Questions about magicians, what does magician mean Explanation of magician

Updated on Game 2024-05-26
5 answers
  1. Anonymous users2024-02-11

    1.Dispel plus or not add.,Dispel is a little useful when pk.,If you want to pk,,You can add a little bit.,For now,Dispel is completely useless for brushing.。

    2.Add a little to the stand-in straw man. If it's pk, the straw man is full, and if it's not pk, it's good to add a little bit, which is very useful when brushing.

    3.Selia's skills,Receiving body crouching can be added.,PK is more useful.,Brushing has a certain use.。 If the SP is enough, the ancient memory points are full.

    4.Shululu and Goblins don't need to be added. Goblins are more useful when pk.

    Neither is of much use when it comes to brushing. Because you are a black hole, all the blame has been attracted, and Shu Lulu is very chicken. Because they haven't been filled, they don't understand the attributes of the two, such as blood and defense.

    5.The fire attack is relatively high, and the ice has a slowing effect, but the ultimate is a continuous release of the hegemon, and if you don't have teammates to protect you, it's easy to let your blood go through the ultimate

    The electric thunder can stun people, and it is very useful to fight bosses. Thunder beads are also useful for grinding blood.

    The dark black hole is used to absorb monsters. The black cat has a long range and can get stuck bosses.

    Generally, the elemental black hole must be full, and it is necessary to brush the map. The other three ultimates are more likely to be thunderous. I think it's good to add 1-2 points to each of the points you are proficient in, or just add one or two series that you use frequently.

  2. Anonymous users2024-02-10

    1.At most, a little bit can be of little use without it.

    2。At least 1 point, more is a waste, a little bit useful.

    If you have free time, you can learn about ancient memories and other things. Waste SP

  3. Anonymous users2024-02-09

    How should I add a stand-in straw man? Does it have a big effect on post-brushing?

    This one is only +1, for escape. I haven't played Wizard and don't know much.

  4. Anonymous users2024-02-08

    1. The Wizard is in "European and American folklore", fantasy literature, tabletop and video games.

    is often mentioned in , referring to a mysterious force that can drive it.

    of the crowd. 2. Magicians are those who can do magic, whether it is the magic taught by Professor Dumbledore in the school of witchcraft and wizardry, or the kind of magic performed by the village wizard chanting a spell, or the kind of magic performed by the master of the stage escape magician Houdini. Such magical magicians exist in various cultures of the world.

    3. In modern fantasy literature and games, "magician" is usually limited to a person who uses a specific ability, which is equivalent to a sorcerer at this time; And sometimes it also refers to anyone who can use mystical powers, which is equivalent to magic in English and Japanese.

    of magicians, magicians.

  5. Anonymous users2024-02-07

    In formal spell schools, there are some compulsory subjects, and generally speaking, mages of any type of spell school need to take four to six years of full study to study the following basic courses:

    1.Physical Training: Train the physical strength and agility necessary to cast spells.

    2.Philosophy of Magic: Methodology, Metaphysics, Epistemology, and Ethics of Magic.

    3.Basic astrology: the relationship between the calendar, the stars, the envy, the elephants, and the magic.

    4.Elementary Sorcery Theory: The principles of magic and its interaction with the laws of nature.

    5.Basic Meditation Course: Learn techniques to reach a higher level of wisdom, meditation, self-actualization, and dream interpretation.

    6.Linguistics: Phonetics, grammar, and learning to communicate with languages of various ethnicities, humanoids.

    7.History of Magic.

    8.Magic and Society: From a Cultural Perspective**The Relationship between Mages and Society.

    9.Textual Research: Analyze a wide range of important magical texts.

    10.Library Science: Classification systems, spell catalogs, basic search methods, and an introductory guide to setting up a personal library.

    11.Basic spell transcription.

    12.Advanced Spell Theory: Spell Equation Balance Analysis, Elemental Principle, Spell and Spell Diagram Analysis, Basic Alchemy, etc.

    13.Laboratory Internships: Magic Theory, Herbology, Alchemy, Natural and Unnatural Biochemistry, etc.

    14.Introduction to the first level of spells. In addition to these compulsory courses, there are also fixed-time "Group Seminars" and "Spell Practice and Instruction" courses.

    In addition, each school also has special elective and intensive courses.

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