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ls is written incorrectly, the blade armor is a hero attack, magic damage, which is commonly known as divine damage. BKB is useless.
First of all, you have to know that the mechanism of the blade is that when someone hits you, you will return the damage at the same time, not the removal of life. As a result, all additional damage buffs are also effective. Therefore, being hit by a blade armor** under the Corpse King's aura will cause additional damage.
However, the damage of the Bat Fuel stack is based on the bat's own attack. The mechanism of action of the blade is not to make you attack the opponent at the same time, so it does not increase the damage.
The Void's dodge is a pseudo-evasion, but it actually has a certain chance of recovering damaged health after being attacked. Then the damage of the blade armor bounced back was added back by J8, and you were naturally still damaged.
Are you kidding? As long as the object has attack power, then the damage feedback is to bounce on the summon (such as the zombie of the corpse king, the little mystery, the little spider, etc.), but goblin's mines and remote bombs are goblin's own magic attacks, and the damage of the blade will be fed back to goblin itself. There is also the fact that the blade armor cannot bounce the damage of the snake stick and the bone stick.
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Blade Armor doesn't ignore the magic immunity, nothing else is clear.
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Damn, you all misunderstood what the landlord meant, and the landlord is asking if the damage from the bat's blade armor triggers viscous fuel.
It's okay, it's weakened, it's not good.
Sticky fuel is greatly weakened, Radiance bonus damage is canceled, blade armor bonus damage is canceled, large root bonus damage is halved, ice armor continues to cover fuel effects, electric hammer can still trigger fuel bonus damage, and asters additional damage canceled.
If you're asking if the damage added to Sticky Fuel is affected by Blade Armor, I didn't say. Of course!
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Isn't the blade armor only ** damage?
So take me a little white.
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It should still stick to the fuel, but after the attack, it may cancel each other with the effect of the blade, which is equivalent to the normal attack of Batrider.
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Blade Armor**Any damage between 2-10000.
Naturally, it's going to be that.
I think this question can be turned out.
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It looks like it's very violent, especially the hero of the bat It's very imba This lineup has very high requirements for mammoths and wandering Once the ultimate is not put well, there will be no combat effectiveness The eye must be a must Strong point on the line Bat jungler has to talk a lot to catch If the line is occupied, it will be wandered away In the early and middle team battles, the AOE consumption can make the opponent's blood very embarrassing.
It looks like the strip line is still good and the first Mammoth Karl is also good.
No lineup is invincible Operations and tactics are also important.
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Almighty, silent, ghostly, tidal, queen of pain.
All-around advantage lane to protect the ghost.
Silent Tide Inferior Road.
The Queen of Pain in the middle is nothing short of wandering and vengeful wandering.
The lineup on the opposite side is not very hard in the late stage.
Bat Jump Silence decisively give the big opposite follow-up skills can not catch up If you rush up, the tide is a big ghost with a line of big moves.
As long as teammates are not too vegetable, 40 minutes basically end the game.
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In terms of selection: have big control and silence skills.
Equipment: All black and yellow, there must be a flute and a Macon.
Other aspects: more eye to prevent grasping, they catch people and advance very fiercely, pay attention to cooperation, and make BKB as soon as possible.
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Plagiarism, Rubick, Panda, Ant + any number 5 (similar to Ice Girl).
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Big Bull, Maverick, Bounty, Panda, Warlock Online Suppress Team Battles and Play Well is easy to break.
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In the early stage, you can double play, establish an online advantage, and get out of the general lineup of BKB early.
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Blood Demon doesn't have BKB to produce a blade armor, and if you have BKB, you can go out of BKB [you can bkb in situ TP, or you can turn around and fight him, and you can force them back when you have teammates], in fact, Bat Blood Demon is a little sore when he sees BKB. If you restrain the blood demon, you must be able to occupy an area of output.,1v1 are all blood demons.,The later stage can basically finish the blood demon.,Trolls,Void,Ghosts.,He magnifies the static demon for you.,Don't move.,Wait for him in place.,With him p.,Especially out of bloodsucking.,It's very difficult for the blood demon to kill.,The early blood is less to stand on the stake output in the time when the blood demon is large.,Don't move.,There's more blood in the later stage.,The blood demon will be wasted! Bats can be said to have no grams, only barely targeted, such as the queen with blink, and lion with restrictions.
The magic wand can also maximize the benefits. In fact, it is normal to be pressed by bats, once it is stacked in three layers, just hide it and wait for the oil to disappear. In particular, it should be noted that there are two situations, one is that the line is at the opponent's tower, and the bat can chase the stacked oil, which is very dangerous, and the other is in the own tower, the bat can take advantage of the relaxed psychology in the own tower and stack the oil to kill, which is the most dangerous.
