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It depends on what you need.
The new Jace level 1 has an ultimate, and you can switch between 2 states, which are melee and ranged, and you can be half-fleshed and ADC. So it's more versatile. But if you don't control it well, it's a bit of a pitfall, like heroes like Leopard Girl, you have to be fast to hit high damage.
The male gun is the strongest ADC in the current version (it can be said that there is no one),Even if he is weakened, it is still a very good ADC.,His high explosion can hold the scene in the early stage.,E skill displacement can also pass through part of the wall to escape.,So it's still very inexplicable.。
If you are confident in your operation, buy Jace and try it, otherwise you will have a male gun. In fact, both of them are worth buying.
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It's up to you to see what you like.
Extrajudicial is ADC
Jace feels half meaty.
If you are confident in your own reinforcement and positioning, then you are an outlaw fanatic.
I would buy Jace myself because it feels like Jace has the feel of a Warhammer 40000 Space Marine.
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Jace is not currently on the national server However, as you can see from the **, he is more suitable to be a half-flesh hero to charge The outlaw maniac is a long-range physical output hero suitable for long-range damage output.
The positioning of the two of them is different.
It depends on your personal liking that you like to be more comprehensive, and if you can fight and resist, you will be Jace, and if you like to stand on the stake and output tons of damage, you will be an outlaw fanatic.
Take these 2 heroes alone Compared with I think Jace is better than the male gun Jace's skills are very comprehensive At present**It seems to be very**. I don't know what the national uniform will be cut into When it comes to this, we still need to wait and see.
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Jace is a little difficult to operate.,I feel like it's better than a male gun.,Passive.。。。 True gentlemen... It's domineering when you look at it.。。。
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I like extralegal more, it's easy to use.
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It depends on whether you like to attack or attack from a distance.
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I recommend you as an outlaw fanatic.
First, he clears the troops quickly, and it is not easy to be pressed The fast clearing of the troops means that if you replenish the troops well, you can not miss the troops, second, he is fierce in the early stage, the weakest ADC is in the early stage, and the performance is good in both the front, middle and back of the law, and the third, his team battle performance is better than EZ than EZ is more suitable for team battles.
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Look at your own game level, including moving and mending the knife, mending the knife is good, you can play Uncle Cannon, he needs development very much, the auxiliary is a gem, basically invincible, but he is not flexible, the explosion is high, if you move well, you can go to play ez, ez is very sophisticated move, a good move, can let you play dead opposite, whether it is flying a kite or chasing and killing, so that the opponent wants to hit you but can't hit, want to run and run.
If you play a group, Uncle Cannon is definitely stronger than EZ, a good smoke bomb, often etc., drive the offensive direction of the whole team, heads-up, EZ will not be worse than Uncle Cannon, dexterous movement and ultra-long skill range, often make the other party hate you to the bone, before and in the late stage, the early EZ must be better than Uncle Cannon, in the later stage, it depends on the mending knife and the head, and a warm reminder, many people play EZ, his R is the last to put, I don't think so, Start playing a big group in the early stage, which can make your passive stacked full, The attack speed can be maximized, unlimited people, and don't be stingy with your ultimate, because one Q can reduce the cd by one second, so the cooldown is not very slow, and Uncle Cannon's ultimate, a bit like an enhanced version of his Q, and the ultimate, both of them, have the same shortcoming, and the damage will decrease in turn.
Of course, you're still anxious about which one to buy, you can play both first, and you can come to me without these two heroes.
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Analyse. If you attack, it's good to operate, and EZ is sharper (kite), but if you fight hand-to-hand, it's a male gun. See which type LZ prefers.
defensive words. Male guns. This doesn't explain it.
Survive. ez。Not explained.
Singled out. I play 2 heroes quite a lot. The ability to go heads-up is almost the same, and EZ can walk away if he kills someone and is caught. Extralegal depends on whether your RP can give you E through the wall in what terrain.
Pre-alignment. All belong to the early stage of high injuries and eruptions. But they all lack demons.
Late team fights. EZ decisively no. The back row of the male gun is mighty.
It's up to the landlord to choose.
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The distance of Q in the early stage of EZ is long, the blood consumption is not negotiable, the attack speed of the w team, the enemy's attack speed is reduced, e can chase and run, and the r, collect troops and collect heads.
It's going to be more difficult than a male gun, and it requires good positioning and judgment, and if you use it well, it's definitely better than a male gun.
The male gun is also not bad, but after the male gun fires e, it takes a high frequency to constantly move the A person, which is more difficult.
In terms of tournaments, EZ is relatively low because EZ requires a lot of farm and is slow to form, and male guns are faster.
