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It is a type of education that cultivates young makers in the makerspace, and it is an engineering education that cultivates students' comprehensive practical ability in the form of creation. It plays an important role in cultivating students' imagination, creative thinking ability, observation ability, hands-on ability, innovation ability, self-learning ability and procedural knowledge mastery.
The meaning of maker education is not only to let children imagine wildly and practice without fear, but also to tell children that the so-called success is not the only purpose of learning, that trying and challenging itself is full of fun, and failure itself is also wealth.
1.Cultivation of imagination and creative thinking skills.
Creators must first be creative. Creativity comes from the imagination of the students. Maker education is an important way to cultivate students' imagination.
Students develop their own ideas through independent thinking, group discussions, and mutual inspiration, which is an excellent exercise for imagination and creative thinking.
2.Cultivation of observation skills.
Creativity comes from imagination, but it comes first and foremost from the ability to observe. Through real-life observations, students spark innovative ideas based on facts. Create a work, from idea to realization, in the process of hands-on realization, improve the sensitivity and resolution of observation ability.
Observation skills cannot be cultivated without contact with the real world. If you can't even find the problems of the real world, how can you talk about creation!
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Maker education is to inject the spirit of maker into education: collaboration, trial and error, sharing, practice, and exploration.
Traditional education is an education that receives, takes, and makes up for shortcomings. Maker education pays more attention to caring, assistance, and long-term education. Focus on the development of personality.
Traditional education imparts (not necessarily useful) knowledge, while maker education teaches students (lifelong benefits) abilities.
Returning to the essence of education, Mr. Cai Yuanpei said: "Education is to help the educated and give them to develop their own abilities. Complete his personality. ”
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Answer: The word maker is the English word "maker", which originally refers to a person who strives to turn various ideas into reality out of interest and hobby. Maker education is also STEAM education, maker education is a combination of maker culture and education, based on students' interests Wang Shengchun, in the way of project learning, the use of digital tools, advocating creation, encouraging sharing, cultivating interdisciplinary problem-solving ability, teamwork ability and innovation ability of a quality education.
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Maker education courses include robotics, 3D printing, laser cutting, and drones. UAV teaching mainly has different stages of teaching content, primary theoretical knowledge, and then practical operation is operation, which is divided into remote control operation and programming, which are used to improve students' different abilities. In the end, the export of the course lies in the examination and competition.
The China Robot Maker Education Innovation Alliance is jointly built by the Chinese Academy of Sciences, Tsinghua University, Beijing Normal University, China University of Mining and Technology, Intelligent Alliance and other well-known institutions and enterprises in the industry, education and research circles.
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Provide the overall construction plan of maker classrooms in primary and secondary schools!
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Maker education is usually based on STEAM activities, that is, interdisciplinary practical activities that integrate science, technology, engineering, arts and humanities, and mathematics. It emphasizes that students are project- and problem-driven, using multidisciplinary knowledge to creatively solve real-world problems. From this point of view, maker education is also a form of science education or science and technology education.
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In fact, the maker course covers most of the subject content, because it is derived from STEAM education abroad, that is, interdisciplinary practical activities that integrate science, technology, engineering, arts and humanities, and mathematics. For example, the Little Maker of the Children's Education Circle has developed different types of courses, including the STEAM Technology Little Maker Course of the Children's Education Circle, the Science Treasure Course of the Children's Education Circle, the Traditional Culture and Art Maker Course of the Children's Education Circle, and the Whimsical Little Maker Course of the Children's Education Circle.
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Maker education courses abound on the market and can be dizzying, especially when it comes to parents and school choices. If you want to understand the maker education course, you still want to choose a better maker company, there will be corresponding courses. Courses such as "Sponge City", "Sea Battleship", and "Smart Nursery" are all good courses developed by a certain company, so you can learn about them!
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1. Maker education is a new type of education model that integrates science, technology, engineering, art, mathematics and other knowledge and skills, follows the educational concept of freedom and openness, innovation and creativity, and experience, and focuses on practical and creative learning to cultivate innovative talents. 2. The core educational concept of maker education is to cultivate students' innovation ability, strength and creativity through hands-on practice.
In the United States, from the policy to the practical level, maker culture has begun to gain a foothold in education.
The White House's embrace of the maker movement stems from Obama's proposal to innovate education to improve STEM (science, technology, engineering, and math) learning. In his 2009 campaign speech, Obama said, "I want all of us to think of innovative ways to inspire young people to pursue science and engineering." Whether it's a science festival, a robotics competition, an expo, young people are encouraged to create, build and invent – to be the creators of things, not just consumers of things.
