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Undertaker: Shenmin, who opens his eyes at night, will be told by the judge the identity (good or bad) of the last player who was voted dead during the day. If the last player who was killed by a referendum during the day received a vote for the undertaker, the undertaker will open his eyes as usual but will not receive any information.
In the true sense of the "coroner", the extra information about the deceased at night will give players a more accurate control of the whole game, such as inferring who is the real prophet through the identity of the deceased and the prophet in the Hutamboon. However, in most cases, the information of the undertaker will be at the cost of one vote during the day, so the player needs to choose between voting and "autopsy". Compared with the gambler's showy operation, the undertaker is more suitable for those players who speak strongly, because the undertaker cannot prove his identity, and the werewolf can easily jump, so it is especially a test of the player's speech level.
Both characters are their own originals, and any similarities are purely coincidental. <>
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Black Impermanence: Considered a third-party character. At night, when the Prophet checks the identity, you can check the identity of x characters (x is the number of rounds you have lived). If you are killed at night, you can be revived immediately and lose all your skills.
Bai Wuchang: Regarded as a third-party character. During the day, when the number of surviving characters in the game is odd after voting, you can turn over the identity card and designate a character, and the character you designated cannot kill you.
You will not be able to activate this ability on the next day, unless your assigned character dies. At the start of the night, the designation expires.
Puppeteer: Considered a third-party character. Limited to one time. At the start of the night, you can immediately turn over the badge and designate a character, and if they die that night, you have a chance to resurrect, and if they don't, you die immediately.
Puppet: Regarded as a good person. When the Puppeteer turns over the ID card, you can immediately turn over the ID card, and then you are forcibly considered to be designated by the Puppeteer. When a character dies, you can die, and that player is resurrected but loses all of their abilities.
Peeping: Deemed a third party. When it's about to dawn, you can secretly wake up a character and check each other's identities, and the character you've checked their identities will be considered abstentions this time they vote during the day.
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The wolf wizard (werewolf camp) can resurrect players who are cast during the day (can only be activated once, and cannot be used on themselves), after being voted out, you can choose to bring people (you can weld jump hunters, but he will also shoot after the hunter dies), and you can't activate after being poisoned by witches, and you don't have the function of knife men in order to balance.
Swapper (third party) can open their eyes separately every night, exchange the identities of any two players, not the same two players on the same night, the two players have new features, but still enjoy the original victory conditions (if the exchange is between the werewolf and the villager, the werewolf knows the villager, but the villager does not know the werewolf, the exchanged does not know the new team,), the prophet checks and calls the exchanger as a third party, less than five people, the third party wins.
The Sleepy Master God will never die at the hands of a werewolf, but can be poisoned, taken away, and sent out in a referendum.
Drunkard God, you can ask a player to drink, the player who is drunk will not be knifed, and if you don't get a knife after drinking wine for two nights, you will still die.
The gambler has three chances, if the werewolf is pressed, the next day the werewolf dies, the gambler loses function, and if all three times are missed, the gambler dies.
Fortune teller, the first night can only be selected from 1-6, 7-12, the judge will tell you how many wolves, the law will only say one to three, but lose the function of checking people, if there is really one or three, the second night can choose any six numbers, the judge reports the real name (out of a few wolves), for the dead ghost, when the knife can choose a player to replace the death, can only be launched once, original, if there is a similarity is pure coincidence.
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DIY yourself: Magician.
On the first night, the Magus was the first to open his eyes and chose a player to be his apprentice.
The apprentice recognizes the Wizard on the night and swaps out the identity card (replaced with the Wizard's apprentice), and the Wizard can choose to have the apprentice's abilities (if it is a villager card, the Wizard's apprentice will randomly draw an arbitrary God card).
If the Wizard dies, the Apprentice will gain a special skill at night: Magical Riot This skill destroys a player on the field, but the Apprentice also pays a corresponding price, dying directly that night (cannot be rescued by a witch or guarded by a witch).
If the apprentice dies, the sorcerer is grief-stricken and reveals his identity card.
PS (When the sorcerer does not choose an apprentice, he will be immune to the witch's poison, the hunter's gun, the silence of the elder, the guard's protection, and the next day, he will directly show his identity card).
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The White Wolf King (yes, it's DIY, the White Wolf is the genuine), Silence Chieftain, Necromantic Knight (similar to the Demon, but stronger than the Demon, but the Demon is not sure if the Demon is DIY), Bomber (who votes and who dies).
