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All that can be compatible.
There are special formulas for Runewords, but there are not many of them, and they are not very useful.
All formulas must have strict prerequisites, and if one of these conditions is not met, it cannot be used. Also, some formulas are mod versioned or can only be used by installing the Dark tool.
The following address has very detailed information from to, so let's do your own research. Normal version.
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If the general, punch formula is white, then the white equipment is not allowed to have 15% defense and 15% attack, it must be pure white.
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Those synthesis formulas you look up are useful.
For example, the synthesis formula mentioned by ** can be used in later versions, but it can't!
I'm also using the version of the stand-alone machine.,Those can be used.,If you can't use it.,That's a problem with the next version.,It's recommended to go to Xunlei to find those with better reviews to re-under.,I don't know if there's a patch.
Also, you have to look at the synthesis conditions clearly, any step is wrong, you can't get along, such as the conditions mentioned on the 2nd and 3rd floors.
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It's not official, it's not official, a lot of it is some of the battle nets, 110 is common to 111, 111 has a new rune language, the punching formula remains the same, look for it on the Internet, and it's all there.
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I've been playing the Internet for a few years, and I've been playing since then. I can't make it out with rune language on my computer, and if I do, it's fine. In addition, it is different from the language of runes, you have to read it clearly, don't blindly set it!
There are runes on the Internet, and they will be inlaid after reading it. That's right, I'll knock on the door, you get those things ready and exit the game, modify your saved progress file to become a "read-only" file, and then enter the game, you can just go to the inlay, and if you're not satisfied, push it out and enter again, and you'll find that it's back to the way you quit before. In this way, don't quit after you're satisfied, switch to the desktop, cancel the read-only files just now, enter the game again, save and exit, and then come in, and you'll find that your embedded items have been saved.
Have fun
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Diablo 2's "box" is equipped with eight punch formulas:
1,1 lal (8 ) + 1 shuer (10 ) + 1 perfect pants sapphire + normal helmet 3733 game = helmet with grooves of the same type.
2,1 tar (7 ) + 1 anm (11 ) + 1 perfect ruby + normal shield = same type of fluted shield.
3,1 lal (8 ) + 1 anm (11 ) + 1 perfect purple gemstone + common ** = same type with grooves**.
tar (7 ) + 1 shuer (10 ) + 1 perfect topaz + normal huhuhu armor = notched armor of the same type.
Flawless gems + 1 magic weapon = magic weapon with grooves.
Broken gem +1 magic weapon = magic weapon with grooves.
Standard gemstone (common) + 1 groove** (any type) = 1 groove magic weapon (similar chain reed).
Perfect Skull + 1 Rare + Jordan's Stone = This Rare Gear Plus 1 Groove.
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Diablo 2's Crafting Formula:
TAL ( 7) +1 THUL ( 10) +1 Perfect Topaz + Base Armor = Same type of Punch armor.
ral ( 8) +1 thul ( 10) +1 perfect sapphire + base helmet = same type of punched helmet.
TAL ( 7) +1 AMN ( 11) +1 Perfect Ruby + Base Shield = Same type of perforated shield.
ral(8) +1 amn(11) +1 perfect purple gem + base** = same type of punch**.
The method of equipment punching is to use the formula to punch holes and put things into a box to synthesize.
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TAL ( 7) +1 THUL ( 10) +1 Perfect Topaz + Base Armor = Same type of Punch armor.
Equipment will randomly generate 1-6 holes, but it is limited by the maximum number of holes and ilvl of the equipment itself. For example, if the equipment itself can only have a maximum of 2 holes, there is a chance that 5 6 will have 2 holes, and 1 6 will have a chance of 1 hole.
ral ( 8) +1 thul ( 10) +1 perfect sapphire + base helmet = same type of punched helmet.
Equipment will randomly generate 1-6 holes, but it is limited by the maximum number of holes and ilvl of the equipment itself. For example, if the equipment itself can only have a maximum of 2 holes, there is a chance that 5 6 will have 2 holes, and 1 6 will have a chance of 1 hole.
TAL ( 7) +1 AMN ( 11) +1 Perfect Ruby + Base Shield = Same type of perforated shield.