It is recommended to add a flute to ensure the team's blood volume when fighting blood demons and bats, and the heroes in the later stage try to consider the BKB side, and the magic wand can be excessively produced in the early stage. You can also hold a group of 4 people to buy time for the eldest brother [in fact, you can also group 5 people together, let the eldest brother have a head, and you can also do a good job of the eldest brother's equipment] Strive for that outbreak and emptiness, in fact, blood demons and bats are not meat [it's just that ordinary people play to the meat side] You can also try Shadow Demon to fight bats, Doomsday, Ice Soul, Windranger, Venommancer, Xiao Y can all fight it, he can use the flute when he opens it twice, in fact, the attack in the early stage of bats and blood demons is not high.
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SFSH? I think it's a train of thought! In the shadow demon match, if the level difference is not far, it is basically the red blood on both sides to fight to the energy of the magic wand, the blade armor is opened in time, and the damage of a shadow pressure is still very objective. Personal opinion, I think you can try it.
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Unless you're holding up the Shadow Fiend like centaurs, how much damage do you think you can do?
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In fact, with this amount of money, it is better to have a vanguard shield to support blood The blade armor is based on the premise of how much blood you hurt, and he is also on the premise that the sf is already brittle and does not have so much blood.
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No,,The shadow demon is very brittle.,It's better to have money out of blade armor + meat outfit than directly out of dps outfit, and explode to death the other party.。
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Equipment: Early stage: A group of chickens and 3 branches to eat and drink in the middle of the road, and a guard ring on the side to turn into green shoes and obscene. (The opposite side has a strong long-range round shield).
Mid-term: Play the shoe bottle level 6 wandering, jump the knife directly with the wind, and you can first get a bracer or magic resistance cloak against the wind, if the gank hero does not have ashes, you can consider it at your discretion. The jumping knife is the core equipment of the bat, and the bat without the jumping knife cannot play the effect of preempting the second person.
Mid-to-late stage: Equipment that can be considered are; Push the push rod (jump big and push back), the opposite crispy can be more out of the West Tile Punch formation, the opposite point control hammer is more BKB, and the opposite French system is the main pipe. Collapse game on bracer blade armor - -0
Add points: add E to escape on the side, add C pressure on the middle lane The traditional plus point is 13 points can add a little 2 skills to interrupt, and I personally recommend 1 point of oil main 3 deputy 2, so that the explosion is high and you don't need to stack a lot of oil to hit the damage and the aoe is very sufficient.
Personal style of play: In fact, this hero is very imba, and I often see it in games, because the big move is a strong first hand that can first knock off the opponent's key hero and win a frontal team battle, and the 3-skill side or jungler are very powerful skills. (Playing the game is generally a jungler for the main speed jump knife) there are very few bats in the middle lane, and the opposite side of the oil will be coerced if you basically stack 3 times, or you can kill it.
There are generally two things to pay attention to in the process of forcible killing: one is the troop line, don't kill the top tower without the troop line (unless there are many layers), and start the e-kill process while the troop line enters the tower, and don't use a hero to attract hatred, unless the creep is gone, enter the plot of the top tower and kill. The second is to consider the problem of the opposite hero's skills, if it is a hero like Ryan Fire Girl who has control and outbursts and is easy to counter-kill, you must observe his magic and skills, and it is the best chance to kill when he is a skill CD or empty blue.
There are a lot of tutorials on the jungle online, and the bat pulling the jungle to play money is also very fast, which can reduce the experience pressure of the side teammates.
Pure handmade, I hope it will be useful to you.
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BAT has 2 ways to play,The mainstream way to play is to rely on the improvement of the movement speed of items,Splash oil to reduce the movement speed of the opposite side,Consume the opposite side to death,There is also a main R,Slowly consume the opposite side and then a r,But no matter which kind of oil splash C has to be filled up at the second time,The speed of the early reduction is basically zero consumption magic is very considerable,This is the early gank,If you play g and fight s, you have to control ES first,The key hero of the team battle like the nurse,Plus your teammates,The first hand dies in seconds. So no matter what kind of play, jumping knives and BKB are necessary, and passers-by can also hide knives, all for the sake of team battles first, and team battles are OK and everything is OK.
