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Thirty Years of Hegemony in the Game - Exploring the Development of Chinese Go from the Battle of Champions and Runners-up Sakata Eio Sakata and elite chess players
Yicui Guanzi Comprehensive skills application
Sub-form sub-effect analysis
Middle and Outer Chess Famous Genealogy Series Zhao Zhixun Game Selection
Middle and Outer Chess Famous Genealogy Series Cao Xunxuan Game Selection
China-Japan Go Friendly Match Selection (5).
China-Japan Go Friendly Match Selection (4).
China-Japan Go Friendly Match Selection (3).
The third selection of ancient and modern Go games
China-Japan Go Friendly Match Selection (6).
China-Japan Go Friendly Match Selection (2).
China-Japan Go Friendly Match Game Selection (1).
The first in the Sino-Japanese Go Tournament.
The first and second full spectrum
Sino-Japanese Go storm clouds
Documentary of the Sino-Japanese Go Ring Battle
Inside and outside the curtain of the Sino-Japanese Go ring. rar
The elite game of Chinese, Japanese and Korean chess is finely understood
China and Japan jointly commented on the 3rd China-Japan Go Tournament
Mid-game tactics Mid-game strategy
A new interpretation of the Xuanxuan Chess Sutra
Go Beginner Series) Moves after the mention
Go Beginner Series) A common set of Go forms. rar
A must-read for those seeking to play the game) A Guide to Go Officials
Chengdu Chess Garden" Go Series 20· Go Midgame Skills Chengdu Chess Garden "Go Series·19· Go Official Basics Chengdu Chess Garden" Go Series ·14· Go Tactics Don't use a fixed formula to win
Layout Chengdu Chess Garden" Go Series ·13· Go Layout Basics A new solution to the Theory of Go Fayang
The overall idea of the layout
Layout Tesuji and Actual Combat - Basic Knowledge of Go 123 Layout Method**
Layout Basics Layout Techniques
Layout encyclopedia
Layout experience Layout instructions
Layout Tips Layout essentials and ideas
Layout with mid-game offense and defense
Japanese Go (2) Celebrity Battle of the Hour
Vicissitudes of life - Guo Tisheng Guo Xu Chu Yi score selection
Cho Hoon-hyun's latest formula, Vol. 4
Cho Hoon-hyun's Layout Techniques (Volume I).
Cho Hoon-hyun's Layout Techniques (Volume II).
Chengdu Chess Garden" Go Series 15 Go (Bound for Beginners) Cao Xun Hyun Layout Techniques Volume 4.
China Stream" operation in detail
Cho Hoon-hyun's Gameplay Techniques Volume 1
Cosmic Flow" self-report
Cho Hoon-hyun's Gameplay Techniques Vol. 3
Cho Hoon-hyun is a game pick
Cho Hoon-hyun and Lee Chang-ho Go Classroom Beginner Chapter
Cho Hoon-hyun and Lee Chang-ho Go Classroom Intermediate Chapter
Cho Hoon-hyun and Lee Chang-ho Go Classroom Introductory Volume I
Star's offensive and defensive skills
Cao Xun Hyun's chess strength self-test (beginner and lower).
Cao Xun Hyun chess strength self-test (advanced, down-ok).rar
Nippon Go (1).
Cho Hoon-hyun is a hero
National Hand Battle" Champion on Go
Ju Zhai chess review
Cho Hoon-hyun's latest formula, Volume 1
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The official genealogy is left over from ancient China! Ancient Chinese chess power can be said to be the modern opening 5 dan mid-game 13 dan of the game, of course, this may be a bit exaggerated, but the ancient Chinese computing power is really strong! The study value of "Guanzi Genealogy" is very good, and it requires a lot of patience!
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Continue to study the second volume of Qiu Bairui's "Go" and develop slowly.
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I don't know what your level is, for different levels, I make some different suggestions:
1. For friends who have just learned chess: interest is the most important! I don't think I'm in a hurry to read any advanced books, have you read the chess soul?
Have you seen the Go boy? There is also a book called "Introduction to Manga Go". Reading this kind of book, increasing interest, and getting familiar with Go, you will definitely benefit a lot.
There is a set of old books called "The Shortcut to the Tenth Level", "The Shortcut to the Fifth Level", and "The Shortcut to the First Stage". The first two of them are very suitable for friends who have just started the semester. (Note:.)
