How do I render the texture coordinates of a scene in 3dmax? 5

Updated on technology 2024-03-02
9 answers
  1. Anonymous users2024-02-06

    I don't understand what you're talking about, what is your purpose?

  2. Anonymous users2024-02-05

    For objects that need mapping coordinates, add UVW maps to the modifier list.

  3. Anonymous users2024-02-04

    Mapping coordinates are provided to objects that need texture materials, all renderable objects themselves have automatically generated mapping coordinates, if the object object is just a single color without texture, you don't need to modify its mapping coordinates, if you want to give him a texture, you need to pay attention to his mapping coordinates, mapping coordinates and three-dimensional objects have the same 3 axes, uvw corresponds to xyz, where w only allows objects to overlap and no actual distance parameters, so most of them call the mapping coordinates uv, I said figuratively, UV is like a paper packaging box, the box we see is three-dimensional, but in fact, when making this box, it is a piece of cardboard, what we have to do, it is like forcibly re-opening a packaging box into an irregular cardboard paper, and then printing the pattern you need and then folding it into a package, so as to complete the pattern texture of the box

  4. Anonymous users2024-02-03

    As long as the texture position of this model is not the position you want, the size of the texture is not the size you want, and the number of tiles is not the number of times you want, then you need to add UVW map coordinates, theoretically every model should add UVW map coordinates, because generally it will not be the position and size you want.

  5. Anonymous users2024-02-02

    Textures are 2D, and to paste 2D onto a 3D model, you need a mapping method, which is the texture coordinates or mapping coordinates.

  6. Anonymous users2024-02-01

    I really don't know. No one wasted my problem separately, just the two of us

  7. Anonymous users2024-01-31

    Texture is generally used on the surface of an object.

    Environment: Generally used for the aftermath of the back family, etc.

    The environment map in the Effects panel is linked to the instance in the material and the environment map is automatically selected.

    I know these pulls.

  8. Anonymous users2024-01-30

    Set up as shown above, all problems are gone. To display the map better, add a UVW map to the object.

  9. Anonymous users2024-01-29

    Just set tiling to 1 and add a UVWMAP modifier to control it.

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