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Saving. Save the steel, freeze the orb, store the medicine, and add a lot of words that buddy said.
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GS 6000+ Fire Conversion Method Definitely Legal Injury "Critical Hit" Rapid The premise is that the hit is enough.
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After 2T10, you can wash the fire method after the set effect, and the FB of the ICC is more in the running position, and the fire method is stronger than the Alpha at this point. It mostly depends on personal preference. As for magic damage, haste, and critical hits, the three attributes are all indispensable attributes of fire law.
There is no one before the other. The haste should be at least 800 or more, and the crit has no buff of more than 40%, and the higher the magic damage, the better. Arena equipment is easier to get started, ICC has just opened, few can be cleared, and GF has not yet buffed.
So, I did my daily and weekly routines every day. Save up for more frost brands. Change the brand 251 to the T10 first order.
T10 is slightly different from T9's hair change, T10 second tier requires T10 first tier to add a drop item in FB to upgrade. So try to save as much frost as possible at the beginning. If you have a strong guild or can assemble a strong team, that's a different story.
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Do you want to PVP graduation or PVE, PVP graduation is S8 and parts, PVE is H25 ICC to wear through equipment.
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25ICC or higher 25 people HICC The so-called graduation is to take the equipment dropped in the current highest-level FB.,If the 264-level BOE product made by the tailor has G, you can buy it.。
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Supplementally, JJC is the ** graduation grade of S8 2300.
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Nowadays, people are like this, so ambitious.
Graduation is not possible unless you are in those special teams
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Charge you up and jump, and after the stun is over, the distance between you and the warrior should be about 8 10 yards, sheep. Run.
When the distance of 25+ yards is opened, make up the sheep, recruit the water bb to stop and not attack, and the water bb, the warrior 2 people stand in 3 corners, and then go to the ice enchantment, read the ice arrow to hit the warrior at the same time the water bb ice ring, deep knot, at this time the warrior chapter will intercept you broken tendons, wake up the ice ring, blood break tendons, run 8 yards away, turn around and water bb together to rub the ice arrows, then the warrior has 2 choices: shield or blade storm you. The first type has an ice barrier on its body that ignores the shield counter, and can hit the shield wall and rage recovery in one round.
Out of the shield wall, you can run the dodge person back to the full and come back to another round, if it is a storm, the refrigerator will be directly topped. After the refrigerator is over, the sheep is on and the ice shield is replenished. After the distance is pulled away, the mirror image is opened, and the shield wall is hit.
In short, the tactic is to force out the warrior skills in the first round, you can use water BB and mirror image to hit the shield wall, and the refrigerator to withstand the storm. Then use the disappear Awakening to continue the 2nd round of damage suppression to defeat the fighter. Of course, you need the details of your operation in the middle, remember that the chapter is generally used to break the guts, and the distance between the water bb is to grasp it yourself, the purpose is to prevent the fighters from being afraid.
Skills should be decisive, remember that the longer the battle time is, the more unfavorable it will be for you.
The rest is to wear some FB output equipment, haste is very important, tenacity is not necessary for fs and warrior insert 7, because if he intercepts you, what you need is not tenacity, but skills such as flashing refrigerators, believe me, if you don't have skills at this time, even if you wear 1400 tenacity, it is meaningless.
Of course, all the above tactics are meaningless for an S8 warrior with 40,000 blood, 1,300+ tenacity and even ice dragon teeth... Give up the challenge of such a bad seed.,We F even have 50,000 blood S8** warriors.,The whole body is resistant to stones.。。
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Card 8 yards to not say technology。。。 Internet speed is still key, it's quite difficult. In fact, the most important thing in fighting a soldier is to move the position, and you have to experience this yourself.
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Less immobilization skills, more kites, and 8-yard charging blind spots, of course, these require a lot of actual combat practice.
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1. The hit is a little too high, it can be lowered by more than 30 points, is there any equipment to change?
2. Replace the yellow hole stone with 12 magic injuries and 10 explosions, the impact of fire DPS critical hits is quite large, and your haste is enough to support the three fireballs after the 2t10 effect;
3. There is a problem with your equipment matching, the explosion is a little low, and the 50%+ must be achieved after the full buff, although the fire method is a bit face-dependent, but the basic explosion is a prerequisite;
4. It's hard to say what the technique is, don't break the bomb, throw the fire explosion when it comes out, rub the fireball at other times, and master the time of some special boss bombs, such as the first and fourth, the time when the bomb explodes is best stuck in the bone spur and blood beast;
5. The mastery of SP opening time, if a battle can be opened twice, it will be used up at the beginning, and it is best to match the time of SX;
6. Check the glyph to see if there is any mistake.
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Replace all the magic injury haste stones with magic injuries crit or magic injuries spirit equipment Take more crit spirit equipment The speed is too high Fire law graduation 800 haste is enough You can be low in the early stage About 700 Otherwise, the speed is too high and the crit is not enough to lack blue The magic damage pile to 3000+ The crit is too low Hit am bird d German 360 is enough.
Talent can be considered with this.
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If the team doesn't have too much love for you, it's normal to have about 10,000, but your haste is high, the crit is low, and there is a problem with the loadout
Hello lz.
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