It is highly recommended not to play just yet! At this time, the game will be played to dampen self-confidence and lose interest! )
2. For chess friends who want to set a section: At this level, you are about to win the first section, but I am sure that you still have a lot of confusion, and there must be more loopholes in your knowledge. You can read Huang Yizhong's sixth paragraph of "Go Ladder Classroom - Introduction to the Beginning Duan".
It's very detailed and practical. Solidify the basic skills, master the basic life and death, tesuji, and stereotype changes. In addition, I need to strengthen the training of calculations - "Life and Death Training - Beginner" I think is very appropriate, this book is easy at the beginning, and then close to the beginner level.
After eating the book thoroughly, the fixed paragraph will win.
3. For chess players who have risen to the 2nd dan: In fact, the level of the 2nd dan may be similar to that of the first duan. Since you are about to ascend to 2 stages, then I will point out a general direction for you - don't look at the layout, look less at the stereotype, learn more tesuji, and often do life and death.
There is a set of books called "Lee Chang-ho Go Classroom", and I recommend buying the "Improvement Class" one. This book is really well understood, and 2 paragraphs will definitely be fine!
4. For chess players who have risen to 3 dans: will there be a certain amount of tesuji, right? It's going to be a certain formula, right?
Have you mastered some computing power, right? What a player at this level lacks is an understanding of the shapes. I'm afraid that what you think is good is mediocre and not very efficient; And what you think of as a "bad shape" is indeed a good shape at the moment.
There is a book called "1000 Questions of Go Life and Death", don't despise it, do it all, there is a special chapter called chess shape; There is also "Life and Death Training - Intermediate Chapter" can be done. "Lee Chang-ho Jing Talks About Go Tesuji" is very good, I have only read it.
Five and six volumes. Chess players at this level can learn.
4. For chess players who have risen to the 4th level: Needless to say, life and death, I also know that it is important to reach this level. Just find a book to practice on your own.
Now, the study of layouts is starting to be on the agenda. It's also important to learn the layout! Play more chess games from the masters, especially from Japan.
Figured out the master's coherent layout ideas, careful planning and preparation when attacking, and advanced strategy ...... in mid-game processingI'm afraid it's not difficult to learn by yourself. Dabble in a little more change to wait for the accumulation.
5. I'm an amateur 4th dan and don't dare to talk nonsense anymore ......
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If you want to learn Go, there are several software recommendations. First of all, the software for playing chess: Yicheng Go (PC) Wild Fox Go (mobile and PC), these two are better in the game software I have used.
Both of these functions are quite comprehensive, supporting review, notation, etc. The quality of users is generally quite high, and some of them become friends after a few games of chess. Generally speaking, for me personally, I recommend using Wild Fox Go.
The above network management is more responsible, the people are very good, the supervision is in place, and the uncivilized chess players will be dealt with soon.
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<> ladder Go classroom.
Of course, "Go Introduction" is the first choice for beginners, and if you want to study it carefully, we recommend the "Ladder Go Classroom" set (4 books).
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Opinions of the teachers of the Go training class of Shanghai Ruhong Academy:
Article 1 The chess equipment of Go.
1. The chessboard has nineteen parallel lines that are equally distanced and vertically intersecting vertically and horizontally, constituting a total of 361 intersection points (hereinafter referred to as "points" There are several small garden points marked on the board. It is called the star position, and the star position of ** is also called "Tian Yuan".
2. Chess pieces Chess pieces are divided into black and white. All of them are flat garden shapes. The number of pieces should be 180 black and 180 white.
Article 2 How to play Go.
1. Each side of the game holds a color of chess pieces, black first and white later, alternately playing, each time can only play one piece.
2. The pieces are placed on the points of the chessboard.
3. After the chess pieces are decided, they must not move to other points.
4. It is the right of both parties to take turns to dismount, but either party is allowed to waive the right to dismount.
Article 3 The qi of the chess piece.
Each piece is on the board, and the empty point immediately adjacent to it is the point immediately adjacent to the "qi" piece of this piece, and if there are pieces of the same color, they are connected to each other to form an inseparable whole. Their qi should also be counted together. At the point where the piece is in a straight line, if there is a piece of different color, this tone ceases to exist.
If all the qi is occupied by the other party, it will be in a state of no qi. Pieces in an airless state cannot exist on the board.
Article 4 Grape The means of putting the airless son out of the plate is called "grape".