Now say in solo,Green shoes The first piece of the magic bottle,Control the line,He comes to eat the experience of you c him,3 and within,Stacked more than 4 times,SF,Poison Dragon,AA and the like, you can say to him 88,BAT's solo is so domineering,Solo master C is OK,If solo is TA,If you move well,He can't run,And then hide,It's to catch turtles in the urn。
Then say the side lane, because the level can not get a big gap, the general main flame flight, for example, your teammate is a ck, stunned for 3 seconds, you can burn the road to seal him, the position of the bat is very critical, kill and escape, you must use the magic skill of flame flight, if you are inferior, you must also fly the main flight.
In the late stage of bat, it will be very comfortable to be a meat control teammate, necromantic book, ice armor, sheep knife.
So much for the main thing, lz**look**I don't understand and I'll add.
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Medium laner, 603 out: power boxing gloves, 2 branches, 1 group, eating trees, 1 big medicine (+ chicks). 853, let's add another boxing glove.
When you go out to the first level, you just don't fold the oil, and when you stack the oil, you should pay attention to the soldiers and people stacking together, so that it is good to make up the knife, and it is also good to suppress the opponent to make up the knife. And then it's not a few clicks on him, and the soldier is all the way over. After doing this, it's almost 2j, and then your soldiers are redundant with each other, and then there are about 3-4 layers of oil, rush to the tower and burn the fire, don't a him (let the creeps go into the tower), just stand on his head and it's OK.
When there is 1 3 left in the flame path and his blood is 1 3 or less, you can kill him a. And then all sorts of cycles go on and on.
If you are in the jungle, bring a small potion to protect the ring and return to the second. First go to the wild to 2J and then stack oil, stack the jungle, stack more than 3 layers on the **, go to the next wave, stack while walking, and hit green shoes. If you can help online, you can help, if you can't, you can keep brushing until level 6 or above, and then help your teammates after jumping the knife.
If you add points, start from 3J to the main 3, at least 2J to stack oil. There is a big plus, and then make up 2 skills.
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You can also play the jungle.,It's to hook out the wild monster at 51 seconds to let the monster refresh.,And then accumulate three or four waves to pour oil and oil and then collect all the wild.,It's very efficient.。
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Jump knife push push must come out. And then there's the meat.
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Simple, sprinkle oil, sprinkle oil, sprinkle oil... What 8 layers of oil a a e burned to death.
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1 No, Radiance does not trigger fuel, but Radiance can trigger Xiaoqiang's e, that halo skill, and can also trigger the static effect of the big electric hammer.
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No, but it can be radiant and stacks damage with fire.
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It used to work, but it was later changed back to now that Radiance doesn't trigger the fuel effect.
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No, the effects of Radiance are independent.
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Yes, my monkey was naked for 15 minutes, and Hui Yao Chun replenished the soldiers.
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Yes, I've seen the great god, 15 minutes of blood demon radiance, but you're fast enough.
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Uh....It's fast on the side, and it's half a god, but you and your teammates all the way know it's going to be very tragic without looking....This level is also okay if you are in the middle laner.
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Minutes flying shoes, NEC in the solo bag chicken floated by.
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Don't listen to them, you first choose one of the many heroes you like, don't look at the others, just use the one that is pleasing to the eye. Then talk to yourself and the computer, familiarize yourself with the hero, and then ask the hero how to use it. You're asking too broad now.
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Focus on getting acquainted with one or two heroes first. How familiar? Play more, play those two...Every time you are killed, you have to know how someone else killed you.
Next time, I won't be killed in the same way. But at least I'm a little prepared, I won't let others kill you as easily as the last time...By the time you've played these two heroes well, I'm sure you'll know a little bit about the other heroes.
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There is no shortcut.
Regarding the mending knife, you can practice with the computer. But when it comes to consciousness, you can only practice through online battles, you can play with some of your friends who are more vegetables or on QQ, and it's okay to go on VS a little better.
In a word, the master is practiced, I wish you to become a master one day, what do you not understand can q me 703624908
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This one is more suitable for you.
There is a column of beginners to get started, you first look at it.,For example, mending knife skills.,Killing skills.。。。
This column is all understandable to novices, and the terms are explained.
After a basic understanding, click on the game simulator again, and see the approximate playing style of the hero you want to play, and the equipment out (when I first started playing, I played first, and then cut out to see the strategy, and then cut in to play, but at that time, players were generally novices, so they were not despised by players).
Then you can play the next AI version of the map and AI, and if you are not afraid of the player's cold words, you can go directly to the platform.
It is recommended not to come out, because the roar of the Axe King comes with a reduction in damage, and at this time, the hand is very hurtful, but if the opposite French system erupts high, and the roar may also be seconds, you can also try it (just think lina, zeus, lion, etc.).
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