TBC Holy Knight High Output or Punishing Knight?

Updated on Game 2024-05-16
17 answers
  1. Anonymous users2024-02-10

    The current version is still high in punishment QS output, but under the same equipment conditions, QS is the lowest output of all classes.

    BLZ is considering correcting QS to make FB output of QS possible, so stay tuned.

    Judging from the current version, the punishment is still PK more ruthless.

  2. Anonymous users2024-02-09

    Nice words.

    The Knight of Punishment deals more damage.

    It depends on what your ** is added and what the attributes are.

    And is your equipment a magic injury? Or is it a physical injury?

    Judge by your gear

    But it's all about the same as the ** in the case.

    That is, the output of punishment is higher.

  3. Anonymous users2024-02-08

    There are only Holy Knights in large dungeons, and the ** output of Holy Knights is high.

    The small quest Punishment Knight has a higher damage output than the Holy Knight.

  4. Anonymous users2024-02-07

    The output is high and personally feels that it is sacred 74

    Because it took a long time.

    So the output is more.

    The cumulative output is high

    74. Don't think about seconds.

    Divine slowly slap the handle.

    Disciplinary? Chicken!

  5. Anonymous users2024-02-06

    All I can say is open tbc from 60-70With the same equipment, the leveling speed of both talents is the same.

    Hallowed QS is easier to choose equipment from 70 onwards. Disciplinary QS is difficult to balance.

    TBC is generally very resilient when he fights JJC, and the punishment QS can't exert his explosiveness, so it's better to slowly milk others. is the so-called: milk to the opponent to take the initiative to admit defeat!

  6. Anonymous users2024-02-05

    TBC Punishment Ride does not require magic damage equipment. In this version, the damage of the Punishment Ride mainly depends on ** and strength, and the benefit of the magic injury to the Punishment Ride is not large. Because there are only two skills that require legal injuries for punishment riding, and the requirements for legal injuries are not high for judgment skills.

    In TBC, the attributes of the Punishment Rider are Hit (95 Hit Level), >Strength, Attack Strength, Critical Hit, and Agility. In the later stage of equipment formation, at least no buff 2000AP, around 30% critical hits, appropriate acquisition of haste and armor-piercing equipment can increase the output of the Punishment Rider.

    TBC Punishment Riding Collapse Precautions.

    Players playing the Punishment Rider in the TBC version need to be careful, Crusader.

    The strike restores all of the judgment effects on the target. Strengthening the Crusader Seal increases the critical hits of your targets by 3%, which means that the entire group increases the critical damage of bosses by 3%, which is very significant. Enhancing the Holy Aura increases the total damage of all members of your squad by 2%, which makes melee teams more useful as a whole.

  7. Anonymous users2024-02-04

    First of all, let's talk about the attributes of the punishment Q for LZ.

    Under the premise of 8% full hit and 26 points of full accuracy (10 points of accuracy can be increased by 10 points for a glyph), the priority attribute of the paladin is strength "mastery" "crit" rush, haste is the attribute with the least benefit, even if haste can reduce the cd time of the crusade strike, but he is still the attribute with the smallest benefit, which is the conclusion of various tests and repeated tests by others.

    Now let's talk about the priority of skills, and the rulings mentioned below are all three-bean rulings.

    Crusader Strike (In the case of less than 3 beans, this skill should be put first, if the judgment is triggered, and there are 2 beans, the judgment skill should be prioritized.) >Templar Verdict" Hammer of Wrath (hammer damage is not as high as exorcism, but hammer critical hits are 60% higher than exorcism, in general, with the addition of hammer talent, the hammer's overall damage is higher than that of exorcism) >Exorcism" trial.

    The Paladin's wing skill is only 2 minutes after adding the talent, so you can use it to your heart's content. The first skill in opening the boss should be Judgment, because after adding a talent of the Divine Department, Judgment can increase your melee speed by 9% for 1 minute.

  8. Anonymous users2024-02-03

    Put a few skills that can be used in a convenient position.,And then press.,Which cd is good, which one is generally equipped, there is output.。 If you want to play high-end, what 6 seconds, 12 seconds, go and see NGA yourself, professional data shows a professional cycle.

  9. Anonymous users2024-02-02

    1 2 3 4 Keep pressing! Press with your right hand and then with your left hand, then with both hands! Finally roll the keyboard with your face.

    In fact, the essence is the last sentence

  10. Anonymous users2024-02-01

    CTM I suggest you anti-riding CJQ,My QS was defense + punishment at the beginning,Later, direct defense + sacred,This version of CJQ plays a beautiful DPS not to see your fluent technique.,It's all about the face.,When the face is black, the DPS really can't beat T.

  11. Anonymous users2024-01-31

    Now QS should be AFK for a long time with face rolling keyboard.