There are two types of grapes:
1. After playing, the opponent's chess pieces are out of gas and should be withdrawn immediately.
2. After the move, both players' pieces are in a state of no air, and the opponent's piece of no air should be extracted immediately.
Article 5 Forbidden Point Any point on the chessboard, if a certain side makes a move, the piece is immediately in a state of no gas, and at the same time can not extract the opponent's piece, this point is called a "forbidden point" to prohibit the move.
Article 6 Global homomorphic reproduction is prohibited.
Article 7 Finality.
1. The chess game is played until both sides unanimously confirm that the move is completed, and it is the final game.
2. In the game, one side admits defeat halfway, which is the final game.
Article 8 Live and Dead Chess In the final game, the chess that cannot be avoided from being extracted after confirmation by both parties is a dead game. At the end of the game, the pieces that cannot be extracted are all live pieces, as confirmed by both sides.
Article 9 Calculation of Victory and Defeat In the chess game where both sides have finished playing, the number method is used to calculate the victory and defeat. First, all the dead pieces of both sides are cleared out of the board, and then the live pieces of one side (including the points enclosed by the live pieces) are counted in pieces. The empty spot between the two live players is half of each side, and one point is a pawn.
The basis for winning or losing is half of the total number of points in the game, 1801 2 points. Where the sum of a live piece and its empty point is greater than this number, it wins, if it is less than this number, it is negative, and if it is equal to this number, it is a sum. For chess games that use the post method, the winning and losing criteria are specified separately.
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1, "Lee Chang-ho Go Teaches the Touching Room", author: Lee Chang-ho. Introduction: It is a set of textbooks and workbooks as one guidebook. Since its launch, the series has been well received and has been translated into Chinese Simplified, Traditional Chinese and Japanese.
2, "Rapid Go", author: Jin Chengmo. Introduction: The author of the book has made a systematic and detailed discussion on contact battles, chess, life and death, layout and other contents, which is a set of practical and useful training materials for Go enthusiasts.
3, "Defeat on the Muscles and Shapes of Go", Author: Lin Haifeng. Introduction: "Tendon and shape" cha bang, from the set, layout to the middle game, official, life and death, as the protagonist of all occasions, constitutes the most important element in the problem of playing chess.
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There is a book called "Go January Pass", which was written by Qiu Bairui, a Go coach in Shanghai, and others. Later, it became a series of "Go Layout January Pass", "Go Midgame January Pass", etc., with a total of 6 books. It includes the most important "layout, middle game, ending, tesuji, life and death, and set".
These 7 books are a great starting point for self-study. Many other books are not as good as these few books, and there are many shoddy primers. A few books like "Go Ladder Classroom Series" are good, edited by Nie Weiping, and the others are a bit difficult for beginners, so it's not too late to read them when the level goes up.
When you have a certain level to do more life-and-death problems, such as Fujisawa Hideyuki's "Go Trick Questions and Answers" is good, but after reading this book, my local means when playing chess have been greatly improved. There is also a good Go magazine called "Go World", which is aimed at chess fans, with big game games and Go lectures, which is a semi-monthly magazine.
For a Go enthusiast, the landlord said very comprehensively, meticulous and thoughtful, can play a role in piloting guidance and warning, etc., can be described as enlightenment and growth nutrition, and can even benefit for life, but there are a lot of sentences, some keywords, not easy to understand, if you add annotations it will be more perfect, of course, this belongs to the requirements are too high, and even belongs to the whole blame, we beginners not only need these formulas, but also need a deep understanding, use reflection on these formulas, Theory is linked to practice in the reflection of theory, our Qili will be unconsciously rapid improvement and steady growth, this sincere thank you landlord!
The Book of Poetry", "The Art of War", "Lü's Spring and Autumn", "Thirty-six Plans", "Zizhi Tongjian", "Classic of Mountains and Seas", "Spring and Autumn", "Zuo Chuan", "Chinese", "Warring States Policy", "Nineteen Ancient Poems", "Sou Shen Ji", "Outer History of Rulin", "All Tang Poems", etc.
Regarding reading, I think there is a saying that is particularly reasonable: "Reading is the world's lowest-cost way to appreciate." I agree with 10,000 of those words. >>>More
The main thing is to grasp the heart, and it is useless to look at the rest
"Deserted Village Apartment", which is his most famous **, has also been adapted into a movie of the same name. and "Virus", I just finished reading it, his ** is very good-looking, and he will connect with some historical things, very scary and terrifying, go and take a look.