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The traditional Akali combo is to hang Q on the enemy first, wait until the cooldown of your second Q is almost good, and then go up to R+A+Q+E to play a set of combos, and then decide whether to continue to chase with R to get a kill based on the damage you hit. It's okay for you to start outfitting like this, pursue violent output, and cut the cool B in the back row, but you can adjust the outfit appropriately when the wind is headwind, abandon an output outfit, and choose Brother Chun, Langton's meat outfit to ensure your survival probability on the battlefield.
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That's it for this combo. It is possible to swap out a large piece for the one that vampire gun.
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This kind of damage is already very good, go up and play a set, open w to absorb damage, and wait for the next Q skill to play another set, which can generally make the opponent's crispy hero lose the output environment.
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Well, yes, even people qre in w and wait for half of the energy and cd in qre so that no matter who you are, the most important thing is to move.
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I'd suggest you can get a vampire gun, and that's it, depending on how you match the line.
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Yes, but it depends on the operation.
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1. Damage combo raqeeaqr:
Use the R skill and the first hand to rush out of the circle at the same time, and you can also play a control effect, and the stun gap uses the passively strengthened flat A to deal damage, and then instantly uses E to open the distance, waiting for the Q skill CD to release AQ again, and finally uses the slash effect of the ultimate to complete the kill.
2. W to QA:
Line consumption: W enters the circle to close the distance QA and then enters the smoke bomb 3, the strongest control of the team battle EERQR:
After using the E skill to enter the field, instantly open R to stun multiple people, and then enter the smoke belt to hide and wait for the opportunity to play a slashing effect.
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Akali is positioned as a mage assassin, and because there are three stages of ultimate assault, the combos are also diverse.
Double Q combo, since Akali is the main Q, so you can put another Q skill before Q's mark damage is triggered, and consume blood for the commonly used double Q skills in the line period.
QAE, because the E skill can't trigger Q's mark damage, it can only be done through Ping A, so often after Q is finished, W stealth goes to Ping A and E for consumption. After playing this set, because it is in a stealth state and the CD of the Q skill will also be reduced, you can consider taking the Q to draw the A hit damage.
Double Q plus R,This combo is a small burst of Akali after reaching level 6.,First throw a Q skill and wait for the Q skill to be reduced but it's good, R goes to the level A and then connects to the Q to level A.,According to the opponent's blood volume, depending on the situation, choose whether to teach to use R to hit damage or W stealth.。
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Depending on the situation, you can first Q and then R and then receive the basic attack, and then E If you don't die, you can find a chance to find a chance to get RQ and then RQ basic attack, or you can first R and then the basic attack, and then E because Q's passive is the next ordinary attack with magic damage, so Q must be connected to the basic attack to maximize the damage.
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First r, then e, then q, and finally w
Because you, Akali, are basically skilled and kill people with a lot of blood.
Normal attacks have little effect.
So stick to him first.
Then EQ passed.
Finally, W hid in and waited for the skill to cool down.
Repeat again the general crispy can be seconds.
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Q first, then R, wait for him to hit it automatically, and then in E....w is opened according to the situation.
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Generally speaking, a single person only needs qrqrqr without considering we, and if you put both we, you will not have enough energy.
If you feel that you may not be able to fight back, you can put w slowdown, armor, and magic resistance, stealth, which is very useful in battles.
As for e, to be honest, it's better to use less except for brushing creeps, although it is said to be a group injury, but the damage itself is not high, and it consumes a lot of energy, so basically don't use it.
Q and R are the main damage skills RQA, QRA, or whatever, it's actually very arbitrary, as long as it can trigger Q's damage.
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1. First of all, the most basic is Q+A+E+E+W+Q+A, which is a combo method when there is no ultimate, and the reason why the Xia Array needs to be released in the middle is that the energy of Akalu Qili will not be enough; 2、The second set of combos is a more practical single kill combo,R+E starts,As long as the direction is correct, RE is a must,E comes back to pick up Q and A,Finally, R kills,If there is still a little bit of damage, add a section of QA。
League of Legends Akali Gear Recommendation.
Akali can choose Dolan Shield or Killing Ring when she goes out, depending on whether the player is confident in himself or not.
No matter how you play Akali's first outfit is always a technology gun, and the equipment behind it is to wear it early, and it is okay to wear shoes, ghost books, and big masks, and finally you can make Central Asia and a magic stick.
Akali's Fa Qiang outfit can choose a hat or a murder book, if you are more smooth, you can close the book early, so the damage is very **, basically where to kill where to go.
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OK! AKL to the line is obscene to 6! Upper single pair of AD with cloth armor and medium single with shoes!
If you put it on the list, it will be Q consumption for melee combat! Look at him if he wants to mend the knife, just q!If he goes to make up for the past, he will go straight away!
Consume as much as you can! If it's a fight! If he doesn't go, wait for Q to be good, just QAE!
He walked as far as he could to the outermost part of the circle and waited for Q to pick up E! 6. Needless to say, later! Let's wait for 3 floors!
Q start! raew, if he goes, follow it, wait for the distance of r! rqa!That's it again! Mortal.
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Yes, first of all, you have to play Akali Hand and Eye fast, otherwise R will go to Chengdu and don't know how to die. Generally, wait for level 6 to advance before going heads-up, don't pick if you don't have level 6, unless you have an advantage in blood or your own jungler is coming. Of course, to prevent getting caught, it is advisable to get w early.
Don't hand it over too early, or you'll die. Akali's passive should be used well, with the characteristics of not using blue to restore blood, and the opponent to consume a little. After there is a big heads-up, you should be careful of the opposite tower, and if the situation is not right, you will put w flash people.
