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What a problem! Don't make it clear!
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Fire Bomb Technique, Fireball, Ice Shield (melee immunity to magic attacks), instant skills are all maxed out (there is also a level 20 ice group attack skill plus 1 point), and two Wind Flame Ice Bursts must be topped up.
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Fire Bomb and Ice Archery: Transitional skills, so activate them once;
Fire Mastery: Only improve the Fireball Technique and Fire Bomb Technique These two skills will be useless in the future, so it is considered that there is no need to activate them;
Ice. Mastery: You can greatly reduce the movement speed of monsters, firstly, you can prevent monsters from being rushed away, and secondly, you can increase your movement speed in disguise to ensure your own life safety;
Fireball: Singing time threatens the life of SS, so activate it;
Ice Storm: Instant, Frozen, Slow, Three Reasons to Fill It;
Burning: It can prevent the boss from regenerating blood or preventing the boss from being robbed, because after JK or ZS is attracted, if you don't damage the boss for a long time, then the monster will become theirs;
Ice: Used in conjunction with Burning to give yourself a certain amount of time to adjust, and can be used in case of emergencies;
Burn intensification. Reduce each other.
Magical Defense. Learn or not according to your personal preferences. Let's learn.
Frozen Enhancement: Personally, I don't think it's necessary to learn.;
Fire Shield Ice Shield: Resistance is a common benefit, but both fire shields and ice shields have their drawbacks, and the reflection attack of the fire shield can be completely ignored, after all, it is impossible to rely on the fire shield's insignificant little attack to reflect the dead monster, and the freezing effect of the ice shield will affect the pull monster of SS, but sometimes it may save SS's life
Wind Flame Blizzard: Undisputed, SS's main group attack, it doesn't make sense to fill it up!
High heat storm quenching.
Ice storms. Activated, with Burning and Freezing effects
Red Lotus Soul Chilling Spirit: You can activate it if you have a skill book, but only if you have extra skill points.
Concentrated: Provides the shield with enough time to cool;
Phantom: Personal Hobbies 60% chance and 100% chance are two completely different concepts;
Elimination: Uh. When brushing the cattle of the Eight Immortals, it is for convenience and speed. Therefore, the difference between activating and FO is that the FFO effect is not bad, and it will be eliminated as soon as it is eliminated;
Release energy: If you open PK, this skill is the best prelude to a sneak attack;
Instantaneous: Several of the main skills are instantaneous, and this skill is useless;
Magic Intensive: Reduce the chance of interruption, all instantaneous skills, how many chances can be interrupted.
Magic Cultivation: The only ones who need this skill are Fire Bomb Technique and Fireball Technique By the way, calculate again: if you fill up, it will be reduced by 40%, and the fire bomb will be reduced from 1 second to 2 for chanting. The difference may just be a mental feeling.
Magic Mirror: A lot of people don't think it works, but I'm trying to fill it up.
I suggest that.
Group workers. All points are slow.
If the fire system cultivation is full, the ice system point is 2-3.
Full of magic cultivation.
Concentrate full, fire shield 4 ice shield 5
Just take care of the rest.
Hehe, ctrl+c.
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Major Skills Plus Points Type Description Skill Description.
Fire Bomb 5 Target Attack Deals 208% damage to the enemy, a skill that must be used before level 20, and is also a single attack skill such as fighting bosses.
Ice Archery 1 Target Attack Deals 100% damage to enemies, increases damage by 5% per upgrade, instantaneous skill, and has a cooldown of 1 second.
Fire Mastery 1 Passive Skill Increases the power of Fire Bomb and Fireball, increasing damage by 5% per upgrade.
Ice mastery 1 passive skills Ice Archery, Ice Explosion, Blizzard, causing the opponent's movement speed to drop by 20%, 1-2 points is enough, adding more is not much practical intention.
Fireball 1 Area Attack Deals 195% damage to enemies within a radius of 100, much faster than fireballs, and can add 5 points if you can get stuck.
Ice Blast: 5 Area Attack Deals 175% damage to enemies within a circle radius of 100, and can also freeze enemies for 15 seconds, or fill it up, it was used the most before level 43.
Burn 1 Target Attack Causes the enemy to lose health for 20 seconds, the effect is not obvious, it is not recommended to recharge.
Frozen 1 Target Attack Freeze the enemy for 20 seconds, this depends on your own preferences, it is not recommended to fill up.
