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Action: When the skill reaches max level, it will have an additional effect This skill has no effect until it is at least level 8, and you have one less skill than the others during the match.
Dark Ball [Q]: Deals 20% additional damage to heroes.
Mind Power [W]: Sends enemies into the air for a short period of time.
Shattered Void [E]: Increases skill effect range by 50%.
Dark Ball [Q]:
Summons a Dark Ball in the target area, dealing 70(+16)[.].55]. The Dark Orb lasts up to 8 seconds and can be manipulated by Syndra's other abilities.
Consume blue: 40 cd: 5
This is similar to Victor's ultimate, but he lasts up to 8s, and can be grassy, a very disgusting existence. The key is that his CD 5s, duration 8s, and only 40 blue cost, should be a harassing and reinforced.
The Power of Mind [w]:
First press: Drag a Dark Ball or an enemy creep.
Second press: Throws a Dark Orb or an enemy creep, dealing 80(+19)[.] to the enemy unit it hits6] magic damage and slows by 25% for 2 seconds.
Consumed blue: 60 cd: 12
This skill is a reference to the clay monster in the dota-fun mode, first you can choose a creep, and then use this creep to smash others, of course, you can throw Q skills when there are no creeps.
Shattered Void [E]:
Sends a fan-shaped wave of energy in front of you, dealing 60(+13)[.].5] magic damage.
And it is able to push the Dark Ball, and enemies hit by the Dark Ball will be stunned for seconds.
Consumed blue: 50 cd: 14
This is an AOE that works with Q, you can summon Q, smash Q on the person, and then blow it over, and the person is unconscious.
Energy Surge [R]:
Releases energy on the target and fires all Dark Balls, dealing 70(+9)[.].2] magic damage.
Inflicts a minimum of 210 (28) on a hero.[.]6] of the damage.
Consume blue: 100 cd: 100
A single damage skill, the dark ball can exist 2, this skill is decent, there are no highlights. From the diagram, there should be 3 balls with cooldown reduction.
Discussion: This hero is very interesting, but we can't tell from the stats that his skill panel damage.
He has a knock fly, a single coma, and due to the blue consumption problem of Q, the lane will definitely not suffer.
Compared to the current version of Zyra, it should also be a very good mage, so, will this mage also be a non-ban mandatory choice from the first appearance, and then immediately weakened?
Compared to the Goddess of the Bright Moon in 102, which hero are summoners looking forward to more?
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She is the daughter of Marzahar. Her relationship with the Void comes from her father, Marzaha, and the Void. As for the claim that she is Cassadine's daughter, it is pure rumor.
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Without her backstory, there is no mention of the Void, let alone the daughter of Cassadine the Voidwalker.
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The Voidwalker's Daughter is said to be.
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Actually, this hero is not bad, but she has to move very much, she is especially like a thorn - a brittle b, the e skill is short, and the ball can't hit people, I played it once when it came out. However, after reading the announcement, it seems that it will be strengthened.
LZ can try it for himself - Personally, I think her skill range is a little smaller.
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Tips and tricks.
Use it yourself. To maximize your ultimate damage, use it when there are many Dark Orbs present on the battlefield.
After you hit an enemy hero with telekinesis, a Dark Orb will slow the target hero and make them uncomfortable for a while.
Raise a small skill to level 5 as soon as possible, and then the skill will gain additional effects.
Enemy use. Buying shoes early in your fight against Sindra will help you dodge most of her abilities.
Attack Sindra after handing over the weakling's retreat, as the weakling's retreat has a long cooldown, so she has no ability to save her life at this time.
Sindra's abilities gain additional effects when they are full, and their appearance changes.
Hero Analysis. Hero advantage.
Sindra is a ranged mage with a large number of AOE skills, and can easily clear the line with the super high base damage of QW combos in the early days; In addition, Syndra's slowing and stun skills can also be a good help for her gank and escape; The innovative setting of the W skill allows Sindra to grab the Void Orbs generated by creeps and Q to throw them at the enemy, and R can trigger up to 6 Void Orbs to attack the enemy, so Sindra has a super high burst at level 6. On top of that, all of Syndra's skills can enjoy mobile casting.
Hero disadvantage. The difficulty of the hero is too high to get started, and the skill casting needs to be predicted and well connected, otherwise it will be difficult to deal damage (W and E skills require a lot of practice); Relying too much on Q's blood grinding, blue consumption was also a major problem in the early days of Sindra; In addition, Sindra is not strong in the early game, and lacking escape skills, she is easily targeted by some mid-laner heroes (Akali, Barrel) in the early stages.
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Use Q,E to stun people.,Then connect w,R,High damage directly on the opposite side of AP (except for Fatan),The Great Holy Grail is the first to come out.,Then the hat.,Central Asia.,Law wears a staff.,Great Shunfeng can be the second out of the killing book.。
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The ball girl is very strong on the line, the whole team battle ability is average, there are few AOEs, and the heads-up is powerful.
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Dark Führer Sindra Gameplay:
Sindra is a very formidable mage with a single output that is one of the best even among all heroes in terms of single output, Sindra does not perform well in headwind rounds, but rarely encounters headwinds due to his strength against the lane.
Online, Sindra can use Q's short CD and low blue cost to consume opponents frequently, and if you predict it before level 6, you can consume it home; W skill can grab the magic ball and throw it to the enemy to slow down, E skill can cause stun, you can use WQEQ plus a few flat A combos, you can knock out a lot of blood from the enemy. After waiting until level 6, Sindra is even stronger, 6 moves can deal very high damage, if the orb accumulates enough to hit more than 600 HP, it will not be a problem. But Sindra itself is also very brittle, so be careful not to be seconds while seconds others.
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It is not recommended for novices to play The main output skills QW are not instant trigger skills Q is the same as the Q of the snake girl It takes a certain amount of time to trigger W The first time is instantaneous but the second time that mainly hits the damage It requires good prediction and movement Besides, the attack range of R's ultimate is really small enough for the mage The distance is much shorter than the distance of the skill Q And the damage of R If you want to reach the maximum, you must accumulate 3 energy balls But the damage distance of the QR skill There is an actual gap. >>>More
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