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If it is for a single object. Make multiple objects on the basis of it.
There's a straightforward way to do it. Extrusion command.
For example. Draw a box 100*100*100 and turn the box into a polygon.
Click to polygon. Click Polygon. Select a face. Then find Extrude in the Modify command.
The size is controlled by yourself as required. There are also inserts, chamfers, etc., which can enrich a single object.
There are many more ways to do this. This is the most commonly used method. You can take a look at the simple tutorial on modeling, and you'll understand it better.
Hope it helps.
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If you want to split two unrelated objects, just change the height to 50 in the parameters and copy another one.
If you want to cut the middle of the cube, you can directly convert the cube into a poly object, and then enter the 4 lines you want to cut in the sub-level line status point, and click connect to connect.
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Turn it into a polygonal slice plane and cut it from the middle with a single knife.
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Merging two objects into one object in 3dmax is achieved by the "Attach" command, as follows:
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1. Open the 3DMAX software and create a new cone and a sphere.
2. Use the mouse to move the sphere to the top of the cone.
3. Select the cone with the mouse.
4. Open the "Create" tab and select the "Compound Object" command from the drop-down menu in the "Geometry" item.
5. Click with the mouse to select the "Boolean" button.
6. Select the "Union" option in the "Operation" item.
7. Click with the mouse and select the "Pick Operon B" button.
8. Move the mouse pointer over the sphere and click the mouse.
9. At this time, it can be seen that the cone and the sphere have merged into a whole.
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1. To put it simply, you can pack various small pieces that make up the same object. To do this: Select the objects you want to group, select Toolbar - Groups - Groups, enter the group box and rename the group name.
2. Combine multiple objects into one object in another way, and multiple objects cannot be modified separately. To do this: select an object and right-click - select Convert To - Convert to Polygon.
3. Select the "Modify Panel - Extra" command, the additional command will turn yellow, and then click the object that needs to be connected.
4. After selecting and clicking the other command again, you can exit the command. At this point, several small objects become objects. You cannot modify a single small object.
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The steps for 3DMax to separate objects are as follows:
1. After opening 3dmax, take the following figure as an example, one blue box has another box, separate them.
2. Click on the group in the toolbar above and select Ungroup, as shown in the figure below.
3. Select the object to be separated on the right side, and click on the separation in the Tongyin Blind tab, as shown in the figure below. Pulse.
4. At this time, the object is separated empty, as shown in the figure below.
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1. If you want to do it, you can pack all kinds of small pieces that make up the same object together. How to do this: box select the objects to be combined, select Toolbar - Group - Group, enter the group marquee box and rename the group name.
2. The second is to use an additional way to form a plurality of objects into an object, and multiple objects cannot be modified separately. How to do this: Select an object, right-click - select Convert to - Convert to polygon.
3. Select Modify Panel - Additional Commands, the additional commands will turn yellow, then click the mouse to pick up the objects that need to be attached.
4. Break down a merged object into several small objects. The premise is that it has been merged.
5. If it is a group of objects, just click on the toolbar - groups - groups.
6. If it is an attached merged object, if you click on the group, no other commands will appear, at this time, you should separate in the modification panel. With the object selected, right-click - select Convert to - Convert to Polygon, press the shortcut key 5 or mouse click on the Element option.
7. Then select the object you want to separate, and click on the separation in the tab.
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Tools to prepare: 3DMAX software, computer.
1. First open 3dmax, then create a sphere and a text value, and then merge the text value and the sphere.
2. Then, use the Move tool and the Align tool to move the text value directly in front of the ball to facilitate the merging of the two.
3. With the sphere selected, under the Create list, select the shape merge under the compound object.
4. Then select "Pick Shape" under the Pick Oper, then click on the text and select Pie.
5. If you only want to leave the text embedded in the sphere, but not the sphere, then click to reverse, and only the text will remain.
6. Then just select the Chinese book, press the deleted key to delete, and get the merged **.
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Summary. Hello, 1. Open the 3dmax software and create a new cube and a cone in the view; 2. Click on the cone and drag the arrow in the model to move the cone above the cube; 3. Then select the cube, click on the "Create" option in the right panel, and then click on "Geometry".
How do I overlap two objects in 3D Max???
Hello, 1. Open the 3dmax software and create a new cube and a cone in the view; 2. Click on the cone and drag the arrow in the model to move the cone above the cube; 3. Then select the cube, click on the "Create" option in the right panel, and then click on "Geometry".
How to work with 3D overlay.
1. Turn on 3DMAX, take the teapot and the ball as an example, and align the axis of the teapot with the axis of the ball.
2. After selecting the teapot, click on the hierarchy panel and select Affect Axis Only.
3. Select the Quick Alignment tool.
4. After selecting the ball, you will find that the coordinate system has moved to the center of the ball. That is, the axes of the two objects coincide and coincide.
5. If you want to return the axis of the object to its original position. Just click on Reset Axis under Axis. Re-shutting off affects only the axes.
6. Click on the teapot again, and you will find that its coordinate system has returned to its initial position.
I don't understand what you're talking about, what is your purpose?
Rounded corners can be set using the Mesh Smoothing modifier and the Material to Shader.
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The position axis is zeroed.
Maya doesn't have this feature. >>>More
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