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I'm dizzy, it's so dizzy to give you one talent after another.
Let's put it this way, the Lord suffers from the vice-demon, and killing people is basically based on consumption.
And the main pain finally came out of the blue, basically killing monsters without having to sit down and drink water.
It's a very good talent under FB PK (PK relies on consumption), the only flaw of this talent is that it has no explosive power, and it's not very good to kill.
If you are really rich and can find a mage to ask for water at any time, then the main destruction and secondary pain are a very good talent.
But talent, that is, it depends on whether you are familiar with it or not. It's good, but the difference isn't too big.
However, it is recommended that you still practice the main pain and sub-destruction, which can basically ensure that you will not be too weak to do some difficult tasks.
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Painful] point. Intensive corrosion.
Level. Reduces the cast time of your Corrosives.
2 seconds. Strengthens life diversion.
Level. Increases the mana converted by your Life Diversion spell.
Strengthens life-draining.
Level. Health drained from life drain increases.
Demon Focus. Level. So that you have.
chance of casting a Lifedrain, Mana Drain, or Soul Drain spell is not interrupted by taking damage. Curse Amplification.
Level. Increases the effect of your next Curse of Weakness or Curse of Pain by 50%, or increases the effect of your next Curse of Fatigue by 20%. Relentless extension.
Level. Increases the range of your Affliction spells.
Night. Level. Make your Corrosion and Lifedrain spells have.
chance to cause you to enter a Shadow Meditation state after dealing damage to an enemy. Shadow Meditation reduces the cast time of your next Shadow Arrow spell by 100%. Siphon of life.
Level. Transfers 15 of the target's health to the caster every 3 seconds for 30 seconds. Fatigue curses.
Level. Reduces the target's speed to 90% of normal speed for 12 seconds. Each Warlock can only apply one curse to one target, and the same type of curse cannot stack.
Strengthens the Fatigue Curse.
Level. Increases the slow effect of your Fatigue Curse.
Shadow Mastery. Level. Increases the damage dealt or health drained by your Shadow Spell.
Demon] points. Strengthen the ** stone.
Level. Increases the health recovered by your ** stone.
Demonic Embrace. Level. Makes your stamina increase.
At the same time make your spirit lower.
Destruction] point. Strengthens Shadow Arrows.
Level. After your Shadow Arrow deals a critical blow to the Eye, you deal 4 consecutive Shadow Damage to it.
The effect lasts up to 12 seconds. Disaster.
Level. Reduces the cast time of your Shadow Arrows and Sacrifices.
Second. Shadow burn.
Level. Instantly blast the target with Shadow Energy, dealing between 91 and 104 Shadow damage. If the target dies from Shadow Burn and the caster gains experience or lack of accolades for it, the caster gains a Soul Shard.
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Since it is not messy, Liang Zhi accompanies your level! If you are level 55 ruined or below! That advises you to still use deep pain! to level 55.
That's 46 talent points! You can go out of the guards! Corrosion can also be instantaneous!
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The pain talent is best added to suck soul fragments back to blue. Then you don't have to drink water. It's just that it's a bit troublesome to lose the soul stone before losing it. Hehe.
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