Equipment will randomly generate 1-6 holes, but it is limited by the maximum number of holes and ilvl of the equipment itself. For example, if the equipment itself can only have a maximum of 2 holes, there is a chance that 5 6 will have 2 holes, and 1 6 will have a chance of 1 hole.
4. D2C special SOJ punching formula.
3 Perfect Skull + 1 Bright Gold Gear + Stone of Jordan = Punch a hole for this gear (D2X can also be used, but it doesn't make sense) Bright Gold gear can only have a maximum of 2 holes, and you can't punch a piece of equipment that already has holes.
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Diablo 2 Remake is a classic action RPG where you can punch holes with boxes, enchantment to wash out the inlay holes, and then drag the stocking stone onto the equipment with the holes.
The Diablo 2 Remake equipment punch method is as follows:1.The way to punch a hole is to punch a hole with a box.
2.Sue the Fight Hood to enchant and wash out the holes, then drag the Silver Gem onto the equipment with the holes.
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1ral(8#
thul(10#
Perfect sapphire.
Ordinary helmets. The number of jacks in the same type of helmet with holes will vary randomly.
1tal(7#
thul(10#
Perfect Topaz.
Normal armor. The number of sockets in the same type of perforated armor will vary randomly.
1ral(8#
amn(11#
Perfect Purple Gemstone.
Ordinary**. The number of holes** of the same type will vary randomly.
1tal(7#
amn(11#
Perfect ruby.
Ordinary shields. The number of sockets for the same type of perforated shield will vary randomly.
It can only be typed in white letters.
Because it's generally for the sake of the runes.
1hel(15#
Return to the city scroll. Any equipment with holes (of embedded items) =
Remove the inlay.
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White, gray, blue, yellow gear punch formula.
Ral(8) + Shul Thul (10) + Perfect Sapphire + White Helmet without Prefix or Gray Helmet without Prefix = Gray Helmet with Holes.
This formula can punch holes for a white helmet without a prefix or a gray helmet without a prefix, with the helmet type unchanged and the number of holes varying randomly, but not exceeding the maximum number of holes for that helmet type.
Tartal (7) + Shul Tul (10) + Perfect Topaz + Unprefixed White Armor or Unprefixed Gray Non-Porous Armor = Gray Armor with Holes.
This formula can punch holes for unprefixed white armor or unprefixed gray non-perforated armor, the armor type does not change, and the number of holes varies randomly, but does not exceed the maximum number of holes for that armor type.
Ral(8) + Amam(11) + Perfect Purple Gem + Unprefixed White** or Unprefixed Gray Non-Porous** = Gray Porous**.
This formula can punch holes for white without prefix or gray without holes without prefix, with the same type and a random change in the number of holes, but no more than the maximum number of holes for that type.
Taltal(7) + Amamn (11) + Perfect Ruby + Unprefixed White Shield or Unprefixed Gray Non-Perforated Shield = Gray Perforated Shield.
This formula can punch holes for a white shield without a prefix or a gray shield without a prefix, the shield type does not change, and the number of holes varies randomly, but does not exceed the maximum number of holes for that shield type.
3 Shattered Gemstones + Blue ** = Blue with 1 or 2 holes.
This formula can randomly reset the magic properties for blue and re-punch 1 or 2 holes, with the same type.
3 common gemstones + gray with holes ** = blue with holes**.
This formula can turn gray with holes into blue with holes, randomly reset magic properties and re-punch holes, the number of holes is random, and the type remains the same.
3 Flawless Gemstones + Blue ** = Perforated Blue **.
This formula can randomly reset the magic properties and re-punch the holes for the blue **, the number of holes is random, and the **type does not change.
3 Perfect Skeletons + Jordan's Stone Ring + Yellow Gear with No Holes = Yellow Gear with 1 Hole.
This formula can make 1 hole for yellow equipment without holes, the equipment type and magic attributes remain the same, and yellow equipment that already has holes can no longer be punched through this formula.
Rasuk punches, dark gold, green, orange, and yellow equipment without holes can only punch one hole, blue can punch two holes, and white and gray invisible equipment can punch the maximum number of holes for that equipment type, as for whether the final maximum number of holes can be punched, it also depends on the level of the equipment item. Equipment that already has holes can no longer be punched.
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