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Storm plus is naturally a druid.
The prophet is a storm and a dream Storm belongs to the powerful output type of the law system, there is a storm to save life, ice crystals are swept in the first two difficulties, but in the back it is definitely not as good as the triple of the necromancer, the lightning consumption is relatively high, and there is a CD, the output capacity is limited, the strongest storm system is still the storm, reduce resistance, reduce hits, it is really the last difficulty of the extremely rare skill ......In the early days of the fantasy system, you can consider the output of the legal system (the early stage of distorted reality is really fierce),But the output is very limited in the back.,It's generally washed out.,To say that fantasy or phantom attack is the most buggy.,High outputăSlice killing and sucking demons.,That column of passive is also very useful.,But the resistance of divine punishment can't be superimposed with the storm.,It's a little regret......As a reminder, don't try to use the Storm tricks that give lightning damage bonuses (such as the Storm Hand) to increase the damage of the fantasy moves, the output of the fantasy type is electric shock damage, which is ...... to the two concepts of lightning damage
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The Prophet is Storm + Nature right? Storm has an active release skill that reduces the enemy's long-range attack hit rate, and you have to add Storm (all prophets have no reason not to be mages, right?) The lightning spell , remember that the single damage is very considerable Natural Plague series skills , the more useful it is in the later stages, and it can reduce the enemy's resistance.
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I chose hunting + thieves. With poisoned arrows. Purely personal opinion) was developed by Iron Lore Entertainment and published by THQ.
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Roman soothsayer (hunting + nightmare) assassin (battle + thief) and prophet and sage are also very good, these four professions are called the four major ** professions of titans, novices recommend playing Roman soothsayer, attack with a bow and arrow, first learn to hunt, and then learn nightmare to turn Roman soothsayer, as long as you can fly a kite, you basically will not die (the attack of monsters in the game, especially long-range attacks can be dodged by moving), and the output is considerable!
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Divine Messenger, super high legal output plus various resistance reduction skills, so that the monster is so vulnerable under your hands, and the group injury ice crystal skill without CD makes you abuse the monster to the cool, but its own defense is poor!
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Newcomers are advised to choose between the Spellmaster and the Oracle, not because the Prophecy and Prophet are not strong, but because you need to have a deeper understanding of the game to play these two classes;
The divine envoy is biased towards attack, attacking and defending, and moving forward, and if you open up the wasteland, you can pay attention to the amount of blood and magic in the selection of equipment.
The Spellcaster tends to be steady, and the tank-like propulsion crushes all obstacles, thanks to the help of the strongest meat shield in the game, and the equipment can be equipped with full output.
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If you're referring to the data version, I think the single specialization should be the Necromantic Mastery, the Earth Mastery, and the Nature Mastery.
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Yes, you can use the fourteen modifier to cancel a selected refinement.
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I have a full-specialization save and leave a mailbox, but it looks like I'm going to start at the legendary level. Try it if you want, it's a complicated thing to change.
To tell you this, each class is very dull in the early stage, but I personally think that the profession that is easy to fight from the beginning of the farm to the later stage of the difficult boss should be the warden (hunting + defense). In the early stage, it mainly relied on hunting talent, and when it came to the back, you could mainly rely on defense when you equipped cattle. If you are willing to buy more blood bottles, fantasy + defense, the initial stage is not bad, out of the nightmare to fight monsters can save a lot of effort, with the armor of defense talent can also wear good equipment, the later strong mess, more importantly, dream growth plus strength, and defense is also plus strength, can save a lot of attribute points plus blood and blue, growth is a more comfortable match. >>>More
Vitality damage is a form of damage, just like lightning damage and fire damage, which is a type of instantaneous damage. >>>More
April 15, 1912.
Questions. 1 cent to charge 5 yuan phone bill, wallet, new users exclusive gifts, recharge immediately. >>>More
This little poem is concise and full of meaning, and the writing style is very distinctive. The poet skillfully handles the relationship between narrative and lyricism. The first three sentences of the narrative describe the environment, using layers of in-depth and repeated rendering techniques to create an atmosphere, pave the way for the fourth lyricism, highlight the status of the lyrical sentence, and make the lyrical sentence appear particularly vigilant and powerful. >>>More
No, it is set by the market and a country, and certified by countries around the world. Otherwise, it is invalid.