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Enemy Magic Ball (64 per attack).
Xiaoqiang Mana Burn (260 Demon Burn + Damage, 7 seconds CD).
Light Mana Drain (How much percent of the maximum mana decreases with distance traveled...)Anyway, I remember that once I approached the full demon variant**, and I did it with w jumping away from the demon)
Demon Wizard Mana Suck (sucks xx demons per second for three seconds, similar to Soul Guard's lifesteal).
Scattered, Clone Axe Elimination Magic Ball (Scatter 20 points per attack, clone 40.) Use this to beat the magic light, that is, the number of doppelgangers like monkeys and little naga. )
Destruction Ultimate (For heroes with less than 300 400 500 damage, 75% less mana, probably, I can't remember.) )
Destroy Imprison (Imprison for 1 2 3 4 seconds, steal 2 Intelligence per second).
Silence Lights up (Costs blood and magic until the opponent uses the skill).
Silence Blade of Wisdom (Permanently steals one point of intelligence per person killed...)This magic is so bad that it won't be lighted....)
Source of Pain Ultimate (Draws xx% of the opponent's magic per second for 5 seconds).
Necronomicon Melee Villain's Mana Elimination Ball and Ranged Villain's Mana Burning (the principle is the same as that of Enemy Law and Xiaoqiang, I don't know the exact number).
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The Crypt Assassin has a mana burning skill.
Mana Burn (r).
Throws an anti-magic arrow at the target, burning the target's mana and dealing the same amount of damage as the burned mana.
Rank 1: Burns up to 70 mana and deals the same amount of damage as the burned mana. Cast Time: 7s Cast Cost: 65 mana.
Rank 2: Burns up to 120 mana and deals the same amount of damage as the burned mana. Cast Time: 7 seconds Cast Cost: 85 mana.
Rank 3: Burns up to 185 mana and deals the same amount of damage as the burned mana. Cast Time: 7s Cast Cost: 100 mana.
Rank 4: Burns up to 260 mana and deals the same amount of damage as the burned mana. Cast Time: 7 seconds Cast Cost: 115 mana.
Cast range: 500 575 650 725
The Obsidian Destroyer's Great.
Eclipse of Sanity (g).
The Obsidian Destroyer unleashes all of his potential, and his will unleashes a mental storm that pierces the weaker wills with devastating force, dealing damage equal to (The Destroyer's Intelligence - The Intelligence of the Hit Hero)*10 12 14. The stronger wills, although they can withstand more damage, will consume 75% of their current mana at the cost of most of their energy. Heroes with higher intelligence than The Destroyer are completely unaffected.
Rank 1: Deal damage equal to (Destroyer's Intelligence - Hit Hero's Intelligence)*10 to enemy heroes within the target radius. All heroes who take less than 100 damage lose 75% of their current mana.
Cast Time: 160 seconds Cast Cost: 175 mana.
Rank 2: Deal damage equal to (The Destroyer's Intelligence - Hit Hero's Intelligence)*12 to enemy heroes within the target radius. All heroes who take less than 300 damage lose 75% of their current mana.
Cast Time: 160 seconds Cast Cost: 250 mana.
Rank 3: Deal damage equal to (The Destroyer's Intelligence - Hit Hero's Intelligence)*14 to enemy heroes within the target radius. All heroes who take less than 500 damage lose 75% of their current mana.
Cast Time: 160 seconds Cast Cost: 325 mana.
Cast Range: 600 450 700
Radius: 400 500 60
Light Guarding Mana Drains.
In addition, the item Lost Blade Phantom Axe Belt can also eliminate magic with the same serve as the enemy.
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The Law of Light, any hero with a phantom axe...
And then say another situation.,Axe King,Centaur.,You keep putting skills.,They're not dead.,Your magic is gone before you know it.。。。
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Xiao Qiang, Light Law, Heroes with Scattered or Phantom Axes, etc.
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Heroes are: Crypt Assassin, Guardian of Light, (Version 59) Source of Pain.
Items are: Lost Blade, Phantom Axe, Necronomicon.
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Enemy Spell, Other Skills of Demon Sucking, Scattering, Clone Axe, Mana Drain of Light Law, Silent Lighting.
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Light method. The little strong demon wizard has a hero of the Lost and the Phantom Axe.
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I just say I think about it.
Light Enemy Blackbird ug Crypt Demon.
