LOL Little Fishman E skill has an explanation of why it slows down and doesn t slow down

Updated on Car 2024-05-07
10 answers
  1. Anonymous users2024-02-09

    Indeed, the e-skill of the Tidal Sea Spirit has two special effects, one is a large-range slowdown effect and damage effect, and the other is a small-range damage effect.

    Eccentric: Fitz jumps onto the spear, moves in the direction of your pointer and cannot be targeted, then slams the ground, dealing magic damage to nearby enemies and reducing their speed for 2 seconds.

    Reactivating this ability while Fitz is on a spear will cause Fitz to jump in the direction of your pointer again and deal magic damage to enemies in a small area without slamming the ground.

    You can see that there are two explanations of the e-skill of the tidal sea spirit, first of all, let's talk about the effect of the first one, the tidal sea spirit cannot be selected after using the e-skill, so at this time, you can choose to wait for the end of the e-skill and then fall to the ground, or the e-skill just flew to the sky and fell to the ground, the difference between these two operations also means that the effect of the e-skill is different.

    When you use the e-skill of the Tidal Sea Spirit, if you use it once and wait for the little fishman to fall by itself, then at this time, there is a relatively large range of damage effect, and it also implements a slow down. And if you use the e-skill of the Tidal Sea Spirit and activate the e-skill again as soon as it jumps up, then the E-skill of the Tidal Sea Spirit will fall relatively quickly, and then the distance of the e-skill will be increased, so that the little fishman can move a longer distance. This way, after landing, there will be a small area of damage, and there will be no slowdown.

  2. Anonymous users2024-02-08

    I'm a little confused about your question, but the first time the little fishman's e is pressed, there is no slowing effect, and it is only when the second time you press the e and fall to the ground that people in that range will have a slowing effect. I don't know if you're referring to this, don't you ask again.

  3. Anonymous users2024-02-07

    When someone else's skill is thrown at you, you will also show a slow state when you put e. After the e-release of the small fish, move the mouse to the place you want to move and quickly release it in e, the release time is 2 seconds, and the manual release is 1 second.

  4. Anonymous users2024-02-06

    E didn't move in the past, and after 2 seconds, it automatically hammered the ground, this one slowed down, and pressed E twice to jump over, and it didn't slow down.

  5. Anonymous users2024-02-05

    Pressing your e twice will only cause damage, and pressing it will slow down and deal damage.

  6. Anonymous users2024-02-04

    The Fishman will jump up in the direction of the current mouse position when he presses E for the first time, and then it will fall on the spot after 2 seconds, which will cause an AOE area of effect damage and slow. If you press the first time and then press the second time, it will fall in the direction of the current position of the mouse (there will be a displacement without waiting 2 seconds). In this case, AOE damage is dealt, but no slowing effect is given.

    Brief description: Press it and it will automatically fall in place, with a deceleration, but only one displacement. Press twice, there are two displacements, (sometimes chasing people must be pressed twice), no deceleration effect.

  7. Anonymous users2024-02-03

    See if you press quickly or wait for him to finish automatically.

  8. Anonymous users2024-02-02

    Adjust the deceleration once, and jump 2 times without deceleration.

  9. Anonymous users2024-02-01

    Naughty Strike [q

    Fitz dashes at the target, inflicting a normal attack additive.

    Second. Cast Cost: 50

    mana. Cast Range: 550

    Seastone Trident [w passive:

    Fitz's attack tears through enemy wounds, inflicting over 3 seconds.

    Magic damage bonus adds to the target's missing health.

    Magic damage. (Deals up to 300 damage to creeps).

    Active: For 5 seconds, Fitz deals an extra for each attack.

    Magic damage bonus points magic damage, reducing the target's health regeneration and ** effect by 50% for the duration.

    Second. Cast Cost: 40

    mana. Eccentric [.]

    e Fiz soars into the air, making himself untargetable for seconds. Caused by landing.

    points AoE magic damage and slows enemies by Feast.

    Second. Cast Cost: 90

    mana. Cast Range: 400

    Shark Strike [r

    Fiz throws a ghost fish at the area, which can target nearby enemy heroes, and inflicts it when locked.

    Decelerate. If the target is not locked, it stays where it is, and nearby enemy heroes will be locked on when they pass by. After a second, summons a giant shark, dealing damage to enemies within the area of effect.

    Magic damage is increased to magic damage, knocking the target hero into the air and slowing other nearby enemies.

    Range: 1275.

    70 seconds. Cast Cost: 100

    mana. Cast Range: 1275

    Clever Fighter [Passive.]

    Agility allows him to walk regardless of unit size, and reduces damage from Slow Tease's attacks. Dot.

  10. Anonymous users2024-01-31

    The method of using the ultimate move of E Dodge in League of Legends is as follows:

    When the shadow of the robbery is on the head of the little fishman at the moment of the robbery of the ultimate, the little fishman can dodge the ultimate of the robbery by placing e.

    It is composed of the development team of the multiplayer real-time battle custom map (dota-allstars) of the Warcraft series of games, as well as the artists, programmers, and planners of famous game companies such as Activision Blizzard.

    League of Legends features unique heroes, an auto-matching battle.net platform, including talent trees, summoner systems, runes and other elements, allowing players to experience a new battle of heroes.

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