However, most of the domestic low-end bureaus can be more cool with ez, and they have played 1v5 to save the world, because there is a constant deceleration and the agility of e.
If the male gun does not slow down, it will not be so easy to save, and it can only be adjusted by high-frequency movement A person.
So the male gun can be simpler, and the early, middle and late stages are not bad, while the EZ needs a certain amount of development, high-end techniques, to take shape, but it is strong in the later stage.
Pure hand-typing I hope it can help you.
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Explorer is good, the gun man has been cutting very hard recently, and EZ can run and fight, but the gun man can't do it, his E skills are not very useful, and sometimes he can't wear them out.
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Personally, I think the male gun is more powerful, and it is very strong in both early and mid-term team battles! If you run away, you still have ...... explorersWhether it is the early line or the late team battle, the male gun is better than the explorer, but the kite, the pursuit ability is not as good as the explorer....But if I had to recommend it, I would go with a male gun....Pure gentlemen!!
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Landlord,Let me tell you a secret.,There's an ADC that continues to break out more fiercely than the male gun.,And it's very restrained EZ.,There's no ADC that restrains him very much.,Although the appearance rate of the national uniform is not very high.,But there are a lot of people in the high segment ranking.。
His name is Kutch, and I personally recommend you to play it.
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Can you fight and run? ez doesn't explain double flash plus ignition looks handsome and practical...
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Expedition is very cheap, and the output is better for fanatics, after all, expedition is half-French and half-attack.
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Then I recommend you to use the ez e skill to move the elegant q skill to damage enough w skill so that you have the capital to fight r skill to collect the head to hit the damage.
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Recommended extralegal skill output is very good But you can run and fight Night Hunter and Explorer Explorer is not powerful in the later stage But it is okay to press well in the early stage Night Hunter is a variety of super gods in the later stage.
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As far as the latest version is concerned, the ADC is the most fierce explorer and is basically the line master of the lower road. The male gun belongs to the high-explosive ADCWhereas, EZ belongs to the dexterous type. All have their own characteristics. The appearance rate is about the same, and the high-end ranking is basically these 2,
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The monkey is my favorite hero, there is no one. Skills include, armor piercing, rush + attack speed, stealth crispy skin (which mage is not brittle, wandering is not urging) control is unstable, no escape skills, explorers and fanatics.
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The male gun bar is flat in the later stage, and I personally feel that the male gun is stronger than the EZ.
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The male gun can, it is relatively stable, and EZ completely depends on the technology.
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EZ is very good, and he has finished a lot of men's guns and has never won. Personal experience high.
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Of course, it's a male gun.、There is a mage outbreak in the early combo.、ADC in the late output.、Smoke bombs are team battle dividing lines.、There is no pressure on the line in the early stage.、You can pass through the wall.、With all kinds of gems without pressure.。
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Recommended ez heads-up group are very OK and can run.
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Good landlord: Known as the strongest ADC, it is not built.
Q skill damage is high, W skill reduces vision, E skill dash increases attack speed, you can chase people and escape, R ultimate battlefield harvests heads, and the range is super long. Passive skills are pure masters, 10 seconds of combat plus a bunch of armor and magic resistance, which is also the reason why the male gun is more durable than other ADCs.
ADC: Being abused in the early stage, saving the world in the later stage.
Outfit: Go out to Q, with straw boots 2 red and 1 blue, lack of outbreak in the early stage, to actively replenish the troops, the first time I went home to put the berserker shoes out.
After that, don't go out again with the attack speed, drink blood first, endlessly.
When the blood is endless, the game should be over. After that, you can make a red cross.
If it feels too brittle, you can choose an ice hammer. However, ADC is rarely an ice hammer.
The last one can be a spring brother armor or another handful of blood, and the attack power can be piled up wildly.
Summarize the builds (in order of personal preference) (below is my usual order):
Tailwind: Berserker Boots, Blood-Drinking, Endless, Red Cross, Blood-Drinking, Ice Hammer.
Headwind: Berserk Combat Shoes, Ice Hammer, Spring Brother Armor, Blood Drinker, Endless, Red Cross.
Outlaw fanatics, the strongest ADC, you, deserve it!
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The ADC has the highest instantaneous explosion.。。 It works well with the assist with the control. The gem is the best match because he not only has stable control, but also can break armor...
For male guns, attack power is the most important, followed by armor penetration, and then attack speed. Feel free to ask.
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Very handsome, very ethereal only male ADC, the other ADCs are either animals or females.
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A male gun is a good choice.
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The high burst and gem coordination inside the adc are very good to play.
It belongs to the ADC hero.,Heap attack speed output outfit is more NB.,But it depends on the specific technique!
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