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1 All Skeletrons, Dwarves, Tiny, Centaurs, Dark Rangers, Phantom Spearmen, and Bloodseekers are all two passives. Skeletron, Lover, Centaur, and Dark Ranger are easier to control. Skeletron Flesh, which can be resurrected.
Centaur Super Meat. Dwarves have a long range and are suitable for lewdness in the back. The dark ranger is difficult in the early stage, pay attention to killing soldiers to make money, and in the later stage, click on people and follow the ice arrows to pursue it, it's OK, it's very invincible.
The other two are more difficult to operate and are not recommended for beginners.
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Skeletron is more passive, and Skeletron is active.
But if it's a novice, it's not recommended to play Because Skeletron is a late stage Not suitable for novices, you can play the bloody one, think about it, even if it's all active, only 4 skills, and it's not just getting in touch with the computer, it won't be too busy, it's OK to whirl the dance so hard, not to mention the four keys.
Suggestion: Big Malaysia (said that the blood is thick) Axe King (no need to replenish the army, see that the other party has no blood and a knockout blade, it's cool).
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Play Silent Warlock, novice, you have no brains to operate, lose the Silent Curse Every time the hero on the opposite side dares to cast a spell, you will throw the Silent Curse in the past Generally, the skills in the early stage are long Your Silent Curse burns and burns demons With another hero with a halo skill, it is very easy to take a blood in the early stage The middle stage mainly rubs people's heads If you die on the opposite side, you will grow a little intelligence In this way, the output in the later stage is high In the late team battle, you take the lead in big skills If you lose it, you don't care about killing with your teammates.
Upgrade and add points, 1 skill and 3 skills in the early stage do not need to upgrade 2 skills, low intelligence in the early stage, the demon is not enough to continuously silence the curse, and the late 2 skills are combined with intelligence to suit the sheep knife Aster Ice Armor has an objective damage bonus.
Dota no matter which hero can't die too much The front is especially atrophied I'm also a water man Don't say it right, don't spray downstairs.
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The meatiest hero in the whole Dota, the most IMBA with the most skill settings, and the most foolish: SNK, Skeletron. Two lives, with lifesteal, with critical hits, and with stun
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Skeletron 3 passive skill.
Storm Hammer Single Target Stun for 2 seconds Vampiric Aura Critical Hit and Revive.
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It is recommended to play Axe King Fun and meaty, and there can be a storm in the early stage.
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Skeletron was elected the first brain-dead and violent hero. An active skill stuns 3 passive.
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Skeletron has only one Action Skill.
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Let's talk about the fun mode. I used to play it a lot. Personally, I feel that the magic dragon is the first powerful plus BT hero of FUN.
Each form of the magic dragon has 3 completely different skills, one active (all shortcuts are r) and two passive. The final method is a form of transformation. Most of the active skills are attacking, only the magic dragon is acceleration, and the ice dragon is frozen, and there is no attack.
I haven't even looked at the passive carefully, I think there is something upstairs that everyone said. But it's the effects of his Action Skills that are really bt. Each time an Action Skill is cast, the Magic Dragon will automatically switch its form (in order).
Every time the magic dragon changes its form, the CD of the playable items on its body will disappear. It's equal to the size of a tinker who doesn't consume blue and no cast time....It is recommended to go out of the secret method first, r a little, a secret one, a cycle, and you will definitely win.
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It's a certain chance of extra damage.,I forgot the specific.,It seems like 100 points.,The lightning form is useless.,It's the same effect as the vortex.。
The strongest magic dragon is the flame form, the strongest single kill is the ice form, and the rest are useless, although they are all bt
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Dragonskin: Feedback damage is equivalent to blade armor, but the effect is not as good as blade armor.
Dragon's Breath : Chance of lightning equivalent to a lightning hammer However, the effect is not as good as a lightning hammer.
That's it
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Attacks have a chance to spawn a chain of lightning. It seems like this I've only played Magic Dragon once either.
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Magic Dragon? The first time I heard about it, could you give me a literacy?
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Muskets! Light method, the top of the mountain (tiny).Death Prophet, SK (Sand King) The skills of these heroes are cd fast and then the brush soldiers are also invincible!
There are so many more, it's hard to say.
The strongest is actually the Earth Servant Master! If you know how to use it.
His magic damage is 320 4 = 1280 (level 16)...It's better than the fire girl level 16, and the CD is short, so it's a range skill.
