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This answer is chosen by the questioner and does not represent the opinion of the person who knows it.
Drift ice in July. Scholar.
12дТ4Ше 19:56 ЧьШЫхШЫХФЫХЫхШЫХЫхЃЌЭј
3.**Single demo** speed can be selected**4You can select the mode for a single demo. The viewdemo mode supports the playback function of the demo, which can be fast-forwarded and rewinded when **.
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You set the squat to v in the keyboard settings, and when you operate, the space bar and v are pressed together, which is what you call a kick jump!
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The upstairs is very detailed, and it's tiring to watch! The main thing is to practice more
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It's very simple, you squat the key and press it lightly, if you want to jump in a row, you have to grasp the sense of rhythm, it's good, it's quite easy to learn.
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Set your mouse's wheel keys to crouch, and then roll your mouse wheel one by one as you walk
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A continuous jump is a single retreat jump. CS's various jumps, don't regret it, and regret it even more if you don't see it!
1.Normal Jump: Space (kind of nonsense).
2.Small jump: Change the squat to the mouse's pulley!
3.Big Jump: Change the squat to the V key, and press the space bar and V together! Also known as swing back jump Another way is to press a few more squats in the air (the squatting has been changed to a pulley) so that it looks like walking in the air. It's just nice and nothing else!
4.Squat jump: press the squat button first (don't hold it down, just click lightly) and then quickly press the spacebar, the interval between the two keys should not exceed seconds, but not too fast, too fast is easy to become a big jump, slow is an ordinary jump!
5.Combo Jump: This kind of jump is useful against small guns, and AWP has some effect (provided that you practice well).
Method: The jump into a pulley is recommended to be drawn backwards, operation: run first, and then click the left or right button, point at the same time with the pulley to jump, the mouse should also follow the left or right rotation, the rotation angle is about 60 degrees, and then the bigger point is OK, anyway, it can't be a sudden angle Jump into the air (when the highest point) point right or left button (opposite to the direction of the jump) The mouse also follows the rotation angle at the same time (remember:
Don't rotate too fast, it doesn't work, you have to rotate at a constant speed) Finally: Repeat the above actions as soon as you land (note: release the W key after jumping up, and only use the AD two keys to control).
I've seen a master jump, the width is the width of Avenue A in Dust 2, the speed!
Sweat more! If you don't snipe blindly with AWP, you won't be able to hit it at all, because the jump amplitude is too large and the speed is too fast, so it's hard to get rid of it!
6.I only know the method, but I don't know the name: change the jump to a pulley, and then click the squat key (the corresponding squat key on the keyboard) when the pulley is clicked
The method is simple, and I don't know the name yet!
Hehe 7Lian Da Jump: Seriously, I've only seen it but won't, I thought the method was the same as the above jump, but after trying it, I realized that it would not work after jumping at most 2-3 times in a row. Alas. Ashamed!
8.There is also a kind of air jump, which is a big jump that lands quickly but does not land and then jumps back to the highest point, but the distance is the same!
I'm ashamed that it only appeared when I pressed it indiscriminately.,I haven't figured out the specifics yet.,But I think it should be:Big jump, squat, big jump,So with the least time between clicks,Press it out!
The above is just a superficial method under it.,I'm ashamed to say it.,If you think it's good, please don't scold if you don't think it's good.,Thank you.
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I've been playing KZ for years.
I can tell you very clearly.
The so-called one-legged jump is a type of continuous jump.
It's called bouncing. You can go to the server and find a master to learn.
Let me give you a brief introduction.
It's in the process of jumping.
Press and hold squats in the air.
The moment I hit the ground, I let go of the squat, and then the jump was a one-legged jump from the third perspective.
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It's called a super jump or spin jump.
Super jumps are only better with the mouse wheel.
A general super-jump step (taking the example of spinning to the left first).
a.Keep the crosshair down about 45 degrees, run forward, jump, and release the front bPress and hold the left while panning the mouse to the left at a constant speed.
c.Release left in the air while holding down right without letting go.
d.Hold down the right and jump when you land, while panning the mouse to the right at a constant speedRelease the right while holding the left in the air.
f.Hold down the left and jump when you land, while panning the mouse to the left at a constant speedAnd so on and so on ......
Key points: The two steps of A and B add up to a standard rotation jump A, B, and C, and these three actions need to be completed in the air at one time.
a.Keep the crosshair downwards at 45 degrees, making it easier to maintain balance.
b.The greater the angle of the mouse panning, the greater the rotation.
d.When you hit the ground, you should feel like you are jumping.
g.Must be proficient in the order and timing of key presses.
Press "forward" only when you run
You don't need to press it again after jumping up.
A general super-jump step (taking the example of spinning to the left first).
a.Keep the crosshair down about 45 degrees, run forward, jump, and release the front bPress and hold the left while panning the mouse to the left at a constant speed.
c.Release left in the air while holding down right without letting go.
d.Hold down the right and jump when you land, while panning the mouse to the right at a constant speedRelease the right while holding the left in the air.
f.Hold down the left and jump when you land, while panning the mouse to the left at a constant speedAnd so on and so on ......
Key points: The two steps of A and B add up to a standard rotation jump A, B, and C, and these three actions need to be completed in the air at one time.
a.Keep the crosshair downwards at 45 degrees, making it easier to maintain balance.
b.The greater the angle of the mouse panning, the greater the rotation.
d.When you hit the ground, you should feel like you are jumping.
g.Must be proficient in the order and timing of key presses.
Press "forward" only when you run
You don't need to press it again after jumping up.
A general super-jump step (taking the example of spinning to the left first).
a.Keep the crosshair down about 45 degrees, run forward, jump, and release the front bPress and hold the left while panning the mouse to the left at a constant speed.
c.Release left in the air while holding down right without letting go.
d.Hold down the right and jump when you land, while panning the mouse to the right at a constant speedRelease the right while holding the left in the air.
f.Hold down the left and jump when you land, while panning the mouse to the left at a constant speedAnd so on and so on ......
Key points: The two steps of A and B add up to a standard rotation jump A, B, and C, and these three actions need to be completed in the air at one time.
a.Keep the crosshair downwards at 45 degrees, making it easier to maintain balance.
b.The greater the angle of the mouse panning, the greater the rotation.
d.When you hit the ground, you should feel like you are jumping.
g.Must be proficient in the order and timing of key presses.
Press "forward" only when you run
You don't need to press it again after jumping up.
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Set the squat button to the lower roller and roll as you walk.
Once 45° you try, if you can't come to me.
If it is quality, teamwork, awareness, and a good attitude, it is also very important.
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