is really low, only the last punch is useful, and +1 is highly recommended

    Martial God Step +1 system sent,Waste firewood skills。

    Martial God kicks + full, everyone on the earth knows it!

    It's finally over!! Individual play!!

  4. Anonymous users2024-02-08

    Not much to say, this is the disadvantage of Jin Shenchen's new change (most of the Sanda of the Venerable are added like this now, and I am also Venerable).

    Physical skills: 5J out of the back fall.

    Folding strength 1J King Kong crushed 20J

    Nian nuclear filial piety:

    Doppelganger 9J (SP is not enough, you can also add it to your liking).

    Berserk: Crouch 1J

    Martial arts: 10J out of the hook.

    Forward kick 5j out strong.

    Eagle stepped on 5J and kicked 10J in the lower section to be strong.

    Overlord armor 10j

    Whirlwind leg 5J out strong.

    Collapse fist 20j out of strong.

    Broken bones 18J softening 5J (with fashion 1jpk field can soften 3 times) inch fist 1J Shenglong fist 1J

    Lightning Dance 1j

    Wind Chase 5J

    Iron Mountain relies on 5J to be strong.

    Shadow Chain Leg 1J

    GM: Xiangyue 1J

    Crouched 1j

    Unyielding will 10j, that's right, 10j can be used as a hegemon, okay, it's over.

  5. Anonymous users2024-02-07

    +10 uppercut

    +5 forward kick (out forced).

    +10 for lower kicks (out forced).

    Back fall +5 out forced.

    Hegemony armor is defeated + full (not added is this elimination skill.)

    Collapse punch + full (out of force).

    Crushed bones + full (not explained).

    Eagle Stomp +5 (front).

    Whirlwind Leg +5 (Out Forced).

    Wind Chase +5 front, no force.

    Smooth Muscles +4 (2 Interruptions).

    Iron Mountain relies on +5 (out forced).

    Shenglong Fist +1 inch fist +1

    Lightning Dance +5 (This skill +5 kicks 10 times, and you can continue to connect in front of the enemy after the skill ends).

    Splitting Chain Kick +1

    Martial God Step (the system is enough).

    Martial God kicks strongly, because this is PK plus a little mold staring, it is recommended not to add.

    +10 Steel, Iron (+2000 Defense).

    Weakness Perception and King Kong Shatter choose one to fill up. (I choose the perception of weakness, save SP.) ) crouch +1 by crouching +1

    Leap +1 clone +6

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