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First of all, the current version is armor-piercing priority, T6 to shoulders, chest, wrists, waist, legs, bt, bloody pants, or hands, best frontier, shoes are legion, terror, or t6, connected to the in-laws of the HS mob, cloak, to honor the determination, long-range golden bow or ZAM's bow, 2 with engineering or JD heads.
Talent: This one I'm using right now.
Because the torch I am holding is not well equipped, it is recommended to use Soul Splitting Armor Piercing is at least 30% The skill cycle depends on your habits, but it is basically to start tearing and then give priority to death To ensure that the lethal cd is used when it arrives, suppression is not in a hurry Because there is 6 seconds to kill Suppression can't be used to slam Kill depending on the situation.
When anger is broken, it hangs and tears, and it turns around.
Accessories open at the time of YY.
I can now output 3200 damage per second
Zone 6 Black E Black Belt 9 Sections.
You will know the talent when you use it, and don't use heroic strikes to output YY occupies a full CD ring, and betrays with disaster + bt's fury ornament + flakes.
Zam's bow is better than a brand bow.
It's okay to get a t6 hand without Krai.
And it's recommended that you use Soul Breaker or Curse, and it's not recommended that you use Change.
The cycle is to tear the hand and then give priority to death to ensure that the lethal cd is used when it arrives Suppression is not in a hurry Because there is 9 seconds to kill Suppression is not used to slam Slash Kill anger enough to use it Wait for sudden death when 20% is in the later stage.
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Berserker is divided into Titan, Berserk Heavy Injury stream, and the Berserk Heavy Injury stream is mostly seen in the current version. This talent comes with ultimate equipment, and some boss fights have the ability to win the championship. Specific operation under high-end model:
Heroic strike throughout the whole process, hobby, whirlwind slash cd good put (if overlapping personal recommendation bloodthirsty), 20% of the stage to maintain heroic, while slashing.
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Berserk or ** war?
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If your talent is **, it shouldn't be too high, probably around 2000, if it's a berserk battle, your equipment is still too far away, so upgrade the equipment first For technical purposes, please refer to the technical post of Azeroth National Geographic.
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Fight ** first use 150 brands for a harbinger. Your current equipment can't fight the berserk war.,**The starting point of the battle is lower.,In the past, 4t6 plus a harbinger.,Berserker ornaments and shame fragments,There are also 150 brands of ruthless strike crossbows.,Hit zm to 2800.。。 T6 hand garbage, can be made into eternal dark gloves, or frontier (jd out.。。
Talent Glyph: Slash, Tear.
My Warrior 7t6 plus Eternal Dark Hand, Guardian Necklace, Dishonored, Berserker, Omen, Brand Bow, Ring of Deception and Eternal Ring, No Enhancement Sa and Sunwell Pieces, Fat Cloth can hit more than 3300, quite high.
It's enough to hit 127.,It feels like AP2000 is basic in the early stage.,Crit 40.,Of course, it's an axe (resentment.,No magic spine.。。 )=。= My current equipment is 2280 AP, 150 Burst, 150 Haste, and the panel shows ** Speed is.
First of all, give 2 equipment that is improved by g: the hand can be made into the eternal dark hand (we serve about 2000g), and the belt can be made into a red combat belt (it seems to be under 500g). Then zam makes a call for the berserker, and the hero platform hits a disgrace.
The T6 head of the seamount can be used first, the ring takes the prestige of the seamount, and the other one can be bought with the brand. Your current equipment is not very good, so your attributes are relatively low, don't rush to replace all the gems. And then it's bt3t6,**Premonitor,Basically, these dps should be good.。
Happy gaming.
Oh, that's right, the output is torn up, lethal, slammed, triggered to kill with slash, if you don't have it, you should be able to suppress it, anyway, there is a slash with a slash, and the suppression can be used within 6 seconds after triggering, if you don't want to use it, use it if you are angry, and use it if you have a big windmill.
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1.There is no attack power and defense in WOW, only damage and attack strength and armor, and the armor piercing level is to ignore the target's quantitative armor and critical rate, and the crit level is a reason, and the specific value can be seen and calculated on the panel by yourself.
2.In the TBC era, if you don't have very top-of-the-line equipment, ** combat is definitely better than rage, Thorbain is not bad, no death... Actually, I really want to spray you.
**The double bleeding of the battle is very strong and must point out the serious injuries The talent of sudden death is also very valuable n consecutive slashes are really violent.
The old man threw bricks and led the way, I hope you can send the address of the current **talent simulator so that it can help you better.
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Now this deformed version of Berserk is a joke, especially Titan Berserk, of course, if you have a double knife to wash Berserk, then don't talk about it, after all, TBC is the first**.
** to change the harbinger, with ** talent axe specialization is very good.
As for the simple output technique, the whole process remains torn, and the rest of the skills are prioritized to slash, suppress, and slam.
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I encourage you to read both articles carefully. In addition, I will send you a letter of exchange between me and one of our warriors.
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16000!!!1600, right? Tell you about my output.
Tear with the hand, lethal (without slamming) suppressing or sudden death slashing. I used the general recklessness at the beginning of the battle, and it was a bit of a waste of anger in the later stage. Also, the current tsunami is bad and suggests adding shame to rage.