This hero upgrades quickly, is invincible heads-up, has a certain demand for equipment, but the demand is not high, and if you operate well, you can kill people and become gods, and if you don't operate well, you will die and become a god. In the later stage, you can single out TB, trolls, and voids!
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Shadow Fiend, Abyss Lord, Guardian of Light.
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Lightning Ghost rises to frenzy, buys a vortex, ascends to a ultimate, the one that doesn't automatically discharge in 3 seconds, and makes money quickly.
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Fairy Dragon, Two-Headed Dragon (Personally, I think Fei Lan is less cd short), Tormented Soul Light Guard.
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Shadow Fiends, tormented souls, skeleton mages, and mountain giants are all there for you.
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Noetic. You see the image on the left of the hero's three measurements, Yuga is a head, that is, intellectual; It's a fist, it's power; It's a footed girl, and the scum is Minqing Liang Paijie.
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Strength. You know it's useless.
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In addition to the blackbird, silence, the ice girl (which makes him magnify is also terrifying), the witch doctor, the death prophet (mainly because his big physical output) magic output is relatively high, as well as the shadow demon, the sacred cow, and Xiaoqiang.
The one who said Firefiend, Guardian of the Jungle, Dark Ranger. Panda's, solo play too much.
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Tinker, Zeus, Fire Maiden, Demon Wizard, Tormented Soul, Witch Doctor, Two-Headed Dragon, Batrider, Bomberman, Death Prophet, Source of Pain, Blackbird.
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In addition to wl, sp, visage (physical dps), chen, sil (also a physical dps) among intelligence heroes. Output by the magic ball).
Agile. SF (3 cannons with 900 damage.) Of course, you have to take advantage of the magic resistance), na (high outbreak in the early middle and early stages, and more withering in the later stage), Luna's large, highly poisonous and large. Damage over time. It should also be counted as NB.
in power. DOOM's big, SK's big, Tiny's second company, ES jumps over a set (of course, the more soldiers or corpses on the side, the more NB).
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Eruption Zeus (gods), fire woman, triple burst extremely high, and Lion (demon wizard) TK (tinkering).
na (Xiaoqiang) is also a hero who bursts super high in the early and middle stages of a set of skills down.
Most agile intelligence heroes are easy to kill directly if they are not satisfied.
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Firefiend, Guardian of the Jungle, Dark Ranger. Panda.
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Believe me.
The skills of the new hero, Ice Spirit, are well matched.
Can cause allied heroes to have a total mana output of 3000 or more.
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Blackbirds, too, right? It's more offbeat though.
And the necromancer, a big one.
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Added: Ice Girl, Blue Cat, and Chimera also feel very good.
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Coming out of the demon is the most two-headed dragon (28 intelligence).
Heroes naked to level 25 Demon Most Oblivion (1952).
Intellectual growth is highest - oblivion.
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Looks like a blackbird. But I don't know what you're asking this for...
If you feel that there is no magic often, the ice girl has a magic return, bone method (the highest intellectual growth, the growth of a single force is too low - too brittle), TK can fly shoes home to replenish...
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More magic is not necessarily a good thing. Now I don't care what kind of demonic equipment I have, I don't care what heroes have the most demons, DPS is the last word.
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To be specific, it is calculated according to the maximum time, excluding the public action time.
For example, A and B skills stun for 2 seconds and 2 seconds respectively.
Then they will be stunned for seconds if they hit at the same time, and the longest, which you can understand as their common time is 2 seconds.
Then it's seconds.
If A hits 1 second after B hits.
Then it's seconds, because after A hits, there will be a second duration, and this overlaps with B, which is the common time.
That's it. Public time is set to x
Suppose skill A stuns for a second and skill B stuns for b.
After skill A hits, then the total time he is stunned is x, if a-g-b>0
x=a+|a-g-b|
If a-g-b<=0
x=aAssuming that skill A is stunned for 2 seconds, skill B is stunned for 2 seconds.
i.e. x= = seconds.
If it hits at the same time, it's x==
So x=
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If the vertigo time is the same.
Calculates stun time for slower hits.
If the vertigo time is not the same.
Calculate the longer vertigo.
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Does not stack. The stun effect disappears when the second stun skill hits and is calculated based on the stun time of the second stun skill.
Venomancer (main Venom T skill). Dark Ranger (Main Ice Arrow). Viper Poison Dragon.
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