Burn Boost 1 Passive Skill Reduces the magic defense of burning opponents.
Fire Shield 4 Target Attack Attaches a Fire Shield to itself, increasing damage resistance, and enemies will take damage when attacking.
Frozen Enhancement 1 Passive Skill Increases the physical damage taken by frozen opponents.
Ice Shield 3 Target Attack Attach an Ice Shield to yourself, increasing damage resistance and freezing enemy attacks.
Pyrotechnic 5 Area Attack Deals 250% damage to enemies within a circle radius of 150, and Warlock is an efficient group attack skill.
Blizzard 5 Area Attack Deals 200% damage to enemies within a circle with a radius of 150, and Warlock is an efficient group attack skill.
High Heat Storm 1 Passive Skill Causes Flames to hit 30% of enemies affected by the effect of level 10 burning, and the effect increases with each upgrade, but this skill does not work yet.
Ice Storm 1 Passive Skill Enemies focused by Blizzard have a 20% chance to be affected by Level 1 Ice, which increases with each upgrade.
Red Lotus Soul 1 Passive Skills Fire Bomb, Fireball, Wind Flame, and Meteorite increase their attack by 4%, and each upgrade increases their attack by 4%.
Ice Soul 1 Passive Skills Ice Archery, Ice Blast, Blizzard, and Absolute Zero increase their attack by 4%, and increase their attack by 4% each upgrade.
Support Skill Bonus Type Description Skill Description.
Magic Intensive 5 Passive Skills The chance of the skill chant being interrupted has decreased, so you don't want to be unable to send skills all the time when fighting bosses!
Magic Cultivation 5 Passive Skills Skill Channeling Time Reduced by 20%, and the effect of each upgrade increases by 5%, I don't think anyone wants to spend time "singing" before fighting monsters.
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Dizzy. I didn't answer all the questions correctly, I found it for you on the official website! I hope you adopt Oh Serial Marksmanship +1
Impale Spear +1
Spear +1
Charge +5 Armor Piercing +5
Flying Spear +1
Spellbreaker +2
Earthquake Spear +1
Sky Rift +1
Rainbow Spear +1
Maintenance +4 Hearteye Spear +1
Field Eight Desolations +10
Petrified Spear +1
Spear of the God of War +1
The Seal of Precision is not added.
Seal of Command +5
Hero's Cry +5
Rage Slash +5 Marksmanship +10 Passive Increases the attack power of gun attack skills by 2%, and increases attack damage by 2% for each level of attack. If you don't fill up, don't play Warrior.
Strong body +n passive increases the maximum health value of 120, each level increases by 90 points, how many skill points are left, how much does the skill add, very good skill, if tx can open 90 and, the skill must definitely be full.
Disarm Without Radius Reduces the enemy's ATK to 0 for 5 seconds, and extends the duration of the attack by 1 second for each upgrade. There is a conflict with breaking defenses.
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In fact, zs is a very good profession to hang up, my large ys....I also practiced a trumpet, zs, specialized in mining, and hung up to collect drops. Pure hanging hangs to 46.
By the way, mining is hanging anyway, and it doesn't take a lot of brains, why not don't forget to press the magic doctor for 40 minutes I read this guide at the time I also recommend it to you Warrior hangs up to upgrade the full strategy It's all about the warrior is difficult to level up, although I'm JK, but I have a trumpet warrior, and the trumpet hangs when leveling, and now it's 40+. I don't think it's very difficult to launch the full strategy of the warrior hang-up upgrade now, don't be idle and hang up slowly, hang up because you don't need to do it manually, you won't be tired, keep fighting, maybe it's much slower than practicing yourself 1-10 Hang up to kill butterflies, there are many butterflies, hang there and don't move, just kill butterflies to level 10 can kill 10 groups, and then go to sell. About 15 Kill ghosts and fires and wooden people, there are a lot of them in the western suburbs of Dragon City to the entrance of the next map, and it is very good to kill about 17 The eastern suburbs of Dragon City kill fire spirit beads, similarly, the fire spirit beads are sold Around 22 I changed my clothes, you can go to Izumo to kill fish, remember to find a place where there are no bees, bees are easy to appear in piles, I usually kill under the bridge in the lower right corner of the northern suburbs of Izumo, and you can kill fish until about 27 27 You can go to kill basalt beasts, flying monkeys, there are everywhere, generally kill in the rabbit king map, there are few people.
