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The pride of the leader has its benefits, novices are also good, outlaw fanatics novices, its range is not very ideal, always die, and the leader is different, the ability to consume blood is strong, and if you can't kill people, you will consume blood, novices play games Needless to say, sometimes more stable than veterans, because I don't know what ball, I just know that your blood is less than mine, hey, it's getting less and less, and it's really a good choice to use the pride of the leader to consume them without knowing what to kill, if you choose to be extralegal, then the situation is not optimistic, In the final analysis, extrajuriality is more dependent on equipment, and there is a big problem with novices' replenishment of soldiers to kill and make money, so it is not recommended, replenishment == are all very good, and the consciousness is also good, so choose extralegal, what veteran leader is proud of the new extrajudicial maniac This is all nonsense, each has its own merits.
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Let's choose the law, the leader is a little stronger in the early stage, and now the leader is sitting on the cold bench. As an ADC, passive skills make him meaty, mobile, and output good when laning.
The pride of the leader is an underdog for a reason.
The legs are short, the range is short, there is no burst, there is no ballistic, and the big one is barely controlled, and half of the escape.
If there is no support in the early stage, the pride of the leader can be regarded as a line master, passively reducing the opponent's attack by 12%, which can be said to restrain most AD heroes.
But right now, which AD doesn't have a helper, and compared to the extrajudicial high outburst, the QR second company is already half a tube of blood.
The pride of the leader can only be used as a surprise victory as an ADC There are too many disadvantages that are too obvious.
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Truth be told, it depends.
As the following people said, in the general passerby bureau, the big crab (the pride of the leader) has many drawbacks, but if you look at the WCG game video, you will find that in the semi-finals and finals, the big crab appears frequently, and the death song monkey that is usually very common has almost never been seen. Think for yourself.
As a beginner, I recommend practicing Extrafanatic, but if there's a third option, I think Explorer Isel is a little easier to pick up. Fanatics have been weakened lately, and sometimes not very powerful.
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Outlaw fanatics are easier to use!
Common feature is short legs!
The pride of the leader is not easy to use! (If you want to be different, it's it!) Overall, lol this game is more balanced, depending on the preference!
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The decisive extralegal fanatic, known as the 3 cannons, has always been weakened and has never been off the altar. If you want to practice the unpopular, just crab.
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In the late stage of the election of extra-French cattle, the leader outbreak is not high.
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Extra-legal handle, post-output. It's explosive.
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Extralegal fanatics are good, and sincerity is better than the pride of the leader.
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I will choose extralegal, and I will be ruthless in the later stage
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I chose an outlaw fanatic, and I played him for fun.
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Extrajudicial. The boss doesn't have any outbursts, but it's okay to hit attrition.
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Veteran: Pride of the Leader.
Newbie: Outlaw fanatics.
This doesn't explain it, the leader relies on a lot of micro-manipulation.
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It depends on the one you know to like, and the one will play a little more, so that you can play well.
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The pride of the leader is an underdog for a reason.
The legs are short, the range is short, there is no burst, there is no ballistic, and the big one is barely controlled, and half of the escape.
If there is no support in the early stage, the pride of the leader can be regarded as a line master, passively reducing the opponent's attack by 12%, which can be said to restrain most AD heroes.
But right now, which AD doesn't have a helper, and compared to the extrajudicial high outburst, the QR second company is already half a tube of blood.
The pride of the leader can only be used as a surprise victory as an ADC There are too many disadvantages that are too obvious.
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Extralegal fanatics, if you don't explain, if you look at it yourself, there is a big gap in skills.
The pride of the leader is very strong in the early stage to go out and buy back the magic wand, if you run blue is a magic return and point out the general magic return you can change Dolan to go out, level 2 point out QE and use E to lock the crispy Q on the opposite side twice, force him out of the experience area and don't let him play the line, pay attention to the control line to prevent gank, go home for the first time to buy the goddess, shoes, and then synthesize the Demon Sect blade, drink blood, if the opposite AD is too fierce or there are multiple ADs, you can make an ice heart,
It depends on what you need.
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