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The fighter turns the skill point and recommends addition.
Fast action 20 points.
10 points (Gado is useless.) Has 2 turn skills).
Half Moon kicks 20 points (the main skill of brushing your own family.) )
Double bullet shot 1 point (Gado is useless.) Do you have agility? For fun. Not much to say) gallop 10 points (support. I think. The support must be full).
2. Turning into a strong body.
10 o'clock (first full).
Precision punch 20 points.
Rush punch 20 points.
Return to 20 o'clock.
Bone piercing 20 points.
Ascending Dragon strikes a combo of 20 points.
Oak camouflage 10 points.
Three turns of confusion attack 20
Gain 40 energy points.
Energy burst for 21 points.
Energy consumption is 20 points.
Superman transforms 20 points.
Gravel Strike 30
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I'm connected to a fighter now.
Here's my dotting order.
I added 1 point of confusion, 1 point of superman, and 1 point of rubble.
Just for fun.
I'm a level 100 fighter now.
The preceding dotting order is.
The first point of level 70 adds energy gain.
Level 71 3 skill points plus 1 point of confusion, 1 point of superman, 1 point of gravel (played for others to see), all the skill points behind it are obtained with energy.
The attack is quite high.
And it's a passive addition to a full energy bar.
The on-hook effect is quite good.
It's definitely not bad to play on your own.
When I'm level 83, I can hit 1w blood when I ascend to the dragon (if you don't equip well, you can ignore 1w blood, 6 8 thousand should have.)
I'm a 15g brown hand.
23m of piercing.
and some others knocked on their own.
It costs about 5e
I used plus 20 attacks.
Can be used in conjunction with an attacking drug.
Then the skill points.
1 point of confusion, 1 point of superman, 1 point of rubble.
These 3 skills are good.
I don't have a choice.
Just one plus 1 point.
I haven't made 4 turns yet.
But I've got a lot of detail for you.
The above is my original.
Any similarities are purely coincidental.
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Two turns. Boxer).
Strengthening: Used as well as when leveling up.
AP increases HP and increases the maximum HP increase. That is, HP enhancement, full level 10, the maximum HP increase when leveling up is +30
Precision Punch: Increase the proficiency and hit rate of the boxing series. Max level 20, proficiency 60%, hit rate 20
Return to the horse: Attack up to 3 enemies behind you, and the attack can make the monster have a certain chance to stun. Max Level 20 with 240% Attack Power
Ascending Dragon Combo: Inflicts a 2-degree attack on the enemy. Single attack skill, max level 20, damage 290%. The cooldown is about seconds.
Bone Penetration: Attack up to 3 enemies in front of you, max level 20, attack power 420%. Requires Concentration, which affects damage output.
Haste: Speed increased by 1 level. Max level 20 for 200 seconds. Increasing the speed does not reduce the cooldown of the attack skill.
Oak Camouflage: A funny skill, when used, the whole body is wrapped in a barrel, and it will not hit monsters, but there is a certain chance to be found and the disguise will be lifted. There is a cooldown. Max level 20, duration 30 seconds, cooldown 15 seconds.
Health Split: Consumes HP, restores MP, has a cooldown.
Bonus point: Strengthening the body.
10 o'clock.?Precision punches.
20 o'clock.?Punch of Speed.
20 o'clock.?Back to the horse.
20 o'clock.?Bone penetration.
20 o'clock.?Ascending Dragon strikes a combo of 20 points.
Oak camouflage is 11 points, or 1 point to make up 1 turn skill.
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Strengthening the body. Precision punches.
Back to the horse. Ascending Dragon Combo.
Bone penetration. Punch of Speed.
Oak camouflage. Life diversion.
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Confusion Attack: When a passive attack is stunned (confused) by an enemy, there is a certain chance to launch an additional attack. At max level 20, 60% chance, increases attack damage by 60%.
Energy Blast: Inflicts a strong attack on energy, melee attacks 4 nearby enemies. This skill can only be used when the energy skill is obtained. Max Level 30 with 420% Attack Power
Energy gain: Automatically gain energy when attacking, and automatically activate the effect of this skill when energy is abundant, and other skills that are activated with energy can be used at the same time. Max Level 40, duration 50 seconds, increase Hit Chance 20, Evasion Rate 20, Attack Power 20, Damage Reduction 200%, Activation Chance 50%.
Energy drain** Vampire skill. Turns the enemy's HP into your own. Max Level 20, 360% Attack Damage, 20% HP Recovery Damage. (mid-range single attack).
Superman Transformation: Transform into Superman for 120 seconds, max level 20, physics, magic defense +40, cooldown 8 minutes. Superman cannot use normal attack skills while transforming.
However, when you have enough energy, you can use skills that are activated when you are full of energy. When Superman transforms, the character's movement speed and jumping power are increased.
Gravel Strike: Crashes into the ground, dealing damage to 6 enemies. Max level 30, 700% attack damage. Can be used in Superman transformation. Plus points:
Confusion Attack 20
Gain 40 energy points.
Energy burst for 30 points.
Energy cost is 11 points.
Superman transforms 20 points.
Gravel strikes 30 points.
Confusion Attack 20
Gain 40 energy points.
Energy burst for 21 points.
Energy consumption is 20 points.
Superman transforms 20 points.
Gravel strikes 30 points.
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Hello. Ixian is happy to answer your questions. Pirate. It.
The fighter quietly waited. Chapter. Plus points:
Plus skills. Strategy.
Please refer to the basic examination.
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