30 is the first layer of Shura, just find a place to kill, upgrade to the 2nd floor, three floors, all right, the third layer can be killed to level 40 between 40 and 48 There is no good place, generally I am in the Dragon Palace 48 above can hang up to kill butterflies, and I can kill until 60In fact, most people know the above places, what I want to say is, the warrior hangs up, don't try to fight more, a hang-up circle is the most weird place, so the fastest death, you always kill one by one, as long as there are about 7 monsters, keep brushing out, you can't finish fighting. And it's a lot safer Don't try to fight high-level monsters, say that a monster has a lot of experience, it's useless, it dies quickly, and it's a lot of trouble.
I always want to see it, and I'm afraid of hanging up. The warrior's first attack skill should be filled, jk hangs up, and generally uses a flat cut, because the flat cut attack is per second, and the skill is 1 time in 1 second, there is no need The warrior attack is once in 1 second, and the first skill can be filled up to add a lot of attacks, and it is also once a second, pay attention to bring more mana potions It is enough Pets must be collected by opening, and the money for opening the rigidity is more than panicked. Hang up upgrade, in fact, is very fast, you just need to pay attention when you are playing, or reading books, reading web pages, watching movies, it is easy to hang up.
Warrior is the fastest class to hang up and upgrade, and it is guaranteed not to lose money, earning more than 2j a day By the way, I have a large 52jk hang-up to kill butterflies, an average of 20 ropes a day, and it only needs to be clicked every hour. I believe that the fighters will be faster. Resources.
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Magic Cultivation +5 It is recommended to fill up, after filling up, all skills become instantaneous.
Magic Intensive Research No.。。 SS skills are instantaneous.。。 There is basically no possibility of being interrupted.
Magic Mirror Technique is purely useless. There are few monsters of demon attacks.。。
Mystic: Focus +5 plus level 5. The specific use of the argument is also used on the ice shield. and wisdom.
Mystic: Phantom +1 Over. (Play when you have nothing to do) (It is recommended that this skill be modified to be teleported by the whole map.,,That's cool.。 )
Secret Technique:Eliminate +1 Plus Useful (Night Shadow's third layer of the first form JK's chaos can't take his fire shield away.。。 But SS this skill can go.。。
I really don't know what tx thinks.。。 Obviously it is written forever. It can also be removed.
Is it to take care of the SS? Huh).
Secret Technique:Release +1 This skill.。。 Actually, you can feel free. 1 point makes it possible to increase a lot of damage if it is filled up at a time.。。 (And the skills are pretty.) )
Secret Art: Instant +0 This skill has been replaced by Magic Cultivation Nian Companion. Just for show.
Wisdom +3 Increases magic attack by 30.
Physical cultivation is not added. Waste of skill points.
Magic Chaos Enhancement +4 Magic Resist 10%.
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Level 46 Support Skills Concentrate Release Bird Land Lack Level, Reduced Channeling and Teleportation Transition! The concentrated argument is used to open the hail shield full level of less than double the time, and release the ability to cooperate with the big damage skill.
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Khan: One question, it's all about grammar, haha.
Actually, it's not that difficult.,When you see the hint sage come out, you concentrate + ice shield.,And then run straight over.,There's a monster location prompt in the small picture on the right.,So try to run to the position at a time.,You have to stand directly opposite the monster.,Turn off the phantom god (recommended),The distance between the strange is the distance between lovers --- the distance of kissing.,Other teammates are far away.,After all, "falling in love" or don't disturb as well.,Haha,Don't add other states.,After that, just hit it.,Don't move the position when you fight.,If you don't move, he basically won't move., If he moves, it means that you die, and if he hits you, it means that you are not standing very close, and it is over. >>>More
You pay attention, catch pets to make pets bloodless, your wolf survived 1 gold and 500 silver, remember, buy a pet to buy a female, female level 1 to learn a skill, male level 5, or bring a ride.
A little lower than the landlord's level.,I'm 82SS,81 sets + professional clothes (normal version,Four holes),It's almost the same as the landlord's attack.,No YS state in the early 4000s.。 If you like PK, it is recommended to still 81 sets, 81 sets are more balanced, the offensive and defensive blood are relatively high, and 82 is only higher in attack and violence. If there is no technical gap between the SSP with 82 sets of finished products in the PK field and the SSPK with 81 sets of finished products, 82 will not be able to beat 81 under normal circumstances. >>>More
Try your next driver wizard.