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I think that in Assassin's Creed: Revolution, the image of Notre Dame Cathedral is very realistic and very characteristic of the time, and it can be regarded as tall and tall overall.
Another thing I think is good is Los Santos in GTA5, who is not only honest and lofty, but also very characteristic and real in some small things.
The image of the water city in Final Fantasy 15 is good, and his prototype is Venice, and the characteristics of the water city are reflected there very concretely.
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Dungeons & Warriors in the Arad continent, the celestial realm, the demon realm, etc. Several cities together form a whole world.
Spider-Man", this is a foreign game, which perfectly restores the city of New York, and also does a good job in some details.
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When it comes to the architecture in the game, we have to mention "Assassin's Creed: Revolution", I believe everyone remembers the Notre Dame Cathedral fire incident some time ago, and at that time it was only the game of Assassin's Creed that could cover up the limelight.
The reason is this, at that time, many people wanted to restore Notre Dame Cathedral, but no one knew the original building data at all, and at this time the game company Ubisoft took it out. It turns out that the buildings in this game are all accurate data, and the developers spent two years restoring them with historians. Assassin's Creed has always been complained by everyone that it is a sightseeing game, but I didn't expect it to stand up at a critical moment, in addition to Notre Dame Cathedral, there are many other buildings, this game is also known as a game that can preserve historical relics forever.
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Among the many games I've played, I personally think that the cities in Dungeons & Warriors are very lofty.
In the game Dungeons and Warriors, some cities are divided into different sections, and the cities you are in are different depending on your level. And people of higher rank can go to places where lower ranks stay, while people of lower ranks cannot go to places where people of higher ranks stay.
Moreover, the buildings in this city are very anti-ancient, and some are still made of bricks and tiles, which has a special sense of age. At that time, walking on the streets and alleys, you would see all kinds of people, buying and selling things, which was a bit similar to today's society.
In many ways, the cities in this game make me feel very tall, not very cool, but very old.
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The city that made me feel the tallest was the New York I felt when I was playing Spider-Man. It feels like New York is full of high-rise buildings, the scenery is very beautiful, and the streets are particularly spacious and clean. In the game, I can fly from one building to another at will, and I feel very free and feel like the city is tall.
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I especially like the City of Class building in the "Edge of the Mirror" series, also known as "Utopia", which has a blue background as a whole, giving people a refreshing feeling. The style is simple and bright, and it is also matched with white and bright glass, which looks very avant-garde, makes people feel very cool, and has a sense of science and technology.
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When this thing was in the Grand Theft Auto game, I felt that the cities here had something in common with the current situation in the United States.
The buildings in this game are very realistic, and the cars running on the road are also very beautiful, when playing this game, you can lead to the bustle of American cities, and you can also feel the excitement of American streets. <>
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This game is fun for the following reasons:1. Freedom and creativity: Megacity games usually offer a lot of freedom, allowing players to design and build cities according to their ideas and preferences.
Players can experiment with different city layouts, transportation systems, architectural styles, and more to show their creativity.
2. Strategy and planning: The construction and management of a city needs to consider various factors, such as housing, commerce, industry, transportation, environment, capital, etc. Players need to develop a sound strategy and plan that balances the development of the city and meets the needs of its residents.
This strategic challenge can add to the fun and depth of the game.
3. Economic simulation: The game "Megacity" often contains economic simulation elements, and players need to manage the city's financial budget, taxes, resource allocation, etc., to ensure the operation and development of the city.
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Most city games are played in Europe, but one popular game is played around Washington Square Park in New York City. In "Pac-Manhattan", the player is dressed in a costume that represents a character from the classic arcade game "Pixies". The "elf" player must run through the city streets, "devouring" virtual dots while dodging goblins that want to eat him.
"pac-manhattan" is actually a mobile game. Each player on the street has a "commander" who sits in the control room and looks at the map. Whenever the player comes to an intersection, the location is reported to the commander, who can track the player's location on the map.
The elves only need to walk through an entire block to get points (which don't actually exist). Some crossroads also have energy balls, making the elves invincible and giving them two minutes to eat the goblins. All this information is shared between the player and the commander, so everyone is aware of the current situation.
"Uncle Roy by Your Side" is a somewhat complex game in which the player must find and meet the mysterious Uncle Roy within a 60-minute time limit. Uncle Roy sends messages and instructions to the player, and there is also interaction between the street players and the ** players. At the end of the game, "Uncle Roy" asks the player a series of bizarre questions, including "When did you start trusting strangers?"
Wait a minute. According to the game's authors, their goal is to draw the line between strangers. Gizmondo, the creator of the portable gaming console, has announced plans for "Colors", a game in which players can earn credits and items that can then be used to buy real-world turf.
Gizmondo's built-in GPS can detect if you're on your own team's turf or another gang's turf, which can affect the game. "ConqWest" is also a game in which teams carry giant inflatable mascots and wander the streets of the city while searching for semacode** (an image similar to a barcode), which they can photograph with a special cameraable phone. Each semacode** is worth a certain number of points, and the first team to find 5,000 points will win a $5,000 scholarship.
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In Megacity, players can build a sprawling metropolis in different terrain conditions and maps, and can tap into a variety of natural resources, from good oil to hungry and fertile Friends farms, to keep your citizens alive and happy. There are four types of citizens in the game, and you'll see your town slowly turn into a cosmopolitan city.
1. You are like a bird shining with strange light, lively and generous. >>>More
In the past, when playing the Clash of Kings, the people of the country were very crazy, occupying one map after another, dazzling foreigners.
The Legend of Chivalry & Prequel --- a frenzied stalk. The last thing to talk about is the Legend of Chivalry and its prequel, which is actually not an easter egg, it is the blatant stubbornness of the production team, and the number is very huge, the range of stalks includes classic movies, games, animation, comics, and even emojis. On the wall of Dukang Village, as well as outside the yamen in Chengdu, there is a Yao Ming.
I don't want to dress you up or hang out with you, I just don't love you.
Lin Yueru, of course, Lin Yueru. When I played this game and watched this TV, all the tears cried to Lin Yueru. I don't know how to say it, the tragedy of the second heroine is that when she died, she didn't give a cool long shot, didn't have a voice-over**, didn't say the last sentence in Li Xiaoyao's arms, Li Xiaoyao didn't have time to recall the bits and pieces together, and before she had time to say I love you, she snapped and was killed by a big stone. >>>More