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In the battle, infinite hanging tearing, and then suppressing and slashing (20% blood or less triggers sudden death and then uses) lethal strike, these three skills are used when they are lit, and then when they are not lit, they are infinitely slammed, and there is no anger and infinite slamming, and in general, that's it.
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The main thing is to scrape and tear and then give priority to death Then it is to suppress the slash out of the slash anger if you are angry enough, and if you are not angry, you will slam the skill if you can't use it, and if you are angry, you will be followed by a heroic strike 1 is to vent your anger 2 is to use the skill to start heroically Turn to see the timing and then turn If you break your anger Look at a monster and open the fury n will sweep + turn Now JD is generally to 4200
I wonder how many of the buddies' master friends downstairs can get.
Zone 6 Black Wing Lair LM Warrior Black Belt 9th Dan.
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Charge Bloody Rage Tear Death Slash Slam Suppress The Great Windmill After that, Suppress the Death Highlight That At the same time, the bright line kills No more suppression, no light Slam Tear Holds...
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Now, as long as you casually place a new three, you won't have this kind of equipment. And when was the upstairs post copied? Now, the output of the ** battle is to start charging, tearing, lethal, giant strikes, suppression, and insert a slam in the middle depending on the situation, and it is best to use it when the anger is greater than 70, so that you can ensure that you will never break the anger.
As for the final kill intermittent, to be honest, I haven't figured out how to maintain a stable dps myself.,But lethality is to be maintained.,Death is to maintain the existence of the buff.,I forgot what the specific buff is.,Suppression is also fought when there's one.。
Giant: I'm occasionally sticking in and hitting to keep the armor broken.
buff is present.
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**Battle:
1. Use a pair of hands to output the damage of the character.
2. **Battle Fury** only has automatic attacks.
3. However, the auto-attack of ** battle produces more rage than that of berserk war, and the auto-attack critical hit of ** war can produce double rage, which is enough to maintain the normal cycle of rage consumption.
1. Tearing. Has the highest priority if there is no tear debuff on the target. However, do not use it if the target has the Giant Strike debuff on them.
2. Saboteurs.
Used when the Titan Strike CD is less than 4 seconds.
3. Giant Strike.
If the Titan Strike CD is good but the target is not torn, it needs to be torn first.
4. Deadly Blows and Stormhammer.
Used within Titan Strike, or when Titan Strike CD is greater than 4 seconds. Delay use when anger is about to overflow.
5. The city breaker and the dragon roar.
Used outside of Giant Strike.
6. Tearing. Tear continues when the tear debuff lasts less than 5 seconds. The burst damage of the tear is fixed to burst every 18 seconds, and you don't have to wait for the tear to disappear.
7. Slash. Only hits within Giant's Strike, or when Sudden Death is triggered.
When rage exceeds 60, or when the target is about to die, ignore the Giant Strike CD to slash and kill.
8. Slam. Can only be used when the target health is above 20%. Slams should be used 2 or 3 times in a row, with no other spells interspersed in between.
9. Whirlwind slash.
When you don't have the [Slam] talent, use a Whirlwind Slash instead of Slam.
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Start to tear, then keep the serious injury, press within 6 seconds must be used once. Don't use it when you kill it.,Anger strives to be used again above 70.,Usually output as much as possible with lethality and slamming.,Use bravery when you're angry.。
Timing well with a big windmill.
It's easy for you to hit more than 3,000. Driving wooden stakes and then practicing techniques, should be able to drive more than 2,000 wooden stakes.
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...What is 8t6 equipment that is not very good? Are you here to bear people?
Hehe, the warrior itself is not a DPS class, although it can fight a lot, but it is still compared to fs ss dz.
Hit the stake because there is no buff on the body and it is a stake of the same level 70 So it is difficult to hit high What is needed is a high crit I don't know how many crits you have, and it is almost the same output technique to charge on the tear lethal blow heroic strike Then suppress it It's good to suppress RP If it's good, slash This is a talent point And the carved pattern must be made and then there is a macro must use a macro!! There is a chance to communicate with the macro setting to strengthen the tear and strengthen the suppression Anyway, I am like this, you can add me as a friend If you have a chance, let's have a good chat.
Good luck to the landlord Wow.
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Your question will be deleted on NGA.
Except** is mj enchanted with cat urine.
Say nothing. Who knows why you can't hurt it.
Ask the output question later, at least bring your own output loop, and it is better to have damage data.
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**The specialization in the talent must be ordered.
Get started with the charge (start the lethality to increase the crit, you can also use it directly, you can also charge, tear first, and then lethal) tear effect to keep the whole process lethal cd good use strengthen suppression no cd as soon as it is easy to use when it triggers sudden death with slash anger enough slash kill all the time use the blade storm to see when you don't keep it.
**Z skills are very simple...
It's still berserk and seriously injured.
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**f slash, talent doesn't feel right either. Are you sure it's a PVE talent???
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Now, let's study more ZS talents.
And now there is a big change.
The output of the berserk battle is very objective, and the upstairs must not have seen the fierce man rage.
There is a ZST6 level output outfit rage in my regiment.,It's basically the top 3 every time.,It's too fierce.。
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I haven't played Warrior and I don't know.
But the warrior output is almost there, unless your regiment is very strong and has so much equipment that it can be broken down at any time, it's no play.
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The output is definitely a furious battle, and 80's talent needs to be studied.
Brothers, see if the question is answered.
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