Adventure Island pirate class to turn which is great, how to add points, in detail

Updated on Game 2024-05-26
8 answers
  1. Anonymous users2024-02-11

    Of course it's a boxer, there's no doubt about it But the game doesn't have the strongest class, all classes are complementary Fighting the boss is more inseparable from the dragon rider's roar blood The fire eye of the bow and crossbow 4 turns plays a greater role in the target flight In many cases, the assassination of the knife fly belongs to the more bullish The hang-up people like to form a bishop to blossom next to the hero's attack speed and high attack are staggering Many trumpets like to find ice thunder fire poison with a full-screen band level Adventure Island is originally a game that focuses on cooperation, in fact, no profession can become Adventure Island, I can't beat some bosses, I can't do some tasks, so the landlord just needs to choose the profession he likes to play, and he doesn't need to mind other people's ideas and preferences, after all, the game is playing by himself If you like to play the operation, you can practice flying, if you like to help people, you can practice the bishop, if you like to practice alone, you can practice ice thunder and fire poison, and if the operation is not very good, you can train the warrior, just choose what you like, don't care what others say, everyone will say that the profession they choose is the best, what's the point of really evaluating it?

  2. Anonymous users2024-02-10

    The pirate needs 20 agility points for one turn, so the level 1-10 is increased to 20 min.

    As for adding strength or agility, it depends on what you turn 2 times, and the boxer's words are 4 strength and 1 sensitivity.

    The gunner's words are 4 min and 1 force.

  3. Anonymous users2024-02-09

    Some. 4 force and 1 agility. Skill addition.

    Fast motion. 20 o'clock.

    Cracked fist. 10 points (plus more is useless.) Has 2 turn skills).

    Half Moon Kick. 20 points (The main skill of the family year.) )

    Double bullet shot 1 point (Gado is useless.) Do you have agility? For fun. Not much to say) gallop. 10 points (Support.) I think. The auxiliary must be full) if there is an opinion.

    Strengthening the body. 10 o'clock.

    Precision punches. 20 o'clock.

    Punch of Speed. 20 o'clock.

    Back to the horse. 20 o'clock.

    Ascending Dragon Combo. 20 o'clock.

    Piercing bones. 20 o'clock.

    Life diversion. 1 point (labor and management have super!) )

    Oak camouflage. 10 o'clock (none).

    Level 1-27 regardless of leveling.

    After 27, 21 team tasks.

    Cause. 27. You can catch the jawfish. I am the main force. There is also a lot of experience.

    26 Before you depend on others. Less experience.!

    30-38 Find someone to take the family to the years.

    38. Bring yourself a 30 bat. Find some little pirates to brush on your own. (Half a month is not requested.) With this attack again high)

    Some say to fill up the cracks. Cast two hundred cracks of time.

    Once the dragon is raised. So the cracks are the same as Thang Long. Ascending dragon with halo.

    Think for yourselves!

    Some people also said that I was sick with baseball! (just to brush up on the family years) baseball hits high. It's much better than the punch of the roll. I was 38 years old at home and played Trojan fast. With half a moon! That's why it's a reason to fill up the half moon.

    You don't have to carry a baseball all the time.

    Just bring the ** of the whole class to attack the height!

    38-50 are in the prime of life. A hundred cracks are useless. So only add 10 points. During this time, the dragon is filled.

    Prepare for upgrade after 50.

    I'll be talking about it after 50. Thought I'm going to take the head these days. Didn't upgrade.

  4. Anonymous users2024-02-08

    Fist. 4 strength and 1 sensitivity, agility and level are the same. Other plus strength.

    Gun. 4 Min 1 force, strength and level are the same, others plus agility.

  5. Anonymous users2024-02-07

    Boxer 3 force 2 sensitive.

    Gunners 3 Min 2 Force.

    Leveling up, it's just like any other class.

    Novices, of course, are at the shooter's training ground.

    10 Level 15 Go to the southern training ground of the Enchanted Jungle or the moon wonder.

    15 20 can do the Moon Wonder mission, and the Shooter Training Ground 21 31 is of course a team mission in the wasted capital.

    31 40 If someone brings of course it is to brush the carnival, or go to the ant hole to farm zombie mushrooms 41 50 brush the carnival, the fastest.

  6. Anonymous users2024-02-06

    3. Turn skills plus points and trade-offs.

    1.Confusion Attack max level 2060% chance to add 60% damage (must be full) 2Increases physical attack.

    3.Energy blast full level 30 damage 420% up to 4 attacks this skill must be energy to get full of lightning is I only added 11 points. Because only he can give up in 3 turns.

    11 o'clock. Damage 315%, damage 16% recovery stamina, this skill can only be used if the energy is full.

    5.Superman transforms at full level 20 and consumes MP60When using this skill, only some skills can be used, and most of them cannot be used. However, the skill must be full. Because the 4-turn skill super transformation can only be achieved with 20 points of this skill.

    Add. So the skill must be full.

    6.Gravel Random Hit Full Level 30 Cost ***8Attack power is 700%, up to 6 attacks, and this skill can only be used with Superman Transformation, Super Transformation. But the power is really good, so it's good to be full of this.

  7. Anonymous users2024-02-05

    The Gunner's strength is the same as his level, and the rest is full agility. The fighters are turned over.

    Leveling: Anyway.

    Hit the monster you can fight.

    Fighters don't jump over the level to fight monsters.

    .It can't be moved. Gunners can fight slightly higher than their own level. And it's easy to fight. It's better to fight the monster of the same level than to fight it.

  8. Anonymous users2024-02-04

    I'm going to do a team mission. 21 of 30. If you turn around, you will go to the carnival immediately. If it's fast, 2 3 days will be level 50. If it's slow, it's OK 50 in 4 or 5 days.

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