Akali's outbreak is quite high, so I have to arrest people more in the early stage, otherwise I won't be able to go up in the later stage. Generally, when you catch, first R passes, and then Q, and then E uses the effect of triggering Q, and then puts w in front of you to slow down and then R passes, and if you have a skill, you can put it. This is done in about two seconds, so be quick.
I asked for it myself, but I made some meat appropriately.
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Q can be triggered by flat slash and E can only be triggered once, but the master is a 2-stage Q qraqe
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You can match the line by Q first, wait for Qcd and R to go up A and then Q
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Well, yes, I play AKL, it's generally Q R, go up, E follow, and then open w in seconds, or directly R back to the creep and don't bear his damage, this is consumption If it's two people to cut, it is recommended to open w first, because there is a certain armor magic resistance bonus.
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It's been a long time since I've played, and I miss 10% of Akali, and I've been crazy about playing Akali ...... for a monthAs an assassin hero, Akali has high requirements for instantaneous damage, and his hand speed must not be less than 4 buttons per second, if he can't reach it, he will be killed by someone in seconds before you ...... killedAnd Akali has poor coordination with other heroes, so it is not recommended to use it as the main hero, of course, if you are strong enough, you can ignore ......Because this hero is basically scrapped when he encounters a headwind, there is not enough meat output, and there is not enough meat ......
Combo] There is no doubt that Q must be connected to the basic attack, there is no doubt about it.
If you are close to the enemy, it is not recommended to use R to advance, it is best to use Q+A+A+E+R, so that the combo can trigger Q's passive as soon as possible, and the distance of E is greater than the basic attack, which can maximize the output, and after E finishes the enemy to catch up with a R, you can catch up with Q+W+A+A, which is very disgusting. Give one more R at most, and if you don't chase the dead with 3 R's, then don't play Akali.
There is another way, which is to rush: r+w+a+e+a+r, which is commonly used when you are far away from the enemy or break into the back row of the enemy, and you can slow down the enemy by dropping w. What's more, if you are in the back row, it is easy to be set on fire, and entering W stealth can be regarded as life-saving.
R can be used to escape, good Akali has to use skills to connect the dead, R goes in and R comes out.
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Combo R Q e Basic Attack R Q R Get the crispy skin and be taken away by you. In my experience, I think you need to start with R, because Q has a small range of skills, and R has a large range, and you can quickly rush to the opponent, and if you start with Q, you must have a certain distance from the opponent, so that the opponent is likely to run.
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Q first, and then the R skill catches up and then puts an E, and the opposite side is almost disabled. W slow down, R again, Q+E, and the person is dead.
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First q then r then basic attack on e because Akali e does not regenerate energy. When you want to w, you may run out of energy.
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Akali is a hero who needs good awareness and judgment, so the so-called combos also need to be judged on a case-by-case basis. Generally Q first, if the distance is too far, you can directly R first Q, here you should pay attention to the Q after the best to take the general gong, and then E, and at this time the next w and r will be judged, W can be used to slow down, but this is to make sure that there is no danger in the situation, and the W after the team battle cut into the W is a must, but that is also in the case of the other party's real eyes.
Akali is a good hero, and LZ can get started after playing dozens of more rounds.
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First Q、R pass、Normal attack、Hold E、Then R and then E。。。
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Akali 2nd Q is Q after R goes up to level A, don't use skills at this time, just follow the opposite hero, don't let him leave the ultimate range, and wait for the cooldown time of the second Q to go up and level A, so as to maximize the use of Q's second-stage damage and R's pursuit effect.
Note: 1 Akali's Q skill has two damages, which can be triggered by E or by normal attacks, because energy is limited, so we should try to use normal attack triggers when there is not much energy.
2. Akali's Q skill throws it on the enemy and then a rotating aura appears, and the time the aura exists represents the second damage that can trigger Q. And Akali's Q skill CD is very short, so short that when the CD of the second Q is good, the aura of the first Q has not disappeared. Therefore, you can wait for a while after throwing a Q, and then throw a second Q and then use E or Basic Attack to trigger.
This technique can trigger the second-stage damage of two Q skills at once, which undoubtedly greatly increases Akali's burst.
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Q After hitting someone, there will be a mark, and when you hit it, there will be a damage bonus, the second damage.
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Q Throwing knives fly out and hit the first damage, and then leave a mark. After that, you can use a basic attack or E (which can be triggered after the revision) to trigger the second damage of the Q marker.
There is also a double trigger play like this: Q in, and then mark, then Q starts CD, based on the duration of the mark, you can trigger before the mark disappears, and then Q's CD is finished, and then QE combo, this set is very painful, if there is a big one, the second segment of Q is a strong output, and it is very easy to catch. Above.
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Q, and then a normal attack will trigger the effect of Q. There is a damage bonus.
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Akali can choose the main Q and secondary E in terms of bonus points, and use Q+E+A to deal high damage. If it's a vs. melee battle, then you don't need to wait until level 6 to play a wave of high bursts. Instead, make good use of your e-skills, and you can play a lot of consumption and output capabilities in the early stage.
The role of Akali in the team must play a very large role, because the finch itself occupies a piece of meat in the team, so the frankness of the team's entire sedan body is relatively low. When it comes to laning, the best options for laner Akali are: Nok, **, and other heroes who are very strong in melee combat.
And the heroes who are the most difficult to match are: Timo, Quinn and other hand-length heroes who are closed in the early stage.
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