Adventure Island Fighters add 20 points, Adventure Island Fighters add points

Updated on Game 2024-05-21
11 answers
  1. Anonymous users2024-02-11

    I only know the attribute 4 force 1 Min plus.

  2. Anonymous users2024-02-10

    Before level 10, the agility plus is 20 in the crazy afterburner, and after 4 forces and one sensitive.

  3. Anonymous users2024-02-09

    Ability strength equals level skill for yourself.

  4. Anonymous users2024-02-08

    When the ability value reaches 10, a few minutes can reach 20, and after playing, 1 Min 4 force plus Boxer skill points plus fast action 20 White Split Fist 20 Half Moon Kick 20 Gallop 1

  5. Anonymous users2024-02-07

    Fighter skill point addition: 1 turn.

    1) Half Moon Kick.

    20 o'clock - 20 points of Bailie Fist.

    Fast motion. 20 o'clock -

    Gallop 1 point. 2) Half Moon Kick.

    20 o'clock - 20 points of Bailie Fist.

    Fast motion. 20 o'clock -

    Gallop 10 points.

    2. Turning into a strong body.

    10 points - 20 points for precision punches.

    Punch of Speed. 20 o'clock -

    Return to 20 o'clock.

    Bone penetration. 20 o'clock -

    Ascending Dragon strikes a combo of 20 points.

    Oak camouflage 10 points, or 2 points for the rest of the rest of the 1 turn skill 3 turns (1).

    Confusion Attack 20

    Points - Energy gains 40 points.

    Energy burst for 30 points.

    Energy cost is 11 points.

    Superman transforms 20 points.

    Gravel strikes 30 points.

    2) Confusion Attack 20

    Points - Energy gains 40 points.

    Energy burst for 21 points.

    Energy consumption is 20 points.

    Superman transforms 20 points.

    Gravel Random Strike 30 ability.

    4 Strength 1 Agility.

    Agility is added to pick up level 100 knuckles.

  6. Anonymous users2024-02-06

    1) Half Moon Kick.

    20 o'clock - 3 o'clock of Bailie Fist.

    Fast motion. 20 o'clock -

    Gallop 20 o'clock, you will add white columns when you have points in the future, and the rest is up to you, the swimming ring you used to have is now gone, the one that wants the watermelon, and the fighter 20 to 35 is the elf wooden gun.

  7. Anonymous users2024-02-05

    Fighter agility and level 1.

    Other full + strength of hunger.

  8. Anonymous users2024-02-04

    The fighter adds 4 strength and 1 sensitive, 20 agility before level 10, and then full strength, agility only needs to be the same as the level, no need to add more.

    As for the skill, it is full of half-moon kicks, full of cracked fists, full of fast movements, full of gallops, this is 1 turn.

    There are more skills in 2 turns, you can go up and see it, thank you!

  9. Anonymous users2024-02-03

    Turning a pirate requires 20 agility and stats:

    Fighter: All strength, agility is only for dressing, so add points. Level 30 adds 30 agility, and if you have clothes and agility, you can save a few points.

    Gunslinger: All agility, strength is only for clothing, so add points. At level 30, add 30 strength.

    Skill: (This is a hassle to say.) )

    Personally only know the boxer, one turn addition:

    The first addition: 1 point for the wind, 20 for the 100 cracks, 20 for the Half Moon kick, 20 for the fast movement

    The second addition: 1 point of the wind, 10 cracked fists, 20 half moon kicks, 20 fast movements, full of winds, and 1 point can be added to the double shot, so you can experience the gunner.

    I'll tell you why you only add 10 points of cracks.,It's because the attack is not very high.,Fighting monsters in general.,2 turns don't pay much attention to cracks.,So it's recommended not to add it.。 The speed of the blast is accelerated, so it is necessary to top up.

    Second turn addition: 10 points for strengthening the body, 20 points for the dragon fist, 1 point each for the return horse and habitual bone strike, 20 for precision punch, 20 for quick punch, 1 point for elephant wood camouflage, full of back horse and habitual bone strike, and if the other points are not filled with wind, other points will be added to the wind.

    If you don't add to the diversion of life, this is useless.

    Three turns, I haven't arrived yet, so I won't talk about it.

  10. Anonymous users2024-02-02

    Depending on what profession you are training, the warrior adds 4 strength and 1 sensitivity.

    Mage plus 4 wisdom and 1 luck.

    Thieves plus 4 Min 1 luck.

    The archer adds 4 Min 1 power.

    That's it...

  11. Anonymous users2024-02-01

    Be careful with 1 point in the wind, 20 in the Hundred Cracks, 20 in the Half Moon Kick, and 20 in the fast movement.

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