-
I don't understand what you're talking about, what is your purpose?
-
For objects that need mapping coordinates, add UVW maps to the modifier list.
-
Mapping coordinates are provided to objects that need texture materials, all renderable objects themselves have automatically generated mapping coordinates, if the object object is just a single color without texture, you don't need to modify its mapping coordinates, if you want to give him a texture, you need to pay attention to his mapping coordinates, mapping coordinates and three-dimensional objects have the same 3 axes, uvw corresponds to xyz, where w only allows objects to overlap and no actual distance parameters, so most of them call the mapping coordinates uv, I said figuratively, UV is like a paper packaging box, the box we see is three-dimensional, but in fact, when making this box, it is a piece of cardboard, what we have to do, it is like forcibly re-opening a packaging box into an irregular cardboard paper, and then printing the pattern you need and then folding it into a package, so as to complete the pattern texture of the box
-
As long as the texture position of this model is not the position you want, the size of the texture is not the size you want, and the number of tiles is not the number of times you want, then you need to add UVW map coordinates, theoretically every model should add UVW map coordinates, because generally it will not be the position and size you want.
-
Textures are 2D, and to paste 2D onto a 3D model, you need a mapping method, which is the texture coordinates or mapping coordinates.
-
I really don't know. No one wasted my problem separately, just the two of us
-
Texture is generally used on the surface of an object.
Environment: Generally used for the aftermath of the back family, etc.
The environment map in the Effects panel is linked to the instance in the material and the environment map is automatically selected.
I know these pulls.
-
Set up as shown above, all problems are gone. To display the map better, add a UVW map to the object.
-
Just set tiling to 1 and add a UVWMAP modifier to control it.
If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP). >>>More
Tools Materials: 3DMAX software, PC.
1.Once the 3DMAX software is open, click the Render button and open the Environment panel. >>>More
If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP). >>>More
You bake the texture Click on uvmap only and a modifier will be added, the same as the unfolding uv, load the uv file you saved again, resize it, and you're good to go.
There are two situations in which the file cannot be opened >>>More