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Indeed, the e-skill of the Tidal Sea Spirit has two special effects, one is a large-range slowdown effect and damage effect, and the other is a small-range damage effect.
Eccentric: Fitz jumps onto the spear, moves in the direction of your pointer and cannot be targeted, then slams the ground, dealing magic damage to nearby enemies and reducing their speed for 2 seconds.
Reactivating this ability while Fitz is on a spear will cause Fitz to jump in the direction of your pointer again and deal magic damage to enemies in a small area without slamming the ground.
You can see that there are two explanations of the e-skill of the tidal sea spirit, first of all, let's talk about the effect of the first one, the tidal sea spirit cannot be selected after using the e-skill, so at this time, you can choose to wait for the end of the e-skill and then fall to the ground, or the e-skill just flew to the sky and fell to the ground, the difference between these two operations also means that the effect of the e-skill is different.
When you use the e-skill of the Tidal Sea Spirit, if you use it once and wait for the little fishman to fall by itself, then at this time, there is a relatively large range of damage effect, and it also implements a slow down. And if you use the e-skill of the Tidal Sea Spirit and activate the e-skill again as soon as it jumps up, then the E-skill of the Tidal Sea Spirit will fall relatively quickly, and then the distance of the e-skill will be increased, so that the little fishman can move a longer distance. This way, after landing, there will be a small area of damage, and there will be no slowdown.
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I'm a little confused about your question, but the first time the little fishman's e is pressed, there is no slowing effect, and it is only when the second time you press the e and fall to the ground that people in that range will have a slowing effect. I don't know if you're referring to this, don't you ask again.
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When someone else's skill is thrown at you, you will also show a slow state when you put e. After the e-release of the small fish, move the mouse to the place you want to move and quickly release it in e, the release time is 2 seconds, and the manual release is 1 second.
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E didn't move in the past, and after 2 seconds, it automatically hammered the ground, this one slowed down, and pressed E twice to jump over, and it didn't slow down.
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Pressing your e twice will only cause damage, and pressing it will slow down and deal damage.
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The Fishman will jump up in the direction of the current mouse position when he presses E for the first time, and then it will fall on the spot after 2 seconds, which will cause an AOE area of effect damage and slow. If you press the first time and then press the second time, it will fall in the direction of the current position of the mouse (there will be a displacement without waiting 2 seconds). In this case, AOE damage is dealt, but no slowing effect is given.
Brief description: Press it and it will automatically fall in place, with a deceleration, but only one displacement. Press twice, there are two displacements, (sometimes chasing people must be pressed twice), no deceleration effect.
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See if you press quickly or wait for him to finish automatically.
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Adjust the deceleration once, and jump 2 times without deceleration.
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Naughty Strike [q
Fitz dashes at the target, inflicting a normal attack additive.
Second. Cast Cost: 50
mana. Cast Range: 550
Seastone Trident [w passive:
Fitz's attack tears through enemy wounds, inflicting over 3 seconds.
Magic damage bonus adds to the target's missing health.
Magic damage. (Deals up to 300 damage to creeps).
Active: For 5 seconds, Fitz deals an extra for each attack.
Magic damage bonus points magic damage, reducing the target's health regeneration and ** effect by 50% for the duration.
Second. Cast Cost: 40
mana. Eccentric [.]
e Fiz soars into the air, making himself untargetable for seconds. Caused by landing.
points AoE magic damage and slows enemies by Feast.
Second. Cast Cost: 90
mana. Cast Range: 400
Shark Strike [r
Fiz throws a ghost fish at the area, which can target nearby enemy heroes, and inflicts it when locked.
Decelerate. If the target is not locked, it stays where it is, and nearby enemy heroes will be locked on when they pass by. After a second, summons a giant shark, dealing damage to enemies within the area of effect.
Magic damage is increased to magic damage, knocking the target hero into the air and slowing other nearby enemies.
Range: 1275.
70 seconds. Cast Cost: 100
mana. Cast Range: 1275
Clever Fighter [Passive.]
Agility allows him to walk regardless of unit size, and reduces damage from Slow Tease's attacks. Dot.
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The method of using the ultimate move of E Dodge in League of Legends is as follows:
When the shadow of the robbery is on the head of the little fishman at the moment of the robbery of the ultimate, the little fishman can dodge the ultimate of the robbery by placing e.
It is composed of the development team of the multiplayer real-time battle custom map (dota-allstars) of the Warcraft series of games, as well as the artists, programmers, and planners of famous game companies such as Activision Blizzard.
League of Legends features unique heroes, an auto-matching battle.net platform, including talent trees, summoner systems, runes and other elements, allowing players to experience a new battle of heroes.
Galen, simple and violent, out of the Dolan shield, w killing units can bring dozens of points of magic resistance. Go back to the city directly ghost cloak, violently drink the magic knife, Q past e set of follow-up little fishmen will definitely not be able to beat you, you can only run!
As follows:
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The real answer is that the general team will not give the little fishman an order, which is not as good as other mages than the explosion, and the continuous output is not as good as the physical single, and it is not enough meat, and there may be a single kill with good early techniques, but the team battle is not enough meat as 1 melee, and you have to E out when Q goes in A2. You can say that you are good at collecting heads, but in the same situation, if you don't have enough output, your team's output will be insufficient, so much residual blood is waiting for you to collect.
Xiaoyu, as an assassin-type mage, can definitely blow up most heroes in the middle lane Must play strong Heads-up can be said to be one of the best, who is the AP contribution of the assassin in the late team battle is naturally slightly worse But in the later stage, Xiaoyu is equipped That set of damage is unbearable even if it is the opposite main tan So it is very casual to catch the opportunity to drop the crispy skin on the opposite side in seconds It is best to break down in the early stage and wander more in the middle lane You can consider spending a wave on the opposite side of the line level 3 The second time you ignite a set and take it away is not a joke Of course, you still have to pay attention to the jungler or the anti-squat of the jungler at home.
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