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DIY: In the recent World Cup, let's play the striker (don't ask me where the inspiration for the name comes from), toss a coin every night, shoot head, lose on tail, lose the next night you can't play football, shoot on goal can kill one person, if you win two games in a row, you will die of physical exhaustion.
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You're missing a jackal here!
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Werewolf Kill regular game only allows 14 players to play. Among them, there are 5 gods and 1 each, including 1 for the prophet, 1 for the witch, 1 for the hunter, 1 for the guard, and 1 for cupid; 1 rogue card, 4 werewolf identities, and 5 civilian identities.
1. Prophets
The prophet could ask God every night whether any card on the field was good or bad, and God would tell him whether he was a good guy or a bad guy (werewolf). Up for good, down for bad.
2. Witches
1. The witch has a bottle of poison and a bottle of antidote in her hand. An antidote can save a person, and poison can poison a person.
2. The witch can use two bottles of medicine in one night, and when the witch has used the antidote, he no longer knows who died tonight.
4. On the first day, the player and his couple who died due to the use of poison have no last words, the hunter who was poisoned by the witch cannot activate the skill Bi Ruihu, and the player who is guarded by the guard will still be poisoned by the witch's poison.
3. Hunters
Whether a hunter is killed by a knife at night or during the day, he or she can use a skill to take away a designated player on the field. Hunters cannot activate skills if they are poisoned by a witch. Hunters can also not activate skills after death.
The person and his couple who took it after the hunter activated the skill did not have a last word.
Fourth, guards
Wards can guard any player on the field, including themselves, or they can guard no one (airguard), but they cannot guard the same player for two consecutive days.
5. Cupid
1. On the first night of the game, God will ask Cupid if he is connected to a human. Cupid can choose to connect two people to become a repentant couple, or he can give up the function of connecting people, or he can connect himself with one of the other players on the field.
2. Cupid is a god, if Cupid does not connect himself, no matter what the result is, Cupid only belongs to the god camp, and does not belong to the third-party camp because of the appearance of human wolves in lovers.
3. Cupid is not allowed to clearly point the couple's cards on the field before the couple folds or before he folds the cards (unless it is self-connected), otherwise God can directly sentence Cupid to death and continue the game.
6. Werewolves
1. The werewolf can knife a person at night, but everyone must agree on it, if the wolf team is not in agreement, God will judge that the werewolf has no knife man, and when interrogating the witch, he directly gives the witch no sign or message that no one is dead.
2. Werewolves have a self-destruct function. At any point in the game, the werewolf can notify God to self-destruct (direct flop self-destruction during face kill), and after self-detonation, any phase of the game will immediately abort and go straight to dark.
7. Villagers
Ordinary villager players with no features.
Roommates have a high IQ, so I've been getting more and more addicted to playing lately.,The volume is also quite large.,Sometimes everyone sleeps.,The volume is quite small at first.,But when it comes to the final decision.,Wow, the whole dormitory is quietly listening to this game monologue.。
I think what attracts me to Werewolf Kill is the novelty, and there is also a more logical thinking in it, so I think as long as there is a logical game, it is a game that interests me.
I think it's a little funny when I see this topic.,Play and play what are you afraid of.,But it's true that you get some identities that you're really afraid of.,I think the identities we're afraid of are basically the following: >>>More
Whirlwind Punch: Use your fist blade to quickly attack the target in front of you. >>>More
It depends on what kind of role you like to play, if you like to attack and explosive, you can try Liu Chen, Xu Chu, Ma Chao, sp Li Tong (Shu and Wei are the majority, the group of heroes is second, and there are few Wu countries) Ah This kind of powerful output generals, if you like defensive generals, then sp Cao Ren, Zhou Tai, Shi Xie, Wen Ping (Wei and Wu are the majority, the group of heroes is second, Shu is the least, it is estimated that the most turtle shell is Zhuge with rattan armor) is your best choice, If you like to control the enemy's generals to make them lose their fighting spirit (funny), then Cao Pi, Man Chong, Xu Huang, Da Qiao (Wei and the group are the most, Wu is second, Shu is less) is very good, if you like to sit in the background, the strongest attack and the most complete state to your teammates, then please choose Lu Su, Zhuge Jin, SP Sun Shangxiang, SP Sima Lang, Xiahou (the four forces are generally available) and other generals who can make up cards or restore the strength of teammates. Well, of course, if you have a special taste and like generals with strange abilities, I recommend SP Jia Xu (funny), Xun You, SP Cai Wenji, Xin Yuji, Biao Yuanshu (the great joke of the world) and the like (Wei is the majority, Wu is second, and Shu is the least). >>>More