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2. Animation entertainment industry, such as somatosensory interaction, can be applied to somatosensory games, which simulate three-dimensional scenes through simulators, players hold special gamepads, and control the movements of characters in the game through their own body movements, so that players can "whole body" into the game and enjoy an unprecedented new experience of somatosensory interaction.
3. Medical, education and training industries. For example, the hospital's **in**, medical information browsing, this kind of indirect touch can reduce the spread of bacteria; Pedagogical training, intellectual development, and dynamic teaching in schools are more likely to produce deep memorization.
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There are many applications in the exhibition hall and the exhibition hall.
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Somatosensory interactive games, somatosensory interactive display systems, and somatosensory shopping mall marketing interaction are the products of the new era. Somatosensory interaction is the interaction of hardware interactive equipment, somatosensory interaction system software and three-dimensional digital content, somatosensory interaction is the real realization of human-computer interaction display, colorful display makes it very popular. Today, Nanning Juxiang Technology will introduce to you in detail the 3D-AR somatosensory interactive display system.
Juxiang TechnologyThe somatosensory interactive display system uses somatosensory recognition and gesture or face recognition technology to truly realize the use of human body language to control the computer, and only need to move the limbs to interact with the large screen, without wearing any sensing equipment throughout the process, easy and convenient human-computer operation touch, somatosensory interaction is a new change in human-computer interaction methods.
The principle of AR somatosensory interaction:
The somatosensory technology system adopts world-class algorithms, which can accurately, sensitively and stably recognize gestures, and use non-contact gesture control to operate good three-dimensional models and other content, which has the characteristics of diversified display transformation effects, super science fiction and science and technology, etc.
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In 2006, Nintendo released a new generation of game consoles, the Wii's ** gamepad introduced motion to the TV game console for the first time. The Wii's in-house development code name is "The Revolution", and it lives up to its name: for the first time, users are discovering that they can control the characters directly with their body movements in addition to the traditional joystick button controls.
Nintendo launched the Wii on November 19, 2006 as a home game console. Wii's key features include the use of never-before-seen controllers, the sale of nostalgic console game software**, the content of life information for non-related games, and the ability to use the network and services. The 'wii' sounds like 'we' (we') and is pronounced the same, emphasizing the concept that the host is "fun for all ages" to keep the whole family entertained.
The 'II' in the name not only symbolizes its uniquely designed controller, but also represents the image of people coming together to have fun. Some game companies have launched somatosensory games with independent technology patents, which comply with the standard HID protocol, can directly operate PC application software, plug and play, and completely self-designed drivers and APIs, which can be extended to support a variety of embedded systems. The embedded main control chip provides rich key sensing functions, which can realize high-speed key operation and dynamic data response.
On the afternoon of August 8, 2013, the Lexing mobility vehicle equipped with the latest somatosensory mobile device terminal was announced. The scooter uses a lithium battery pack as a power source, which achieves zero carbon emissions, and adopts the latest power conversion technology, which can automatically charge the lithium battery pack in the process of downhill driving, and achieves the recycling of electric energy and kinetic energy.
The 3D sensor can sense changes in acceleration in three axes of space. The camera on the front of the handle can accurately capture the two-dimensional coordinates of space through two sets of reference light sources of the infrared light-emitting strip, and realize the precise aiming function, which can easily perform aerial mouse operation. With the support of new technologies, there are also broad prospects for development.
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Somatosensory interaction systems can integrate sports and entertainment into your life. The operator can control the system through his own limbs, and realize the interaction with Internet players, sharing **, audio-visual information. Imagine that you are standing in front of a large screen at this moment, and you can browse the goods and complete the shopping with simple operations such as turning the page by hand, swiping, and confirming, which is the convenience brought to us by the application of somatosensory technology in the field of consumer goods.
In addition, merchants can also obtain accurate consumer feedback through this computer, and the computer's camera can record facial expressions, consumer gender, stay time and other information recorded through anonymous identification technology, so as to understand the degree of attraction of products to each type of consumer, so as to formulate more effective marketing strategies.
The Somatosensory Interaction System is actually a 3D somatosensory camera that is smarter than the average camera. First, it emits infrared rays to stereoscopically locate the entire room, and the camera uses infrared light to identify human movements. On top of that, motion sensors can track your whole body movements and build your digital skeleton based on the data, it can track 20 parts of the human body in real time, and the device can track up to two players at the same time.
The somatosensory interactive system uses real-time motion capture, image recognition, microphone input, voice recognition and other functions to get people out of the traditional monotonous operation mode.
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Somatosensory interaction is through hardware interactive equipment, somatosensory interaction system software and three-dimensional digital content to sense the person standing in front of the window, when the person's action changes, the screen displayed by the window changes at the same time.
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(1) Introduction of somatosensory technology.
Somatosensory technology is that people can directly use body movements to interact with the surrounding devices or environment, without using any complex control equipment, so that people can interact with the content in an immersive way.
2) The use of TV somatosensory remote control.
The new somatosensory game can simulate a three-dimensional scene, and players can control the movements of the characters in the game through the movements of their own bodies by holding the TV somatosensory remote control, which can allow players to devote themselves to the game "all over" and enjoy a new experience of somatosensory interaction.
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Somatosensory interaction software is an intelligent technology that can directly use body movements to interact with digital devices and the environment without the help of any control equipment, and manipulate it as you like. The core of this software is that it allows the computer to have a more accurate and effective "eye" to observe the world and complete various instructions according to human movements. The innovative technology of somatosensory technology is an innovative technology that cannot use the traditional mode of thinking to develop somatosensory application products, and it is necessary to use new thinking to think about how to use somatosensory technology to interact with the device and computer, including UI design, experience operation, action operation design, prompts, interaction methods, etc., rather than simply using somatosensory technology to replace the click operation of the mouse and keyboard.
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1. Based on Windows system service software, it will start automatically after booting.
2. Simulate the mouse and keyboard operation events of the Windows operating system through the somatosensory device, so that your computer can instantly become somatosensory control and compatible with all software.
3. The software can define multiple gestures, corresponding to multiple mouse and keyboard response events, can globally define the mouse and keyboard response events, and can also customize the mouse and keyboard events of a single application according to the needs of a single application.
4. Mouse and keyboard events include mouse movement, click, double click, right button, up, down, left, right, keyboard operation, etc. Each mouse and keyboard event corresponds to a somatosensory gesture, so as to achieve complete customization through somatosensory gestures to operate the software, and completely realize somatosensory operations instead of mouse and keyboard operations.
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