The United States** launched a new program in early 2012 that will introduce "makerspaces" in 1,000 U.S. primary and secondary schools over the next four years, equipped with open-source hardware, digital development and manufacturing tools such as 3D printers and laser cutters. Maker education has become an important part of the United States to promote education reform and cultivate scientific and technological innovation talents.
Some schools are also realizing that they have lost the means to motivate students to take the initiative to learn. They began to try to bring the spirit of making to schooling. Over the past few years, there has been a rapid increase in academic makerspaces and manufacturing labs at U.S. universities.
Some K-12 schools are also experimenting with setting up makerspaces in libraries or adapting classrooms to accommodate project-based and practice-based learning.
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The better maker education institutions include Maker Lab, Chongqing Maker Space, Lego Education, New Maker Robot Club, and Octopus Education.
1. Maker Lab:
Founded in 2014, it is a maker incubation platform initiated by Haier Home Appliances and the Information Management Center of the Ministry of Education, with the participation of Intel Corporation, JD.com, Maker Space, Entrepreneur Commune, Hard Chuangbang, etc., and provided by Tencent and online technical support.
2. Chongqing Makerspace:
Chongqing Makerspace is a non-profit public welfare organization initiated by a group of technicians from various industries such as machinery, electronics, art, software and hardware in Chongqing, and emphasizes sharing, cooperation and creativity.
3. Lego Education:
Founded in Denmark in 1980, LEGO Education, part of the LEGO Group, provides teachers and students around the world with informative, challenging, fun and actionable learning tools and teaching solutions.
LEGO educational learning solutions are designed for different ages (3-16 years old) and cover subjects such as science, technology, mathematics, design, sociology, etc., which can be used in the classroom, as well as extracurricular activities and skills training.
Fourth, the new maker robot club:
Relying on the curriculum system and educational resources of American Makerspace, North American Children's College Association, American Children's Creativity Lab and other institutions, using the principle of constructivism, multiple intelligences theory and fluency theory, using the 5C1E teaching model, using Danish LEGO EV3 and Italian AREINO teaching aids, for 3-16 years old children and adolescents to carry out comprehensive quality education in creative science and technology.
5. Octopus Education:
Octopus Education has a professional space design team from a well-known construction company in the industry, based on environmental psychology, STEAM curriculum needs, scene creation kiln education, in color matching, desk design, student operation, teacher-student interaction and finished product display and other aspects of research and testing, aiming to create a high-quality teaching and learning environment for teachers and students.
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The Maker Course is based on the basic concept of "Creativity, Happiness, Collaboration, and Sharing".
Maker education is a systematic project, which needs to be promoted from many aspects such as maker environment, maker curriculum, maker learning, maker culture, maker teacher team, maker education organization, and maker education plan.
The cultivation of innovative talents requires the seamless integration of family education, social education and school education, especially the participation of various social forces (such as enterprises, associations, public welfare organizations, research institutions, etc.).
Learner-centered maker education should adhere to the basic concept of "creativity, happiness, collaboration, and sharing", and give full play to the enabling role of information technology, so that every student has the ability, consciousness and spirit of maker.
The promotion of maker education in China still faces many problems, so China should strengthen the theoretical and practical research of maker education at the same time, gather the wisdom of education think tanks, the public, enterprises, etc., and collaborate to create effective comprehensive solutions to clear the obstacles for the innovation and development of education.
Makers in China - "From 0 to 1", the country's development calls for the landing of "maker culture":
Peter Thiel, a well-known investor in Silicon Valley, concluded in "From 0 to 1" that "from 0 to 1" is innovation, which solves the problem of starting from scratch, qualitative change, and innovation. "From 1 to 100" solves the problem of going from having to many, which is quantitative change, replication and imitation. Looking back at the development of our country in recent decades, "from 1 to 100", we have accumulated a lot of experience, and "from 0 to 1" determines the future of our abutments.
At present, China has entered the ranks of the world's great powers, and the important task of leading the world's development has put forward an urgent need for us to innovate. In this context, the state put forward the call of "mass entrepreneurship, early hidden innovation", and elevated it to a national development strategy, and China's "makers" came into being. It can be seen that China's future calls for "maker culture", and only when it is truly implemented can it continue to nourish the root of life for the survival and development of the Chinese nation and create a new miracle of civilization for mankind.
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