    My settings: 20% blood that hammer mouse up button, Crusader mouse down button, 3 bean single attack E button, group attack that skill R key, hammer Q key, 3 beans plus 22 seconds small buff skill F key, 60 seconds CD damage reduction 20% number 1, stun that skill number 2, the skill number 3 that makes people unable to cast spells, divine wrath number 4

    Basically, my operation method is that the mouse rolls up and down without a brain, 3 beans press f without buff, three beans have buff and press e, and the number 4cd is used when it arrives, but the f and e keys should be given priority.

  12. Anonymous users2024-01-30

    I'll tell you mine.

    Judgment - Crusader Strike - Devotion - Divine Wrath (Undead Demon Monster) after which cd arrives to use which.

    No cerebral flow ......

  13. Anonymous users2024-01-29

    Minimum level requirement: 70

    Required Skill Points: 61

    Holy Talent - 9 points.

    Divine Power - Level 5 5

    Mental Concentration - Level 4 5

    Protection Talent - 11 points.

    Enhanced Piety Aura - Level 5 5

    Precise - Level 3 3

    Tenacity - Level 2 5

    King's Blessing - Level 1 1

    Punishment Talent - 41 points.

    Enhanced Strength Blessing - Level 5 5

    Enhanced Inquisition - Level 2 2

    Fortify the Crusader Seal - Level 3 3

    Conviction - Level 5 5

    Order the Holy Seal - Level 1 1

    Righteous Pursuit - Level 2 2

    An eye for an eye - Level 2 2

    Hands**Mastery - Level 3 3

    Holy Aura - Level 1 1

    Enhanced Holy Aura - Level 2 2

    Vengeance - Level 5 5

    Holy Judgment - Level 3 3

    Confession - Level 1 1

    Frenzy - Level 5 5

    Crusader Strike - Level 1 1

    It is recommended that you add it like this, and leveling FB2 is correct.

    ps: First add the punishment, then add the sacred, and finally protect.

    Supplement Don't care about other talents first.,If you upgrade quickly, all points to punishment.,According to the order I gave (punishment from top to bottom) points.,After the point, consider the divine 5 points of power and then add it to protection.,Finally, when 70, the mental concentration point is full!

  14. Anonymous users2024-01-28

    - -Milk q t small a?

    Isn't that warrior going to be deleted? Tangled.

  15. Anonymous users2024-01-27

    The landlord insisted on punishing those who rode well. As of now, most of the punishment rides (not all!) After all, there is something wonderful. Most chastissmen choose to have haste as the first attribute. There are two quick thresholds here, and the owner can remember it when he can recast.

    The first threshold is for the exorcism to reach the second! This is the first zero cut-off point for rapid gains.

    The second threshold is that the exorcism CD reaches the second! (Basic this version is very difficult!) It is only possible to graduate) This is the maximization threshold of rapid returns.

    So why do you want to heap up the Punishment Ride? Because of the addition of the concept of "Holy War". That is, the rapid can reduce CD and common CD.

    Due to the Templar Judgment's slashing and exorcism, the Hammer of Wrath, and the Holy Storm rework. That constipation-like feeling of output is gone from us. More triggers, shorter CDs always have skills to play, and the Punishment Ride has ushered in a whole new era.

    I didn't say spring). Let's take a look at the benefits of several other attributes.

    Strength is the number one attribute of the plate's DPS! The landlord's gem enchantment suggestions are all based on power haste and hits. I won't explain much about that.

    Master. At present, it is all rapid-flow punishment cavalry that has the upper hand. The landlord only needs to quickly reforge the hit, accuracy, and other items. Leave it alone.

    Critical hits. There's no need to complain about this kind of thing. Other professions have a critical hit of more than 20 thousand, and the punishment of riding a violent death explosion is more than 10 thousand. What's the use of this? Selling cute? Well, yes, it's just selling cuteness.

    Rapidly! I've already discussed it in detail! Greet the mainstream, say goodbye to constipation! (Who said that punishment riding dps can't hit first?) Our regiment of 25 always punishes the cavalry first. )

  16. Anonymous users2024-01-26

    The only attributes that need to be balanced at this stage are hit and precision, and if one of the two attributes overflows, you can adjust it to the other. In the current situation, both attribute overflows are not possible, and it would be nice to be able to fill both. There is no need to adjust how much of the others are.

  17. Anonymous users2024-01-25

    Attributes work together, so attribute weights fluctuate. The weights listed in the table above are obtained through Simcraft using HT14 level equipment. While I'd strongly recommend that you build with your calculated attribute weights, you probably can't go wrong with the following scheme:

    Strength >> Rapid Critical Hit = Mastery.

    Whether it's reforging all Masteries to Critical Hits, reforging all Critical Hits to Mastery, or balancing Critical Hits and Mastery, the effect is pretty much the same.

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